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沉浸理论视角下元宇宙图书馆“人、场、物”重构研究
引用本文:李洪晨,马捷.沉浸理论视角下元宇宙图书馆“人、场、物”重构研究[J].情报科学,2022,39(1):10-15.
作者姓名:李洪晨  马捷
作者单位:吉林大学管理学院;吉林大学信息资源研究中心
摘    要:【目的/意义】元宇宙是一个可扩展、可交互、网络渲染的超大虚拟空间,在元宇宙图书馆的初期探索阶段, “第二人生图书馆”因真实感和沉浸感差等原因发展受限,需要在沉浸理论视角下讨论图书馆的变革,促进元宇宙 在图书馆领域的探索和应用。【方法/过程】通过沉浸理论视角分析元宇宙图书馆的设备、技术和职能,构建元宇宙 图书馆的架构模型,探究元宇宙图书馆“人、场、物”的属性和关系重构,对元宇宙图书馆的发展策略展开探讨。【结 果/结论】元宇宙“人”与“场、物”的关系由单向的接受服务,转变成接受服务和主动参与创作双向互动的关系,通过 行为具有主动性的目的增强用户参与元宇宙图书馆的沉浸感。【创新/局限】对元宇宙图书馆“人、场、物”的属性和 关系进行重构,丰富元宇宙图书馆的职能,增强用户参与的沉浸感。但由于元宇宙尚处起步阶段,未来颠覆性的新 科技出现会改变元宇宙图书馆的基本架构。

关 键 词:元宇宙  图书馆  沉浸理论  虚拟现实  数字孪生

Reconstruction of "Human,Field, and Object" in Metaverse Library from the Perspective of Immersive Theory
LI Hong-chen,MA Jie.Reconstruction of "Human,Field, and Object" in Metaverse Library from the Perspective of Immersive Theory[J].Information Science,2022,39(1):10-15.
Authors:LI Hong-chen  MA Jie
Institution:(School of Management,Jilin University,Changchun 130022,China;Information Resources Research Center,Jilin University,Changchun 130022,China)
Abstract:【Purpose/significance】Metaverse is a super-large virtual space that is scalable, interactive, and network rendering. In the initial exploration stage of the Metaverse Library, the development of the "Second Life Library" was limited due to the lack of realism and immersion. It was necessary to discuss the reform of the library from the perspective of immersion theory to promote the develop?ment of Metaverse in the library field. Explore and apply.【Method/process】Analyze the equipment, technology and functions of the Metaverse Library from the perspective of immersion theory, construct the framework model of the Metaverse Library, and explore the reconstruction of the attributes and relationships of the“people, fields, and objects”of the Metaverse Library. Discuss the development strategy of Metaverse Library.【Result/conclusion】The relationship between "human" and "fields and objects" in Metaverse has changed from one-way service acceptance to a two-way interactive relationship between receiving service and active participation in creation, and enhance user participation in Metaverse through the purpose of behavior. The immersion of the library.【Innovation/limi?tation】Reconstruct the attributes and relationships of the "people, fields, and objects" of the Metaverse Library, enrich the functions of the Metaverse Library, and enhance the immersion of users' participation. However, since Metaverse is still in its infancy, the emer?gence of disruptive new technologies in the future will change the basic structure of the Metaverse Library.
Keywords:Metaverse  library  immersion theory  virtual reality  digital twin
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