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A praxeological perspective for the design and implementation of a digital role-play game
Authors:Eric Sanchez  Réjane Monod-Ansaldi  Caroline Vincent  Sina Safadi-Katouzian
Institution:1.CERF,University of Fribourg (CH),Fribourg,Switzerland;2.EducTice, Ecole Normale Supérieure de Lyon – Institut Fran?ais de l’Education,Lyon,France;3.EducTice, Ecole Normale Supérieure de Lyon and Ecole des Hautes Etudes en Sciences Sociales,Paris,France
Abstract:This paper draws on an empirical work dedicated to discussing a theoretical model for design-based research. The context of our study is a research project for the design, the implementation and the analysis of Insectophagia, a digital role-play game implemented in secondary schools. The model presented in this paper aims at conceptualizing researchers’ and practitioners’ relationships with the notion that knowledge development takes place at a meta-didactical level when the participants develop a shared practice and a shared discourse on practice (a common praxeology). This is done through collaboration and teacher-centered design of innovative learning settings. This model emerges from a double approach: (1) a literature review on collaborative research in education and, (2) an analysis of the verbal interactions of practitioners and researchers involved in the project. The study emphasizes the development of knowledge among participants. It also emphasizes the importance of knowledge brokering for filling the gap between research and practice and thus, for the adoption of digital technology by practitioners.
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