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1.
In an earlier study into learning by discovery, the variables of school grade and intelligence were investigated. This partial replication using a map-reading task consisted of a 2 X 2 X 2 factorial design involving instructional method (egrule and ruleg), school grade (grades 9 and 5), and intelligence (high and average). A set of eight dependent variables was used. Similar results were obtained from both studies and are discussed with respect to other recent findings.  相似文献   

2.
Concerning the course construction project Engineering Design, a decision had to be made about the instructional procedures of the seminar stage of the course. In order to come to this decision in a more justifiable way an experiment was designed to compare four instructional procedures (viz. a teacher-centred egruleg-, a student-centred egruleg-, a teacher-centred ruleg-, and a student-centred ruleg procedure) on cognitive pupil gain and satisfaction. For testing the hypotheses an analysis of variance design was used. Twelve groups of ca. 20 students were divided into the four cells of a 2×2 factorial design with one completely nested factor.The results of the experiment have shown that there are no differences between the procedures as to pupil gain and satisfaction. However, differences were found between the separate student groups (nested factor), irrespective of the instructional procedures. A plausible explanation seems to be the effect of interaction between instructional procedures, teachers and students.Translated from the Dutch by Mrs. Rommes-Ruyters.  相似文献   

3.
Presented are variables and conditions for design of a computer‐based adaptive instructional system. The design strategy uses Bayes’ theory of conditional probability to determine an instructional sequence according to individual student characteristics and needs. The adaptive strategy uses prior estimates based on student pretask and on‐task performance in an algorithm that makes selections of instructional sequence from a table of generated values. The computer system provides a dynamic environment which updates each students on‐task learning progress and modifies the instructional sequence accordingly. The purpose of this adaptive strategy is to improve the effectiveness of the learning environment, resulting in reductions in student learning time while improving task acquisition.  相似文献   

4.
从教学设计的视角看,有效教学的基本要义涉及促进一般发展与特色发展相得益彰,共同发展与差异发展协调平衡;形成知己、知事与知人相统一的专长;实现可应用于具体学科领域的一般原则或策略的具体迁移;强调学习中生成意义,以满足学习本质上内外协调、表里贯通的要求;坚持学教统一,调动师生两个方面的积极性,努力做到从扶到放、扶放有度,逐渐撤除支架,同时致力于创设友好的学习环境,使之物理环境宜人、心理环境舒畅与技术环境通达;教学时应面向完整任务,聚焦解决问题,通过整体设计与有序设计的结合,真正实现教学目标、教学方法和教学评估三者匹配一致。  相似文献   

5.
Online learning from video modeling examples, in which a human model demonstrates and explains how to perform a learning task, is an effective instructional method that is increasingly used nowadays. However, model characteristics such as gender tend to differ across videos, and the model-observer similarity hypothesis suggests that such characteristics may affect learning. Therefore, this study investigated whether the effectiveness of learning how to solve a probability calculation problem from video modeling examples would vary as a function of the model’s and observer’s gender. In a 2 (Model: Female/Male) × 2 (Observer: Female/Male) between-subject design, 167 secondary education students learned how to solve probability calculation problems by observing video modeling examples. Results showed no effects of Model or Observer gender on learning and near transfer. Male students reported higher self-efficacy than female students. Compared to a female model, observing a male model enhanced perceived competence more from pretest to posttest, irrespective of observers’ gender. Furthermore, learning from a male model was less effortful and more enjoyable for male students than for female students. These results suggest that gender of both model and observer can matter in terms of affective variables experienced during learning, and that instructional designers may want to consider this when creating (online) learning environments with video modeling examples.  相似文献   

6.
Previous research seems to support the assumption that students need instructional guidance to activate and correct their preconceptions. Such an instructional strategy is the CONTACT strategy, characterised by continuous, computer-assisted activation of the conceptions of individual learners. Our previous study showed that the CONTACT strategy was effective in promoting conceptual change in text processing (domain: physical geography) because students (fifth- and sixth-graders, primary education) constructed more correct conceptions. However, students mainly seemed to focus on the central concepts from the training texts, disregarding other information. Therefore, the strategy was adapted to solve this problem of selective attention and to increase its effectiveness. Subjects (74 fifth- and sixth-graders) were assigned to three instructional conditions (original CONTACT condition, revised CONTACT-2 condition and control condition NO ACTIVATION). A mixed between-within-subjects design was used with 2 between-subjects factors (instructional condition and students' familiarity with the central concepts from the 7 texts used). Dependent variables concerned quality of conceptions and learning performance. Students from the CONTACT-2 condition constructed better conceptions and achieved higher learning performance scores than students from the other two conditions. Moreover, the effectiveness of the CONTACT-2 strategy appeared not to depend on the degree of conceptual resemblance between the performance test questions and the central concepts from the texts and on the moment of testing. Additional research should shed some light on the instructional conditions required to teach students how they themselves can initiate and perform learning activities aimed at conceptual change.  相似文献   

7.
Two prominent design features of an Artificial Intelligence CAI (AI CAI) System for teaching problem-solving skills were experimentally evaluated. Seventy-six subjects were randomly assigned to four treatment groups formed by factorially combining two values each of two system design variables. The variables were the ability/lack of ability of the system to answer specific student generated questions regarding the current problem state, and the inclusion/exclusion of computer generated tutorial dialogues aimed at correcting student misprocessing of information during the solution of the problem. Analysis of the data indicated that students receiving computer generated instructional dialogues performed significantly more poorly on a transfer task than students not receiving such tutorial dialogues. The variable of student initiated questioning and the interaction of the two variables yielded non-significant results. Goal-directed production systems are reported to formally model task performance and instructional decision-making activities. The usefulness of these formal modeling techniques to instructional system design and evaluation is illustrated in a detailed analysis of the system's performance. Implications for future instructional system design techniques using the AI CAI approach are discussed.This article is based upon the author's unpublished doctoral dissertation.  相似文献   

8.
Certain instructional techniques are more effective than others in teaching students who have a particular cognitive style. Analytic (field independent) and global (field dependent) styles of learning in 96 sixth graders were tested using two instructional design techniques. One slide/tape presentation was attentiondirecting; the other used supplementary sound. Both covered the same information. A factor analysis of variance of test scores was made using cognitive style and audio treatment as variables.  相似文献   

9.
The purpose of this study was to investigate the effect of cooperative learning and the need for affiliation on performance, time on task, and satisfaction. Subjects used either a cooperative or individual learning strategy while receiving information, examples, practice, and feedback from an instructional television lesson. Results indicated that subjects who worked cooperatively spent more time working on practice exercises and reported greater satisfaction than those who worked individually. In addition, results revealed an interaction between instructional method and the need for affiliation. Performance of subjects with a high need for affiliation who worked alone was lower than that of all other groups when subjects were asked to apply what they had learned from the lesson. Implications for employing cooperative groups in settings that were originally designed for individual learning are provided.  相似文献   

10.
Objectives‐based instructional design approaches break down tasks into specific learning objectives and prescribe that instructors should choose the optimal instructional method for teaching each respective objective until all objectives have been taught. This approach is appropriate for many tasks where there is little relation between the objectives, but less effective for teaching complex professional tasks that require the integration of knowledge, skills, and attitudes and the coordination of different skills. For the latter, a task‐centred approach that starts designing instruction from whole, real‐life tasks, is more appropriate. This article describes one task‐centred instructional design model, namely the Four‐Component Instructional Design (4C/ID) model and illustrates its application by reflecting on three educational programs in higher education designed with 4C/ID. The first case presents a design for a course that focuses on the development of mobile apps at the Amsterdam University of Applied Sciences in the Netherlands. The second case illustrates the integration of information problem‐solving skills at Iselinge University of Professional Teacher Education, a teacher training institute in the Netherlands. The third case is an example from general practice education at the KU Leuven, Belgium. Future developments and issues concerning the implementation of task‐centred educational programmes are discussed.  相似文献   

11.
When teachers or instructors create computer-based learning environments, they often solely consider technical aspects of interactivity. As a consequence, learners’ main role is to respond to requests of the learning environment (e.g. by answering multiple-choice questions). This aspect of interactivity is, however, not sufficient to understand the complex benefits of interactivity for learners’ knowledge acquisition. In order to create a higher level of interactivity, an instructional task that encourages learners to design learning materials for fellow learners is used in this paper. We will show that this instructional task can induce interactive elements because learners are encouraged to take not only their own perspective into account when designing. In addition, we investigated if the quality of source material affects knowledge acquisition in design tasks. In a two-by-two design, students (n?=?108) had to design either a learning environment for others (i.e. to perform perspective-shifting), or a representation of acquired knowledge for themselves (no perspective-shifting) with less or more coherent information sources. Results indicate that performing perspective-shifting can be a powerful technique for eliciting interactive learning behavior and, thus, for learning. The quality of information sources does not influence knowledge acquisition to a great extent.  相似文献   

12.
The aim of this paper is to examine the effects of sequencing instructional materials and learners' prior knowledge on learning ESL (English as a second language) through an online learning course. 121 fifth-grade students from an elementary school in Korea participated in the study. Each participant was allocated to one cell of a 2?×?2 between-subjects factorial design, with an instructional format (i.e. sequential or concurrent) as a first factor, and prior knowledge (i.e. high or low) as a second factor. Instructions of the words and grammar rules were allocated to each page for the sequential group, whereas integrated on a single page for the concurrent group. The result indicates that the sequential instruction of words followed by grammar explanations was more effective for the students with higher levels of prior knowledge than the concurrent presentation. The reverse was also found for the students with lower levels of prior knowledge in English. There are four possible explanations for the results. First, split-attention effect, temporal-contiguity effect, or transient information effect might occur. Second, worked-example effect might occur and over-ride the effect of sequencing. Third, intrinsic and extraneous cognitive load might intertwine each other. Last, the levels of element interactivity in two instructional formats might be different from each other. The implications for instructional designers and future research are discussed.  相似文献   

13.
This paper presents a design for a cutting-edge English program in which elementary school learners of English as a foreign language in Taiwan had lively interactions with a teaching assistant robot. Three dimensions involved in the design included (1) a pleasant and interactive classroom environment as the learning context, (2) a teaching assistant robot designed and built by the researchers as instructional technology (instructional tool/medium), and (3) the need for improved motivation and learning outcomes and positive learning experiences of the students as the core research problem. This Human–Robot Interaction (HRI) led to better pedagogical effects on learning and teaching by (1) employing a vivid, enjoyable teaching approach; (2) adopting practical, interesting learning materials; and (3) creating a natural, enjoyable learning context. Both quantitative and qualitative findings of this study indicate that the students' English learning experiences were enhanced, as were their motivation and learning outcomes as a result of this HRI. This paper, instead of merely suggesting design criteria for robots, provides a set of instructional design guidelines that other researchers can follow to create an innovative and enjoyable English classroom that employs an interactive robot as an assistant for enhancing English acquisition while simultaneously reducing the pressure and teaching load of the English instructors.  相似文献   

14.
15.
Comparisons are drawn between the ideas of mastery learning and those of instructional design. Considerable agreement is noted concerning the main factors contributing to the quality of instruction. Similarities are pointed out in Bloom's alterable variables and a number of the events of instruction described by Gagné. Differences exist in the taxonomic categories of learned performances of the two systems, and in the proposal of instructional design that each category requires a different set of instructional tactics. A noteworthy area of agreement is emphasis on the instructional importance of skill automaticity.  相似文献   

16.
Although there are numerous models to practive instructional design (ID), few instructional models to teach instructional design have been documented. This article documents a five-year study of two instructors who collaborated on formally studying their teaching of a master's level instructional design course. A reflexive instructional approach was used, in which the teachers examined their teaching while students were being prompted to reflect on their learning of instructional design through a course-long ID project. In this article we summarize our views on learning, teaching, and instructional design. A design and development framework from developmental research (Richey & Nelson, 1996) was used to describe our teaching in terms of the design decisions, model implementation, and model evaluation across six deliveries of the ID course from 1994–1998.  相似文献   

17.
The present study investigated the utility of an instructional strategy known as the query method for enhancing learning outcomes in computer-based training. The query method involves an embedded guided, sentence generation task requiring elaboration of key concepts in the training material that encourages learners to ‘stop and think’ about the information already presented before proceeding to new concepts. This study also investigated the effect of varying the level of elaboration (low or high) prompted by the queries. Fifty-one undergraduate students from the general psychology department subject pool at a major university in the southeastern United States received instruction on the basic principles of flight via one of three versions of a computer-based tutorial (no query, low-level elaboration query, or high-level elaboration query). Participants had no prior knowledge or previous experience with the aviation domain. A one-way between-groups design was employed, with the query method serving as the independent variable and a sample size of 17 per condition. Dependent variables included knowledge organization, knowledge acquisition, and instructional efficiency. Overall, results showed that incorporating low-level elaboration queries into the training resulted in improved organization, integration, and application of task-relevant knowledge and higher instructional efficiency. High-level elaboration queries consistently failed to produce significantly better post-training outcomes, possibly due to the increased cognitive load imposed on learners during training. The discussion centers on theoretical and practical implications for promoting and assessing learning outcomes in computer-based training.  相似文献   

18.
The paper reports on an empirical study adopting a mixed research method, aiming at improving primary students’ collaborative problem solving competency in project-based learning with productive failure (PF) instructional design in a seamless learning environment. Two Grade Six classes participated in a project-based learning of “Plant Adaptations”. In Class 1 with 27 students, the project-based learning was conducted with PF instructional design; in Class 2 with 26 students, the project-based learning was conducted without PF instructional design. The learning activities spanned across farm, class, home and online spaces supported by mobile devices. Data collection includes various students’ created artifacts in groups in the inquiry process, student reflections, student focus group interviews and pre- and post-domain tests. Both qualitative and quantitative data analysis methods were employed. The research findings show that compared to Class 2, the students in Class 1 gained deeper understanding of conceptual knowledge and produced better group artifacts in collaborative problem-solving quality than those in Class 2; and the students in Class 1 were more positive in facing the challenges in their project-based learning process, and developed a sense of ownership of their learning. The findings imply that PF instructional design is conducive to developing primary students’ collaborative solving competency in science learning in a seamless learning environment.  相似文献   

19.
20.
The purpose of this study was to investigate three instructional design variables hypothesized to improve rule learning by use of information processing methods. These variables included: analysis and structure of information, response-sensitive sequencing of information, and monitoring of learning time. Using secondary education students learning internal punctuation rules, results from two experiments showed that (a) structuring information by a schematic analysis improved learning over a taxonomic analysis, (b) a response-sensitive sequence that first adapted instruction for generalization and second discrimination improved learning over either sequence separately, and (c) program monitoring of the display time interval improved learning over learner control. Findings are discussed in reference to an interactive nature of learning theory, instructional systems, and computer technology.  相似文献   

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