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Any comprehensive theory of instruction must include ways to optimize the acquisition, organization, and retrieval of new knowledge. An important concern in this regard is making new knowledge meaningful by relating it to prior knowledge. Although meaningfulness is usually thought of in terms of relating new knowledge to prior superordinate knowledge (as with the advance organizer), there are at least six other kinds of prior knowledge that can facilitate the acquisition, organization, and retrieval of new knowledge. Seven kinds of prior knowledge are described below, followed by a section on instructional strategies that an instructional designer or teacher can use to help optimize the learner's use of the seven kinds of prior knowledge for acquiring, organizing, and retrieving new knowledge.  相似文献   

3.
ABSTRACT

Proving a child has been adequately educated is manifest through assessments evaluating the recall of facts or the deciphering of codes. How this information is taught and learned is the issue. Webb's depth of knowledge (DOK) and Bloom's taxonomy are cognitive models that drive instruction in today's classrooms. According to these models, creativity is a higher-order learning process. Although creativity has gained a renewed prominence in theoretic academic arenas, on the battleground of the typical classroom, creativity takes a back seat to instructional strategies with the goal of successful standardization of knowledge. Creativity, however, is the cornerstone of arts instruction. Creative learning principles (CLPs) is a system of instructional tasks developed in the arts and used to facilitate the metacognitive act of learning through creativity to solve problems. This article discusses how the CLPs create rhizomatic learning by facilitating connections between art and other disciplines and how they are used in planning.  相似文献   

4.
This paper is about the application of learning and instructional strategies in open and distance learning settings. First, a brief comment is made on the nature of open and distance learning and also teaching and learning in such settings. This is followed by a brief discussion of the impacts of particular types of learning and instructional strategics on learning. A framework is presented for applying learning and instructional strategies in open and distance learning contexts, and the translation of this framework into an instructional transaction that offers a generic plan for developing instruction.

This is, therefore, a conceptual paper. It discusses a theoretical framework for applying learning and instructional strategies that is currently being implemented in the design and development of instruction for an on‐line (electronic) teaching‐learning environment. The results of that implementation will be reported at a later date.  相似文献   


5.
The implementation of science reform must be viewed as a systems-level problem and not just focus on resources for teachers and students. High-capacity instructional leadership is essential for supporting classroom science instruction. Recent reform efforts include a shift from learning about science facts to figuring out scientific phenomena in which students use science practices as they build and apply disciplinary core ideas. We report findings from a research study on professional development (PD) to support instructional leaders' learning about the science practices. After participating in the PD, the instructional leaders' familiarity with and leadership content knowledge of the science practices significantly improved. Initially, principals used their understandings from other disciplines and content neutral visions of classrooms to make sense of science instruction. For example, they initially used their understandings of models and argument from ELA and math to make sense of science classroom instruction. Furthermore, some principals focused on content neutral strategies, like a clear objective. Over the course of the PD workshops, principals took up the language of the science practices in more nuanced and sophisticated ways. Principals' use of the language of the science practices became more frequent and shifted from identifying or defining them to considering quality and implementation in science classrooms. As we design tools to support science, we need to consider instructional leaders as important stakeholders and develop resources to specifically meet their needs. If the science feels too unfamiliar or intimidating, principals may avoid or reframe science reform efforts. Consequently, it is important to leverage instructional leaders' resources from other disciplines and content neutral strategies as bridges for building understanding in science. We argue that the science practices are one potential lever to engage in this work and shift instructional leaders' understandings of science instruction.  相似文献   

6.
Transferring one’s knowledge in new situations is usually associated with cognitively demanding processes. The paper explores an approach to facilitating transfer of knowledge by explicitly instructing learners in medium-level generalized but yet domain-connected knowledge structures that are applicable to a broader range of tasks in the domain and could be essential in managing the cognitive load associated with transfer. The paper includes a theoretical analysis of the potential role of the generalized domain knowledge in transfer and an experimental study designed to investigate the effectiveness of explicit instruction in a generalized domain knowledge structure (function–process–structure schema) in technical areas. Forty-nine undergraduate university students with low or no prior knowledge in the domain participated in the randomised 2 (schema-based vs. non-schema-based instruction)?×?2 (general-to-specific vs. specific-to-general knowledge sequences) experiment investigating the effects of these two factors on posttest transfer performance and subjective ratings of learning difficulty (interpreted as indicators of cognitive load). The results indicated a significant (p?<?0.05) main effect of schema-based instruction; a possible trend (p?<?0.1) favouring general-to-specific instructional sequence for posttest test performance; and a significant interaction between the two factors for ratings of difficulty. The paper concludes that (a) transfer within a domain could be facilitated by explicitly instructing learners in generalized domain schemas; (b) general-to-specific approach could possibly be used as a preferred instructional sequence for enhancing transfer; and (c) cognitive load perspective could add some valid arguments to explain the role of generalized domain knowledge in transfer.  相似文献   

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ABSTRACT

This paper offers pedagogical content knowledge (PCK) rubrics, that is, guides providing criteria for grading that are potentially applicable to a range of science topics and levels of teacher experience. Grading criteria applied in the rubrics are based on qualitative analyses of planned topic-specific professional knowledge (TSPK) and content knowledge (CK). Data were collected via three topic-specific vignettes from 239 pre-service science teachers (PSTs) starting a university-based, full-time, one year teacher education programme in England. The statements were analysed for TSPK and CK. PSTs’ statements proposed instructional strategies comprising demonstrations, explanations, illustrations and analogies, classified as Relevant to the science topics, others Irrelevant. Some Relevant strategies missed an aspect that may, if enacted, help students’ learning, so were judged Incomplete. Statements were also analysed for evidence of relevant and correct CK. CK and TSPK statements are aligned into grids, creating PCK rubrics. These demonstrate the precise nature of knowledge likely to lead to instruction that impacts positively on student learning. The rubrics present the possibility of PCK repertoires that contribute clarity and precision to teaching instruction. Although findings cannot be generalised, the methodology offers a strategy for supporting out-of-field teachers, and those seeking instructional strategies to add to existing repertoires.  相似文献   

9.
The educational effectiveness of illustrations, visual-based instructional media, programmed learning, computer assisted learning, audio-tutorial instruction, organization of groups, and mastery learning strategies, are discussed. Attention is drawn to those aspects which produce educationally significant improvements in student performance. It is suggested that this research, which clearly indicates a variety of ways in which levels of attainment can be greatly enhanced, is being ignored in new curriculum developments. The author concludes that the improvements sought by educationists and politicians will not be achieved until the knowledge gained from many years of research is acted upon.  相似文献   

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This article offers an examination of instructional strategies and tactics for the design of introductory computer programming courses in high school. We distinguish the Expert, Spiral and Reading approach as groups of instructional strategies that mainly differ in their general design plan to control students' processing load. In order, they emphasize topdown program design, incremental learning, and program modification and amplification. In contrast, tactics are specific design plans that prescribe methods to reach desired learning outcomes under given circumstances. Based on ACT* (Anderson, 1983) and relevant research, we distinguish between declarative and procedural instruction and present six tactics which can be used both to design courses and to evaluate strategies. Three tactics for declarative instruction involve concrete computer models, programming plans and design diagrams; three tactics for procedural instruction involve worked-out examples, practice of basic cognitive skills and task variation. In our evaluation of groups of instructional strategies, the Reading approach has been found to be superior to the Expert and Spiral approaches.The authors wish to express their gratitude to Sanne Dijkstra, Otto Jelsma and Georg Rakers for their helpful comments on a draft of this article. Correspondence concerning this article should be addressed to Jeroen J. G. van Merrienboer.Notes  相似文献   

12.
Online learning has become a reality for many students in higher education. Unfortunately, something that has also become a reality is a sense of isolation in online courses, and Moore (1980) has warned that students' sense of distance can threaten their ability to learn. The community of inquiry framework (Garrison, Anderson, & Archer, 2000) has provided insight into ways that online interactions can improve students' and instructors' social presence and learning. Emerging video technologies may be able to improve these interactions and thus more easily support the development of communities of inquiry. In this study we interviewed students in three distinct courses using different video-based instructional strategies. A large majority of students indicated feeling that the video-based communication made their instructors seem more real, present, and familiar, and that these relationships were similar to face-to-face instruction. Video communication impacted students' social presence in similar ways, although to a lesser degree than they believed it impacted instructor social presence. We conclude with discussion for future research and practice.  相似文献   

13.
The present study examined the comparative effects of a prediction/discussion‐based learning cycle, conceptual change text (CCT), and traditional instructions on students' understanding of genetics concepts. A quasi‐experimental research design of the pre‐test–post‐test non‐equivalent control group was adopted. The three intact classes, taught by the same science teacher, were randomly assigned as prediction/discussion‐based learning cycle class (N = 30), CCT class (N = 25), and traditional class (N = 26). Participants completed the genetics concept test as pre‐test, post‐test, and delayed post‐test to examine the effects of instructional strategies on their genetics understanding and retention. While the dependent variable of this study was students' understanding of genetics, the independent variables were time (Time 1, Time 2, and Time 3) and mode of instruction. The mixed between‐within subjects analysis of variance revealed that students in both prediction/discussion‐based learning cycle and CCT groups understood the genetics concepts and retained their knowledge significantly better than students in the traditional instruction group.  相似文献   

14.
The purpose of this article is to review recent research on self-regulated learning and discuss the implications of this research for science education. We draw on examples of self-regulated learning from the science education literature to summarise and illustrate effective instructional methods and the development of metacognitive understanding (Gunstone; 1999a; Rickey & Stacy, 2000; White & Mitchell, 1994). We also focus on the crucial role that metacognition plays in self-regulation (Baird & White, 1996; Nichols, Tippins, & Wieseman, 1997; White, 1998). We divide our discussion into two main parts. The first focuses on three components of self-regulated learning, including cognition, metacognition, and motivation. We relate these aspects of self-regulation to current practices in science education. The second section focuses on six general instructional strategies for improving self-regulation in the science classroom. We focus on the use of inquiry based learning, the role of collaborative support, strategy and problem solving instruction, the construction of mental models, the use of technology to support learning, and the role of personal beliefs such as self-efficacy and epistemological world views. These instructional strategies are selected because they reflect extensive research agendas over the last decade within the science education literature and are essential to metacognition and self-regulation (Butler & Winne, 1995; Gunstone, 1999b).  相似文献   

15.
An Embedded and Embodied Cognition Review of Instructional Manipulatives   总被引:1,自引:0,他引:1  
Recent literature on learning with instructional manipulatives seems to call for a moderate view on the effects of perceptual and interactive richness of instructional manipulatives on learning. This “moderate view” holds that manipulatives’ perceptual and interactive richness may compromise learning in two ways: (1) by imposing a very high cognitive load on the learner, and (2) by hindering drawing of symbolic inferences that are supposed to play a key role in transfer (i.e., application of knowledge to new situations in the absence of instructional manipulatives). This paper presents a contrasting view. Drawing on recent insights from Embedded Embodied perspectives on cognition, it is argued that (1) perceptual and interactive richness may provide opportunities for alleviating cognitive load (Embedded Cognition), and (2) transfer of learning is not reliant on decontextualized knowledge but may draw on previous sensorimotor experiences of the kind afforded by perceptual and interactive richness of manipulatives (Embodied Cognition). By negotiating the Embedded Embodied Cognition view with the moderate view, implications for research are derived.  相似文献   

16.
Digital literacy games can be beneficial for children with reading difficulties as a supplement to classroom instruction and an important feature of these games are the instructional supports, such as feedback. To be effective, feedback needs to build on prior instruction and match a learner's level of prior knowledge. However, there is limited research around the relationship between prior knowledge, instruction and feedback in the context of learning games. This paper presents an empirical study exploring the influence of prior knowledge on response to feedback, in two conditions: with or without instruction. Thirty-six primary children (age 8–11) with reading difficulties participated: each child was assessed for their prior knowledge of two suffix types—noun and adjective suffixes. They subsequently received additional instruction for one suffix type and then played two rounds of a literacy game—one round for each suffix type. Our analysis shows that prior knowledge predicted initial success rates and performance after a verbal hint differently, depending on whether instruction was provided. These results are discussed with regards to learning game feedback design and the impact on different types of knowledge involved in gameplay, as well as other game design elements that might support knowledge building during gameplay.

Practitioner notes

What is already known about this topic
  • Instructional supports, such as elaborative feedback, are a key feature of learning games.
  • To be effective, feedback needs to build on prior instruction and match a learner's level of prior knowledge.
  • Prior knowledge is an important moderator to consider in the context of elaborative feedback.
What this paper adds
  • Providing additional instruction (eg, pre-training) may act as a knowledge enhancer building on children's existing disciplinary expertise, whereas the inclusion of elaborative feedback (eg, a hint) could be seen as a knowledge equaliser enabling children regardless of their prior knowledge to use the pre-training within their gameplay.
  • Highlights the importance of children's preferred learning strategies within the design of pre-training and feedback to ensure children are able to use the instructional support provided within the game.
  • Possible implications for pre-training and feedback design within literacy games, as well as highlighting areas for further research.
Implications for practice and/or policy
  • Pre-training for literacy games should highlight key features of the learning content and explicitly make connections with the target learning objective as well as elaborative feedback.
  • Pre-training should be combined with different types of in-game feedback for different types of learners (eg, level of prior knowledge) or depending on the type of knowledge that designers want to build (eg, metalinguistic vs. epilinguistic).
  • Modality, content and timing of the feedback should be considered carefully to match the specific needs of the intended target audience and the interaction between them given the primary goal of the game.
  相似文献   

17.
《Africa Education Review》2013,10(4):614-637
Abstract

This article focused on the concept of metacognition. Some theoretical models of metacognition were discussed to provide a general framework to understand the relationship between the different aspects or components of this phenomenon. The study also looked at five metacognitive strategies that enhance learning in schools, namely: (1) graphic organizers; (2) metacognitive scaffolding; (3) reciprocal teaching; (4) explicit instruction; and (5) collaborative learning. The work also briefly highlighted the problems of metacognitive strategies used in Nigerian schools. We noted that all learners do not engage spontaneously in metacognitive thinking unless they are explicitly encouraged to do so through carefully designed instructional activities. The study therefore recommended effective practice of scaffolded instruction on metacognitive strategies use in Nigerian schools and other countries in the world.  相似文献   

18.
Abstract

Developing effective strategies to support secondary students with learning difficulties is important because they are the most prevalent students with special educational needs in contemporary mainstream classes. A learner‐focused instructional approach that incorporates meaning‐making, student control, and acceptance of errors, combined with explicit instruction will facilitate the learning of students with learning difficulties. This approach derives from an instructional setting model of learning difficulties, as distinct from a deficit model or an inefficient learner model, and draws on principles from constructivist learning theory and whole language theory. Guided by this model and these principles, secondary teachers can design curricula and classroom environments that support the needs of all students.  相似文献   

19.
《学习科学杂志》2013,22(1):61-94
Although it is common to see extreme case reasoning included in lists of expert heuristics for problem solving, little work has been reported on the role that extreme cases can play in learning that leads to conceptual change. Evidence is presented from video tapes of think-aloud tutoring sessions to document the learning from extreme cases in a unit about levers for seventh graders. The observations support the view that one role of extreme cases is to provide a firm data point or comparison that helps students to establish an ordinal relation between two given variables. Two new additional roles for extreme cases in fostering learning are also identified: (a) their role in activating an intuition, often in the form of a perceptual motor schema, that is used in constructing an imageable, intuitively, grounded, explanatory model as opposed to an empirical role; and (b) their role in facilitating the formation of new causal variables. Pending confirmation of similar effects in other subject areas, these roles are candidates for being included in a set of general learning strategies for science instruction. This illustrates the function that "learning-aloud" studies can play in documenting new types of learning processes and instructional strategies. The study highlights the importance for instructional design of research that uncovers students' existing knowledge structures and natural reasoning processes. The study suggests that explanatory model construction, causal relation construction, and concept formation can result from such instructional designs. The extent to which these three outcomes are evidence for strong conceptual change is also discussed.  相似文献   

20.
While early proponents of mastery learning (ML) provided operational definitions regarding appropriate teaching/learning procedures, they did not provide guidelines for developing specific instructional strategies and activities. This article aims to provide such guidelines based on theories of learning and cognition. Part 1 describes the general instructional procedures developed by early ML proponents. Parts 2–4 provide guidelines for (a) the initial group‐based instruction, including guidelines for teaching to three different types of objectives (informational, conceptual, and procedural) and for varying four different modes of presentation (lecture, dialogue, discussion, and searwork) (b) sequencing; (c) developing correctives; and (d) developing enrichment activities.  相似文献   

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