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The PORTOLE (Providing Online Resources To Online Learning Environments) Project was a JISC-funded project which sought to produce a range of tools for tutors which could be used to enable them to discover information resources and to embed these into their course modules from within a University Virtual Learning Environment (VLE). The VLE in use at the Universities of Leeds and Oxford is the Bodington system. A key deliverable of the Project was to produce tools that were designed with ease of incorporation into other VLE environments in mind. This paper discusses the background to the project and the key outcomes. A working service has been developed and is now being tested and evaluated with academic staff.  相似文献   
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Developing writing skills is a central part of the education curriculum in many countries, yet numerous children have difficulties in producing written texts. To our knowledge there is no systematic study examining the ways in which Greek teachers adapt their writing instruction strategies to accommodate the children’s needs. The aim of the present study was to identify the approaches teachers employ while teaching writing in Greek primary schools and to examine the nature and frequency of these different aspects of teaching writing. We replicated and extended the Dockrell et al. (Read Writ Interdiscip J 29(3):409–434, 2016) study, using the Not so Simple View of Writing framework. One hundred and three teachers responded to an online questionnaire, which consisted of questions regarding their academic qualifications and their specific teaching practices. The majority of the sample felt prepared and enjoyed teaching writing. However, almost all of the teachers found teaching writing challenging and half of them reported that supporting struggling writers was difficult for them. Overall, teachers reported more work at word level, occurring almost weekly, than at text level. Differences between Grade levels they taught were also evident for specific domains of writing. Recommendations for future research and implications for educational practice are discussed.

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School context—institutional, community, national socio-cultural, economic and political—plays an important role in developing the characteristics of a learning organisation. In the last decade, the discussion on the school as a learning organisation (SLO) has emerged in Greece which is characterised by a centralised and highly bureaucratised educational system. However, there is a gap in studying SLOs nationwide in Greece and more importantly in using a valid and tested instrument related specifically to schools. The aim of this study was to examine the validity of the School as Learning Organisations Survey, based on Integrated Model of the School as Learning Organisation, used in a large scale nationwide SLO study in the Greek context and investigate whether two key antecedents, school size and school geographic location, are related to the level of schools' operating as learning organisations (LOs). A quantitative research was conducted in 418 primary schools throughout Greece. Findings showed that the Schools as Learning Organisations scale in the Greek context consisted of six dimensions and 65 items that loaded on these dimensions. Furthermore, “school size” is related to the transformation of schools into LOs. On the contrary, there seems to be no association between school geographic location and the operation of Greek schools as LOs.  相似文献   
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Botanic gardens have been evolving, responding to the changing needs of society, from their outset as medicinal gardens of monasteries and university gardens to more recently as organizations that contribute to the conservation of plant genetic resources. Considering that social and environmental issues are deeply intertwined and cannot be tackled in isolation from one another, a new challenge is now presented to botanic gardens: How can they redefine their purpose and expand their current roles in conservation, research, amenity and education in order to continue to be socially relevant? Empirical data regarding the impact of pilot community projects run by four UK botanic gardens show how it is possible in practice to address social, economic, political, neighbourhood, individual and group dimensions of exclusion whilst achieving public participation in plant conservation. This study presents the evaluation results regarding the outcomes of the Communities in Nature initiative which illustrated how botanic gardens can grow a social role and be socially relevant institutions that engage with their communities and address issues of social and environmental importance. Recommendations suggest that addressing social issues should target addressing the causes of exclusion as much as the effects.  相似文献   
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Digital literacy games can be beneficial for children with reading difficulties as a supplement to classroom instruction and an important feature of these games are the instructional supports, such as feedback. To be effective, feedback needs to build on prior instruction and match a learner's level of prior knowledge. However, there is limited research around the relationship between prior knowledge, instruction and feedback in the context of learning games. This paper presents an empirical study exploring the influence of prior knowledge on response to feedback, in two conditions: with or without instruction. Thirty-six primary children (age 8–11) with reading difficulties participated: each child was assessed for their prior knowledge of two suffix types—noun and adjective suffixes. They subsequently received additional instruction for one suffix type and then played two rounds of a literacy game—one round for each suffix type. Our analysis shows that prior knowledge predicted initial success rates and performance after a verbal hint differently, depending on whether instruction was provided. These results are discussed with regards to learning game feedback design and the impact on different types of knowledge involved in gameplay, as well as other game design elements that might support knowledge building during gameplay.

Practitioner notes

What is already known about this topic
  • Instructional supports, such as elaborative feedback, are a key feature of learning games.
  • To be effective, feedback needs to build on prior instruction and match a learner's level of prior knowledge.
  • Prior knowledge is an important moderator to consider in the context of elaborative feedback.
What this paper adds
  • Providing additional instruction (eg, pre-training) may act as a knowledge enhancer building on children's existing disciplinary expertise, whereas the inclusion of elaborative feedback (eg, a hint) could be seen as a knowledge equaliser enabling children regardless of their prior knowledge to use the pre-training within their gameplay.
  • Highlights the importance of children's preferred learning strategies within the design of pre-training and feedback to ensure children are able to use the instructional support provided within the game.
  • Possible implications for pre-training and feedback design within literacy games, as well as highlighting areas for further research.
Implications for practice and/or policy
  • Pre-training for literacy games should highlight key features of the learning content and explicitly make connections with the target learning objective as well as elaborative feedback.
  • Pre-training should be combined with different types of in-game feedback for different types of learners (eg, level of prior knowledge) or depending on the type of knowledge that designers want to build (eg, metalinguistic vs. epilinguistic).
  • Modality, content and timing of the feedback should be considered carefully to match the specific needs of the intended target audience and the interaction between them given the primary goal of the game.
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