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While learning methods and approaches have changed dramatically in the 21st century, assessment—especially standardised testing—has remained almost untouched. This volume presents a collection of papers on an innovative approach to collaborative testing. It describes the theoretical framework of an international project and reflects on a challenging perspective of what learning and teaching mean today and will mean tomorrow. If the book sounds likely to be close to your needs, I strongly suggest you buy a copy. Jesús García Laborda  相似文献   

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This ten‐chapter volume aims to approach a number of current issues “from well‐established web‐based learning environments to mobile learning, through current web 2.0 applications such as blogs, which foster intercultural contexts and/or diverse means of computer‐mediated interaction”. In this sense, this valuable book aims to enable readers to gain a deep understanding of the field and to provide research procedures and processes to facilitate the learning of foreign languages through the use of information technology. If the content of this book is likely to be important to you, I recommend you buy a copy. Jesús García Laborda  相似文献   

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This ten chapter volume intends to approach a number of current issues “from well‐established web‐based learning environments to mobile learning, through current web 2.0 applications such as blogs, which foster intercultural contexts and/or diverse means of computer‐mediated interaction”. In this sense, the valuable book aims to enable readers to gain a deep understanding of the field and to provide research procedures and processes to facilitate the learning of foreign languages through the use of information technology. If you expect the content of this book to be relevant to you, I recommend that you buy a copy for your own use. Jesús García Laborda  相似文献   

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This excellent book provides strong, solid, and significant information and background for the educational practitioners who intend to use computer games in their instruction and educational researchers who want to develop a research agenda with computer games. If you are planning to use computer games for learning, instruction, or educational research, I advise you to use your own copy of this book as a valuable resource. Yavuz Samur  相似文献   

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