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1.
INTRODUCTION With the development of novel wireless tech- nologies and increasing available bandwidth, multi- media applications over wireless networks become attractive for both businesses and end users. Fast de- ployment of Wi-Fi HotSpots, increase in wireless coverage of remote habitable areas (Wi-Max, or wireless mesh networks), improved data services over the 2G cellular systems and the long awaited debut of 3G wireless services offer many potential and inter- operable communicatio…  相似文献   

2.
INTRODUCTION Streaming of multimedia data over the Internet has rapidly increased in recent years. All commercial applications and most research in video streaming use conventional hybrid video coding. To adapt the data transmission rate on the server to the varying bandwidth caused by congestion in the Internet or to different available bandwidths of different clients, the simulcast solution is widely applied (Balk et al., 2003; Feamster et al., 2001; Schierl and Wiegand, 2004). A larg…  相似文献   

3.
Sports video appeals to large audiences due to its high commercial potentials. Automatically extracting useful semantic information and generating highlight summary from sports video to facilitate users‘ accessing requirements is an important problem, especially in the forthcoming broadband mobile communication and the need for users to access their multimedia information of interest from anywhere at anytime with their most convenient digital equipments. In this paper, a system to generate highlight summaries oriented for mobile applications is introduced, which includes highlight extraction and video adaptation. In this system, several highlight extraction techniques are provided for field sports video and racket sports video by using multi-modal information. To enhance users‘ viewing experience and save bandwidth, 3D animation from highlight segment is also generated. As an important procedure to make video analysis results universally applicable, video transcoding techniques are applied to adapt the video for mobile communication environment and user preference. Experimental results are encouraging and show the advantage and feasibility of the system for multimedia content personalization, enhancement and adaptation to meet different user preference and network/device requirements.  相似文献   

4.
INTRODUCTION Multimedia services over the Internet are be- coming popular due to the widespread deployment of broadband access. However, the conventional cli- ent-server architecture severely limits the number of simultaneous users, especially for bandwidth inten- sive applications such as video streaming. P2P net- works, on the other hand, offer a solution to the scalability problem. As a node joins a P2P network, it not only consumes resources but also contributes its bandwidth or comp…  相似文献   

5.
对移动通信基站信号传输与分布系统进行了总体分析,提出基站无线网络扩容设计的具体步骤和方法,并进行了某典型小区基站信号的测试,达到了信号全覆盖、话音质量好、通信数据流畅、设备利用率高等通信指标,满足了城区无线网络通信系统的要求。  相似文献   

6.
Frame skipping in low bit video coding could significantly reduce the visual quality of reconstructed video. At the same time, if the complexity of the video sequence remains high for a long period, then driving up the long term average bit rate, the only resort of MPEG-4 Q2 rate control algorithm results in using a high quantization scale, which shows a poor visual quality of the reconstructed video. This paper analyzes the main causes of frame skipping in current MPEG-4 frame rate control scheme, and presents a new rate control algorithm based on the quadratic R-D model over a CBR channel. Key features of the present work are. 1) the bits allocated to each P-frame or B-frame are in proportion to its distance from the end of this GOP, i.e. more bits are allocated to the frames that are nearer to their reference Ⅰ -frame: 2) the target buffer level is changeable in the GOP, at the end of each GOP( five P-frames or B-frames), the target buffer level is linearly reduced from 1/2 to 1/4 of buffer size, to other frames, the target buffer level is set to 1/2 of buffer size: 3 ) a selective and judicious use of the reduced resolution mode, in addition to a modulation of the quantization scale parameter, is to control the average long term bit rate. Experimental results with different video sequences of varied complexity, encoded at low bit rates show better efficacy of the proposed algorithm than MPEG-4 Q2 rate control scheme, and the experimental results also show that the improved algorithm has significantly reduced the number of frame skipping, increased the overall PSNR, and improved the perceptual quality.  相似文献   

7.
Low energy consumption is one of the main challenges for wireless video transmission on battery limited devices. The energy invested at the lower layers of the protocol stack involved in data communication, such as link and physical layer, represent an important part of the total energy consumption. This communication energy highly depends on the channel conditions and on the transmission data rate. Traditionally, video coding is unaware of varying channel conditions. In this paper, we propose a cross-layer approach in which the rate control mechanism of the video codec becomes channel-aware and steers the instantaneous output rate according to the channel conditions to reduce the communication energy. Our results show that energy savings of up to 30% can be obtained with a reduction of barely 0.1 dB on the average video quality. The impact of feedback delays is shown to be small. In addition, this adaptive mechanism has low complexity, which makes it suitable for real-time applications.  相似文献   

8.
Low energy consumption is one of the main challenges for wireless video transmission on battery limited devices. The energy invested at the lower layers of the protocol stack involved in data communication, such as link and physical layer, represent an important part of the total energy consumption. This communication energy highly depends on the channel conditions and on the transmission data rate. Traditionally, video coding is unaware of varying channel conditions. In this paper, we propose a cross-layer approach in which the rate control mechanism of the video codec becomes channel-aware and steers the instantaneous output rate according to the channel conditions to reduce the communication energy. Our results show that energy savings of up to 30% can be obtained with a reduction of barely 0.1 dB on the average video quality. The impact of feedback delays is shown to be small. In addition, this adaptive mechanism has low complexity, which makes it suitable for real-time applications.  相似文献   

9.
The 3rd generation partnership project (3GPP) has defined the protocols and codecs for implementing media streaming services over packet-switched 3G mobile networks. The specification is based on IETF RFCs on audio/video transport. It also adds new features to achieve better adaptation to the mobile network environment. In this paper, we propose an algorithm for handover detection and fast buffer refill that is based on the existing feedback and signaling mechanisms. The proposed algorithm refills the receiver buffer at a faster pace during a limited time frame after a hard handover is detected in order to achieve higher video quality.  相似文献   

10.
结合空时OFDM和转换编码技术,提出了一种无线衰落信道下具有可分级转码能力的鲁棒视频传输方法.采用可分级转码器将高质量的MPEG-2压缩视频转换为低码率、低分辨率MPEG-4可分级码流来满足网络带宽和终端设备显示的要求.在接收端采用一种层干扰抑制算法,使得分层空时OFDM系统不同层的传输性能存在差异,从而使系统具有不对等保护能力.根据分级码流的重要程度不同,将转码输出的可分级码流分别由分层空时编码OFDM系统的不同层来实现视频的鲁棒传输.实验结果表明:在典型的随机突发错误的无线环境下,提出的具有可分级转码能力的系统的视频传输性能优于传统的非分级转码的视频传输系统.  相似文献   

11.
蓝牙(bluetooth)是一种短距离的无线通讯技术,它将在一定范围内的电子装置通过局域的无线网连接起来,除去了传统的电线。在未来,智能家电必将以因特网和家庭网络为基础,能在无线网络中实现数据、命令等的双向传输,蓝牙技术无疑是将来家电发展的优选技术之一。  相似文献   

12.
本文通过分析多媒体视频教学技术在校园网应用中存在的问题,指出构建多媒体视频网格应用系统是改善校园网多媒体视频服务质量的有效方法。网格应用系统中的资源管理是整个校园网格系统的关键和基础,文中较详细的介绍了网格环境下资源的分类方法,资源信息的存储方式及资源的调度方法。  相似文献   

13.
In this paper, we propose a novel optimal quality adaptation algorithm for MPEG-4 fine granular scalability (FGS) stream over wired network. Our algorithm can maximize perceptual video quality by minimizing video quality variation and increasing available bandwidth usage rate. Under the condition that the whole bandwidth evolution is known, we design an optimal algorithm to select layer. When the knowledge of future bandwidth is not available, we also develop an online algorithm based on the optimal algorithm. Simulation showed that both optimal algorithm and online algorithm can offer smoothed video quality evolution.  相似文献   

14.
INTRODUCTION Video packets are transmitted over the Internet using a best-effort service. Therefore, a large number of simultaneous video streams or cross traffic arriving at a network node (e.g. a multimedia gateway) may sometimes exceed the node’s forwarding capacity, i.e., the incoming data rate may exceed the outgoing data rate at the node. In this paper, we consider a scenario where M streaming videos and N conversa- tional videos pass through a network node with lim- ited forwardi…  相似文献   

15.
关键帧提取技术是基于内容检索和视频分析的基础。关键帧的使用减少了视频索引的数据量,同时也为视频摘要和检索提供了一个组织框架。首先介绍了目前关键帧提取技术,然后提出了一种基于互信息量的关键帧提取方法,该算法以帧间互信息量来衡量两帧图像内容的相似性,可以对具体镜头按其特点自动提取出一个或多个关键帧。实验结果表明这种方法可以较好地概括视频内容。  相似文献   

16.
为增强无线多跳网络(Ad hoc网络)中视频传输的抗误码性能,提出了一种面向Ad hoc网络的视频多描述编码及其传输方法。首先,通过判断两个相邻帧运动矢量的差值,自适应地在视频序列中插入参考帧以提高帧间编码效率;然后分别抽取出视频序列中的奇数帧和偶数帧形成两个描述;最后,在确保传输路径可靠性的基础上,选取两个质量较高的节点不相交路径分别传输视频序列的两个描述,以提高视频传输的可靠性。OPNET Modeler中的仿真实验结果表明,与目前Ad hoc网络中典型的多描述编码及传输方法MDC_AODV相比,本文提出的方法有效地增强了视频传输的抗误码性,提高了接收端的视频质量。  相似文献   

17.
随着智能手机的普及和用户对大数据流量需求的增长,运营商基站及光缆线路资源亦在不断增多。为了对这些网络资源进行管理与优化,基于手机安卓操作系统,使用 JAVA 语言,将运营商基础网络数据库物理基站信息、基站小区信息、光纤光缆资源信息和光交信息等存储于数据库中,通过手机终端对移动蜂窝网实时数据参数及用户当前位置信息进行采集与分析,将这些信息与后端数据库通过相关算法进行关联并实时显示在手机终端,对网络资源优化调整、规划设计、抢修维护、数据查询与分析提供支持,结合后端网络大数据及相关算法使软件工作效益提升 60%。虽然手机终端参数各异,但由于进行了兼容性判断,软件数据准确率在95%以上。  相似文献   

18.
随着流媒体技术的发展,实时传输协议RTP被广泛用于各种多媒体传榆系统中,为实时应用提供端到端的传输。可伸缩视频编码(SVC)因其时域、空间和质量的可分级,能够为用户提供可分级性更强的视频流,满足不同终端设备用户的需求。本文针对SVC视频流应用于NS2网络传输仿真而设计了一套可伸缩视频编码的RTP卦装方案,并将其应用于NS2仿真环境,实现了真实视频流的实时调度与传输。实验结果验证了该RTP卦装方案的正确性和有效性。  相似文献   

19.
由于具有压缩率高、图像失真率低、网络适应性强的特点,H.264已经成为网络视频监控系统应用研究中的热门。针对视频压缩效率和实时传输之间的矛盾,以及视频图像质量要求的提高,根据H.264和网络监控系统的技术原理,分析了H.264在网络视频监控系统中的应用优势和可行性,旨在提出一套基于H.264的网络监控系统解决方案。  相似文献   

20.
The sleep mode which works upon low arrival traffic is introduced in IEEE802.16e standard to reduce the power consumption of the mobile access terminal. Due to the rapid growth in the sleep interval in the exponential growth algorithm prescribed in IEEE802.16e, the power saving efficiency of the mobile access terminal is limited and the average delay time of receiving data frames is prolonged when the arrival rate of data frames is low. To obtain lower power consumption and shorter average delay time, the l...  相似文献   

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