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让广告象病毒一样迅速蔓延——病毒营销给传统的广告传播开辟了一条新的阳关大道只要你是个"骨灰级"网虫,一定看过这样一个网络视频:一百多个汽车零件,包括声控感应和自动洒水装置,以推"多米诺骨牌"的方式陆续出现,最终组成了一辆本田新雅阁,神奇的创意让人拍案叫绝。这部由Cog广告公司拍摄的本田宣传短片没有借助任何电脑技术辅助制作,在两 相似文献
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随着互联网的快速发展,其应用价值得到众多企业的认可,越来越多企业选择在互联网环境下开展营销活动。作为网络营销方式之一,病毒式营销应用价值日益显现。本文在此背景下,首先介绍了病毒式营销的概念和要素,其次对几组典型的网络企业病毒式营销应用实例进行分析,最后提出网络企业实施病毒式营销的几点策略。 相似文献
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时下"审丑"现象通过各种途径传播,如病毒般泛滥于受众面前。无论是电视、电影、网络,甚至是广告中都随处可见它的身影。本文通过对大众文化审丑现象的分析,提出这种现象存在的主要原因,力图为解决该问题提出一些具有建设性意见的参考。 相似文献
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标准的搜索带来的是更为精准的广告匹配,雷搜的视频搜索精准化可以根据视频内容与广告自动匹配的模型,从而解决广告主对网络视频广告定位不准的困惑。[编者按] 相似文献
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在网络上的视频技术、数字技术发展起来的今天,新闻记者通过网络对地球上任何地方的任何人,通过视频进行面对面的采访已经变得在通常不过的事情。网络采访(即电子邮件书面采访、视频面对面采访等)最终将成为媒介工作者日常新闻报道的主要采访手段。这种采访手段将大大扩展新闻记者的采访范围,大大减少采访所需的时间、人力和费用,大大提高新闻报道的时效。 相似文献
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探讨"问题式学习"教学法在药理学教学中的应用,提高教学质量。选择我系2007级药剂1班、2班学生作为研究对象,将其分为试验组和对照组,对照组采用传统课堂讲授法;试验组以临床病例为基础,进行小组讨论式学习;对期末理论考试成绩及病案分析考试成绩进行教学效果评估。结果显示,两组理论成绩比较,差异无显著性;两组病案分析成绩比较,差异有显著性(P〈0.01)。可见"问题式学习"教学法在药理学教学中是可行的和有效的,试验组学生分析问题、解决问题的能力高于对照组。 相似文献
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网络广告效果的综合评价研究 总被引:1,自引:0,他引:1
随着网络广告的快速发展,如何合理的评价网络广告的效果,成了困扰企业广告主的一个问题。文章提出了网络广告传播效果、经济效果和社会效果的综合评价体系,指出网络广告效果评价要注重有效性、目的性、层级性和长期性。 相似文献
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Consumer reactance appears to be a major inhibiting result in the personalization paradox of online personalized advertising. The objective of this study is to uncover consumer reactance of online personalized advertising. We identify the rational choice factors rooted in the rational choice theory from a negative-effect perspective and examine their impacts on consumer reactance with consideration of affective factors. Our results confirm that three rational choice factors from a negative-effect perspective have significant impacts on consumer reactance, and affective factors such as ownership and vulnerability are dominant determinants of these rational choice factors. The effects of these affective factors on consumer reactance can be mediated by individual rational choice factors. The findings provide a new perspective on the paradox phenomenon and offer online personalized advertising providers new approaches to improving their performance. 相似文献
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《International Journal of Information Management》2016,36(3):360-373
As social network services become more pervasive, social media advertising emerges as an attractive vehicle for augmenting advertising effectiveness. To leverage this new means of marketing, one must understand what engages SNS users in a favorable online behavior (i.e., overtly indicating personal interest in, or support for, the exposed message by clicking the Like or Share button in Facebook), thereby resulting in an effective advertising campaign. This research conceptualizes SNS ad effectiveness as a concept encompassing emotional appeal, informativeness and creativity that all have a potential to contribute to a positive online behavior. It empirically investigates the antecedents of positive user behavior for a SNS ad based on the theory of reasoned action, the social influence theory, and a persuasion theory. It proposes and tests a conceptual model of the formation of online user’s behavioral responses with regards to SNS advertising. The results of our empirical tests of the model reveal that informativeness and advertising creativity were key drivers of favorable behavioral responses to an SNS ad and that intention to engage in favorable user responses was positively associated with purchase intention. Based on these findings, the paper suggests further research directions and offers implications for harnessing the full potential of the new SNS advertising platform. 相似文献
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《Information processing & management》2023,60(1):103137
As a prevalent problem in online advertising, CTR prediction has attracted plentiful attention from both academia and industry. Recent studies have been reported to establish CTR prediction models in the graph neural networks (GNNs) framework. However, most of GNNs-based models handle feature interactions in a complete graph, while ignoring causal relationships among features, which results in a huge drop in the performance on out-of-distribution data. This paper is dedicated to developing a causality-based CTR prediction model in the GNNs framework (Causal-GNN) integrating representations of feature graph, user graph and ad graph in the context of online advertising. In our model, a structured representation learning method (GraphFwFM) is designed to capture high-order representations on feature graph based on causal discovery among field features in gated graph neural networks (GGNNs), and GraphSAGE is employed to obtain graph representations of users and ads. Experiments conducted on three public datasets demonstrate the superiority of Causal-GNN in AUC and Logloss and the effectiveness of GraphFwFM in capturing high-order representations on causal feature graph. 相似文献
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The popularity of mobile devices has ushered in the prosperity of mobile commerce, yet research on mobile advertising and mobile marketing remains scant. Marketing ads possessing higher media richness generally have a positive effect on consumer decision-making, because rich media conveys more information, but mobile ads with richer media imply higher costs for both the marketer and the audience. The limitations of mobile devices have further highlighted the difficulty of mobile advertising and the issue of advertising costs. Selecting which media to deliver the appropriate information is the latest research trend, but few studies have applied the media richness theory to explain mobile ads’ effect on consumer behavior. This research thus explores the impact of media richness on consumer behavior at different AISAS (attention, interest, search, action, and share) stages, adopting experimental research, convenient sampling, and online questionnaire to collect data. From a total of 424 valid questionnaires, we find that media richness has a greater influence on the three early stages of AIS while having a lower impact on the later stages of AS. This research thus suggests that firms employing mobile ads should choose high richness media for those potential customers who are at the early stage of consumer behavior (AIS). For those who at the later stage (AS), it is good enough for marketers to utilize medium richness mobile ads. Following this suggestion, marketers can place mobile ads more precisely, thus improving the likelihood of a reduction in advertising costs for both the marketer and audience. As mobile ads with high media richness are more effective for high perceived risk products, firms need to use high richness media when they are promoting high perceived risk products even when potential consumers are at the later stage of AS. This research contributes to marketers dedicated to using a mobile advertisement strategy and helps refine both online consumer behavior and the media richness theory when including the context of mobile commerce. 相似文献
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随着网络科技的发展,网络游戏内置广告这一网络广告的新形式,越来越受到游戏商家及广告主的重视,其自身的独特性使其与传统的网络广告相比有了很大的差别,传统网络广告与网络游戏内置广告有何区别,网络游戏内置广告有何特点,现存的网络游戏内置广告有何不足,如何改进,这是广大网络游戏内置广告主所关心的问题。 相似文献
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Gamification on the mobile platform through the concept of online games has the potential to create unprecedented engagement with customers. With the growth in the gamification market due to the increase in internet penetration and the number of mobile devices, it has become one of the potential channels to reach and influence young consumers who spend more time on gaming. There is a shortage of empirical evidence on the impact of gamification on online consumer decisions. This study uses ‘psychological ownership theory’ and ‘schema theory’ to examine the effects of gameful experience (GFUL) on the attitudes of online gamers (N = 326). Data were analyzed using AMOS 25 and Process Macro for SPSS. The analytical results indicated that GFUL is mediated through both the intervening variables (perceived in-game advertisement effectiveness and psychological ownership), which positively influence gamers’ attitudes towards the game and in-game advertising. Further, the study investigated the impact of in-game advertisement intrusiveness. Based on the research findings, this study proposed the theoretical and managerial implications. 相似文献