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1.
也谈开放教育的“网上教学”   总被引:1,自引:0,他引:1  
总结性评估结束后,开放教育转入日常教学,作为开放教育主要教学手段之一的网上教学也日益受到大家的重视。但这一活动在开展过程中还存在着一些误区,分析这些误区并拿出具体的改进措施,才是搞好开放教育网上教学的关键。  相似文献   

2.
开放教育网上英语教学"三学"模式   总被引:3,自引:1,他引:2  
宁波电大开放教育本科英语专业经过近6年的实践探索与理论研究,构建了基于混合学习理论的开放教育"导学→自学←助学"的网上英语教学模式.该模式凸显了"自主学习"的中心地位,并围绕"自主学习",开展全面、及时、便捷的"导学"和"助学"服务."导学"、"助学"相互结合,互动交融,贯穿于整个教学过程和教学的各个环节,是开放教育网上英语教学活动顺利开展的有力保证.  相似文献   

3.
通过问卷方式和对目前民族开放教育网上教学实际情况的考察,分析了民族开放教育模式下网上教学交互的现状.从而找出民族开放教育模式下网上教学交互存在的问题和解决问题的有效方法和措施.  相似文献   

4.
网上教学是广播电视大学开放教育教学工作的重要环节,在开放教育教学质量保证体系中有重要作用.网上教学及电大在线教学平台的管理应用在技术、应用两个层面存在问题.提出了开放大学网络平台建设和网上教学活动的解决思路与对策.  相似文献   

5.
"开放教育入学指南"课程网上教学的探索与思考   总被引:1,自引:0,他引:1  
本文通过对十堰电大现代远程开放教育模式下"开放教育入学指南"教材设计的原则和在此模式下进行开放自主学习的学生群体的显著不同特点和学习动机的分析,结合本人四年来从事现代远程开放教育"开放教育入学指南"教学方面的一些经验体会、实地考察及问卷调查以及学生追踪访谈等积累的资料,就十堰电大"开放教育入学指南"课程教学实践与创新,分析了课程教学的层次性及目标,提出了新的教学模式和实施方案,以及对网上考试做出的设想.  相似文献   

6.
基于安徽电大"会计职考沙龙"网上实时教学活动的开展实践,探讨开放教育中网上实时教学活动有效开展的策略.从会计学专业发展、会计行业本身特点、学生职业发展三个方面阐述了安徽电大"会计职考沙龙"网上实时教学活动开展的背景,并详细介绍了"会计职考沙龙"网上实时教学活动的设计思路、实施过程、活动的效果、存在的问题及解决方案,最后,在此基础上提出开放教育中网上实时教学活动有效开展的策略,包括明确网上活动目标、精心设计网上活动主题及时间、依托教学团队、倾听分校老师意见、加强学生网上学习引导和管理.  相似文献   

7.
远程开放教育的发展极其迅速,但相对低下的教育质量与不断扩大的教育规模之间的矛盾日益凸显,质量问题成为制约远程开放教育健康发展的瓶颈.要保证远程教育的质量,教学环节是重中之重,而网上教学作为远程开放教育的主要教学方式,其质量和效果应是远程教育机构关注的重点.文章结合基层电大实际,对网上有效教学的含义和特征进行了探讨,通过分析目前基层电大网上教学普遍缺乏有效性的内在原因,在此基础上提出了提高网上教学有效性的相关对策.  相似文献   

8.
网上教学作为一种新型学习模式在远程开放教育中发挥着重要作用,是远程开放教育的一个重要标志和必不可少的教学环节。本文结合目前开放教育网上教学失效性的现状,对开放教育网上教学有效性之策略做了探究和分析。  相似文献   

9.
网上教学工作是开放教育试点项目的中心工作之一,网上教学是实施开放教育课程并保证开放教育质量的关键因素,南京广播电视大学十分重视网上教学工作和网上教学效果研究。文章依据南京电大网上教学检查和网上教学问卷调查结果与分析,从加强网上教学资源建设、完善网上教学支持服务等六个方面。提出了促进网上教学工作的策略与措施。  相似文献   

10.
在“人才培养模式改革和开放教育试点”的过程中,我们按照“边研究、边实践、边出成果”的试点思路,构建了开放教育教学的“四课模式”,即面授辅导课、双向视频课、网上导学课和自主学习课。推动了开放教育教学的有效开展,提高了教育教学质量。由于开放教育“四课模式”尚处在探索之中,也会出现一些问题,分析问题,解决问题,使其日臻完善成为当务之急。  相似文献   

11.
成人学习及其学习策略养成   总被引:2,自引:0,他引:2  
成人在走出了发展终结论的谬误规限后,迎来了崭新的学习与教育的春天。成人学习在成人的发展与成人学习的关联中呈现了鲜活的生命力,但是成人学习并不是先验地具有发展的活力,在实践领域的开拓需要我们关注成人学习策略的养成。  相似文献   

12.
13.
A distinctive feature of game-based learning environments is their capacity to create learning experiences that are both effective and engaging. Recent advances in sensor-based technologies such as facial expression analysis and gaze tracking have introduced the opportunity to leverage multimodal data streams for learning analytics. Learning analytics informed by multimodal data captured during students’ interactions with game-based learning environments hold significant promise for developing a deeper understanding of game-based learning, designing game-based learning environments to detect maladaptive behaviors and informing adaptive scaffolding to support individualized learning. This paper introduces a multimodal learning analytics approach that incorporates student gameplay, eye tracking and facial expression data to predict student posttest performance and interest after interacting with a game-based learning environment, Crystal Island . We investigated the degree to which separate and combined modalities (ie, gameplay, facial expressions of emotions and eye gaze) captured from students (n = 65) were predictive of student posttest performance and interest after interacting with Crystal Island . Results indicate that when predicting student posttest performance and interest, models utilizing multimodal data either perform equally well or outperform models utilizing unimodal data. We discuss the synergistic effects of combining modalities for predicting both student interest and posttest performance. The findings suggest that multimodal learning analytics can accurately predict students’ posttest performance and interest during game-based learning and hold significant potential for guiding real-time adaptive scaffolding.  相似文献   

14.
Many studies have identified web-based cooperative learning as an increasingly popular educational paradigm with potential to increase learner satisfaction and interactions. However, peer-to-peer interaction often suffers barriers owing to a failure to explore useful social interaction information in web-based cooperative learning environments. This easily leads to learners being unable to seek appropriate learning partners for facilitating effective cooperative learning. This problem frequently causes poor learning effectiveness in web-based cooperative learning environments. Generally, instructor assigned or learner selected learning peers cannot ensure to compose suitable learning partners for individual learners in cooperative learning environments. A suitable learning partner can help the learner, who is learning in the personal way and encounters the difficulty, to solve problems. Inappropriate learning partners cannot only easily lead to poor learning interaction and achievement, but can also lead to the meaning of cooperative learning being lost. Although many web-based learning systems have already been developed to assist cooperative learning, supporting peer-to-peer interaction in computer-supported cooperative learning (CSCL) is still immature. As a result, this study presents a novel scheme for recommending appropriate learning partners for individual learners utilizing mining of learning interactive social networks in a cooperative problem-based learning (PBL) environment. Results of this study show that the proposed scheme helps encourage learners to interact with learning peers more actively and positively, and facilitates learning performance in a cooperative PBL environment.  相似文献   

15.
实验室有关范畴学习的研究只局限于对分类的研究上,这就导致在分类研究基础上提出的范畴理论不能适用于其他非分类范畴学习任务。对分类学习与推理学习进行比较,表明不同的范畴学习类型影响范畴表征,所以应当拓展实验室范畴学习的研究范围。  相似文献   

16.
终身学习是社会中个人根据社会发展和个人发展的需要,利用现代学习技术和手段,灵活地选择安排学习时机、时间、空间以及进程的学习制度,从终身教育走向终身学习,标志着教育乃至社会领域发生了深刻变革,是人类文明的一大进步。由此,构建终身学习体系,形成全民参与的学习型社会,是一个国家兴旺发达的保证。  相似文献   

17.
Abstract

Developing effective strategies to support secondary students with learning difficulties is important because they are the most prevalent students with special educational needs in contemporary mainstream classes. A learner‐focused instructional approach that incorporates meaning‐making, student control, and acceptance of errors, combined with explicit instruction will facilitate the learning of students with learning difficulties. This approach derives from an instructional setting model of learning difficulties, as distinct from a deficit model or an inefficient learner model, and draws on principles from constructivist learning theory and whole language theory. Guided by this model and these principles, secondary teachers can design curricula and classroom environments that support the needs of all students.  相似文献   

18.
19.
The article presents and illustrates the learning journey (LJ) – a new management development approach to inter-organisational learning based on observation, reflection and problem-solving. The LJ involves managers from different organisations and applies key concepts of action learning and systemic organisational development. Made up of practitioners from 6 to 8 organisations, the LJ visits each of the organisations to explore management practices, taking into account their particular organisational context and challenges. Following a sequence of (a) becoming aware of the particular organisational context, (b) learning about established management practices and (c) working on a current challenge as ‘comrades in adversity’, the article introduces and illustrates the LJ approach. The article closes with a discussion of the approach's challenges and implications for research on – and development of – inter-organisational learning processes.  相似文献   

20.
This paper reports a study exploring the learning styles and perceptions of a group of undergraduate and postgraduate learners in a university in the UK in relation to using the web for learning. In particular, we explore the sequential/global learning style dimension (which is concerned with the progress of understanding) in relation to three categories of web‐based interaction: learner‐tutor, learner‐learner, and learner‐information. An Index of Learning Styles is used as the tool to explore this dimension. The findings are presented with regard to the learning preferences of a group of learners towards these three categories of interaction. We conclude with a discussion of these findings in relation to Interactive Learning Systems (ILSs) design.  相似文献   

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