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1.
Abstract

During the Peronist regime (1946–1955), the Argentine government encouraged and financed a wide variety of sports activities. This investment bore fruit internationally and Juan Perón tried to make political capital out of the achievements of Argentine individual athletes or national teams in international competitions. Such achievements were presented as a collective victory of Argentine society, transcending the divisions of social class, ethnic origins, place of residence, or political affiliation. Argentine participation in the London Olympics in 1948, the hosting of the world basketball championship in Buenos Aires in 1950, and above all the organization of the first Pan-American games in the Argentine in March 1951, all, served to promote patriotism and national unity at home and improve the country’s image in the international scene. This paper focuses on an analysis of a 250-page book published by the sports magazine Mundo Deportivo, sponsored by the Peronist government, on the eve of the games. Both the text and the images attest to its populist character, its quest for modernity, emphasis on social mobility, and an authoritarian way of imposing national unity. The initiative to hold such games in Argentina dated back to 1940 but it had to be postponed twice: first to 1948 because of the Second World War, and then to 1951 because of the London Olympic Games. Perón’s government wanted these games to serve as a proof of the regime’s success. To that end, the president urged the organizers to ‘spur no effort’, promising them any financial assistance they might need. A year and a half before the inaugural ceremony, held at the Racing stadium (officially named the President Perón Stadium), the organizational effort moved into high gear, and Perón supervized it personally. Argentina was indeed the big winner in this event, its athletes capturing a total of 153 medals.  相似文献   

2.
Purpose: The aim of this study was to identify the effects of a differential-learning program, embedded in small-sided games, on the creative and tactical behavior of youth soccer players. Forty players from under-13 (U13) and under-15 (U15) were allocated into control and experimental groups and were tested using a randomized pretest to posttest design using small-sided games situations. Method: The experimental group participated in a 5-month differential-learning program embodied in small-sided games situations, while the control group participated in a typical small-sided games training program. In-game creativity was assessed through notational analyses of the creative components, and the players’ positional data were used to compute tactical-derived variables. Results: The findings suggested that differential learning facilitated the development of creative components, mainly concerning attempts (U13, small; U15, small), versatility (U13, moderate; U15, small), and originality (U13, unclear; U15, small) of players’ actions. Likewise, the differential-learning approach provided a decrease in fails during the game in both experimental groups (moderate). Moreover, differential learning seemed to favor regularity in pitch-positioning behavior for the distance between players’ dyads (U13, small; U15, small), the distance to the team target (U13, moderate; U15, small), and the distance to the opponent target (U13, moderate; U15, small). Conclusions: The differential-learning program stressed creative and positional behavior in both age groups with a distinct magnitude of effects, with the U13 players demonstrating higher improvements over the U15 players. Overall, these findings confirmed that the technical variability promoted by differential learning nurtures regularity of positioning behavior.  相似文献   

3.
Purpose: The purpose of this study was to know whether an intervention using an adaptation of the teaching games for understanding approach (named teaching races for understanding [TRfU]) led participants to improve skill execution, decision making, race performance, race involvement, race knowledge, enjoyment, intention to continue practicing sailing, and perceived competence. Method: Participants were 67 children from a randomly selected sailing school (Mage = 9.32 years, SD = 2.60 years) and 2 coaches. We designed and validated the TRfU lessons, and 1 coach was trained in the approach. The TRfU group participated in 11 lessons. This study followed a mixed-methods data approach. Quantitative data were evaluated using a quasiexperimental pretest–posttest design with a control group. The intervention consisted of teaching sailing using the TRfU approach. Children and coaches’ perceptions were evaluated through an interview on completion of the study. Data were collected using an adaptation of the Game Performance Assessment Instrument, a knowledge questionnaire, 2 psychological scales, and interviews with children and coaches. Results: The TRfU group showed statistically significant improvements in skill execution, decision making, and race performance compared with the control group, as well as significant improvements in race involvement, race knowledge, and enjoyment (ES = 0.64–2.63). Conclusion: Teaching races for understanding can be used in sailing to improve students’ capacity to reflect and connect theoretical knowledge with their motor performance in the race.  相似文献   

4.
Abstract

The purpose of the present study was to identify which game-related statistics discriminate winning and losing teams in men’s and women’s elite wheelchair basketball. The sample comprised all the games played during the Beijing Paralympics 2008 and the World Wheelchair Basketball Championship 2010. The game-related statistics from the official box scores were gathered and data were analysed in 2 groups: balanced games (final score differences ≤12 points) and unbalanced games (final score differences >13 points). Discriminant analysis allowed identifying the successful 2-point field-goals and free-throws, the unsuccessful 3-point field-goals and free-throws, the assists and fouls received as discriminant statistics between winning and losing teams in men’s balanced games. In women’s games, the teams were discriminated only by the successful 2-point field-goals. Linear regression analysis showed that the quality of opposition had great effects in final point differential. The field-goals percentage and free-throws rate were the most important factors in men’s games, and field-goals percentage and offensive rebounding percentage in women’s games. The identified trends allow improving game understanding and helping wheelchair basketball coaches to plan accurate practice sessions and, ultimately, deciding better in competition.  相似文献   

5.
Purpose: The purpose of this study was to provide an integrated analysis of a teacher’s peer-teaching mediation strategies, the student-coaches’ instruction, and the students’ gameplay development across 3 consecutive seasons of sport education. Method: Twenty-six 7th-grade students participated in 3 consecutive sport education seasons of invasion games (basketball, handball, and soccer). The research involved 3 action research cycles, 1 per season, and each cycle included the processes of planning, acting and monitoring, reflecting, and fact finding. Data collection consisted of videotape and audiotape records of all 47 lessons, a reflective field diary kept by the first author in the role of teacher-researcher, and a total of 24 semistructured focus-group interviews. Trustworthiness criteria for assuring the quality of qualitative research included extensive data triangulation, stakeholders’ crosschecking, and collaborative interpretational analysis. Results: Through the application of systematic preparation strategies, student-coaches were able to successfully conduct team instruction that resulted in students’ tactical development and improved performance. Aspects such as the study of predominant configurations of players’ gameplay and similar tactical principles across games within the same category prevented a setback in the complexity of the learning content addressed at the beginning of each season. Players also showed an increasing ability to adapt gameplay to game conditions. Conclusions: While sport education has the capacity to develop competent players, different levels of teacher guidance and learners’ instructional responsibility are necessary when teaching tactics.  相似文献   

6.
7.
Abstract

National playing styles are part of national identities. During the 1940s, a series of defeats questioned the virtue of the Spanish playing style, known as the Spanish Fury, characterized by improvisation, genius, courage and enthusiasm. Isolated from international football trends, Spain has despised the use of man-marking and tactical discipline. Analysis of both official documents and the Spanish press would show that Francoism was sympathetic to the fury’s discourse, being close to the regime’s narrative itself, but needed victories to gain internal support and international recognition in a critical moment of diplomatic pressure and isolation. Therefore, the dictatorship forced the football authorities to undergo a modernization process, which involved abandoning the traditional discourse of the fury, at least momentarily.  相似文献   

8.
9.
Abstract

In this article I defend my previously published system approach to game playing in sports (Lebed, 2006). Founded on the main argument of mine about insufficiency of performance analysis only for games study, it is based on an inter-disciplinary comprehension of sporting game events from four different angles: the logical-philosophical, the behavioural (performance), the anthropological, and complexity angles. The paper consists of four parts, corresponding to the four angles. The first three parts offer deconstructive and reconstructive analysis. The three provide criticism of McGarry and Frank's arguments against my view of complex dynamical systems in sports. The logical analysis negates my opponents’ general view of a match (a process) as a dynamical system. The behaviour analysis refutes their claim about couple oscillator dynamics as a universal dynamically interpreted model of game playing. The anthropological panoramic vision of sporting games leads me to conclude that my opponents’ analysis of two exclusively interacting sides in a squash or soccer contest is too narrow and insufficient to explain the broad diversity of games. According to the, classification suggested in Lebed (2004), I offer seven possible models that can systematically reflect different groups of games. In the fourth part, the complexity angle is analysed from a constructive point of view. Here I take one of the above seven models and try to outline a ‘‘soccer-like’’ game perspective modelling founded on the view of play process as a conflict of two four-level self-regulating complex systems, where each one is additionally involved in its own loop of cybernetic regulation.  相似文献   

10.
ABSTRACT

Optimizing collective behaviour helps to increase performance in mutual tasks. In team sports settings, the small-sided games (SSG) have been used as key context tools to stress out the players’ awareness about their in-game required behaviours. Research has mostly described these behaviours when confronting teams have the same number of players, disregarding the frequent situations of low and high inequality. This study compared the players’ positioning dynamics when manipulating the number of opponents and teammates during professional and amateur football SSG. The participants played 4v3, 4v5 and 4v7 games, where one team was confronted with low-superiority, low- and high-inferiority situations, and their opponents with low-, medium- and high-cooperation situations. Positional data were used to calculate effective playing space and distances from each player to team centroid, opponent team centroid and nearest opponent. Outcomes suggested that increasing the number of opponents in professional teams resulted in moderate/large decrease in approximate entropy (ApEn) values to both distance to team and opponent team centroid (i.e., the variables present higher regularity/predictability pattern). In low-cooperation game scenarios, the ApEn in amateurs’ tactical variables presented a moderate/large increase. The professional teams presented an increase in the distance to nearest opponent with the increase of the cooperation level. Increasing the number of opponents was effective to overemphasise the need to use local information in the positioning decision-making process from professionals. Conversely, amateur still rely on external informational feedback. Increasing the cooperation promoted more regularity in spatial organisation in amateurs and emphasise their players’ local perceptions.  相似文献   

11.
Purpose: The aims of this study were to analyze the intensity of emotions (positive, negative, or ambiguous) produced when players took part in traditional games with a different social structure and to examine the explanations given by those participants for these emotional experiences. Method: Participants (N = 556) were recruited from 4 Spanish universities. After taking part in each of the games, they were asked to complete the Games and Emotions Questionnaire to indicate the intensity of their emotional experiences and to explain what, in their view, had led to the strongest emotion felt. Results: The application of a mixed-methods approach identified statistically significant differences in relation to 3 variables. These were (a) the type of emotion, (b) motor domain, and (c) type of result (win, loss, and noncompetitive). The intensity of positive emotions was higher in cooperative games and lower in individual games. Comments referring to negative emotions were more frequent as the social structure of games became more complex (minimal presence of individual games and predominance of cooperation-opposition games). Winning was associated with the highest intensity ratings of positive and ambiguous emotions, whereas being defeated produced the highest values for negative emotions. The intensity ratings for negative emotions were lower in noncompetitive games than in games where players lost. Conclusion: The results confirm that traditional games can play a key role in relation to the emotional facets of physical education.  相似文献   

12.
ABSTRACT

Founded in 1916, the Portsmouth Ladies FC were one of many women’s football teams active during the First World War. Building upon the work of Jean Williams, Patrick Brennan and Ian Nannestad, this article seeks to broaden our knowledge of the development of women’s wartime football. Its principal sources are images held by National Football Museum, the Pompey History Society, along with newly digitised newspapers. This article explores two aspects of the club’s history. Firstly, it presents an overview detailing the team’s origins, playing record, the types of games they played, including games against male teams, and the role of Councillor Tom Langdon in organising and promoting their activities. Secondly, it will explore the significant photographic coverage afforded to the team, in particular by the Portsmouth Evening News photographer Joseph Stephen Cribb. It will be argued that the club’s history helps develop the chronological development of women’s football in World War On. It will also be argued that visual depictions of the team show both an increasing interest in the women’s game, and also the limits and gendered nature of that interest.  相似文献   

13.
论全运会对举办地城市现代化建设的影响   总被引:1,自引:0,他引:1  
在了解历届全运会举办情况和举办地城市现代化现状的基础上,对全运会和城市现代化进行分析,提出了全运会对举办地城市现代化建设的影响,旨在为2009年在山东省举办的第十一届全运会提供参考。  相似文献   

14.
Abstract

The Olympic Games of the modern era are powerful global mediated events. Olympic cities receive an overwhelming examination by world media. As the 2016 Olympic host, Rio de Janeiro has been given an enormous amount of attention, both by the international media and researchers who looked at the urban spaces of Rio, the struggles over the hegemony of the city and the social meanings the Olympics bring to the host city’s citizens. However, studies over the historical relationship between Rio, sport and media are rare. This paper addresses the historical uses of the term Olympic by Brazilian media during the late nineteenth and the early twentieth centuries. By looking at the main articles in the newspapers of these periods, we examine the extent to which ideologies over sports have changed the way the Olympics were represented in Brazil’s national imaginary. We demonstrate how the use of expressions associated with the Olympics historically generated a closer appreciation of these events by the public. We also show how political authorities appropriated the Olympics for their own benefit. The paper concludes by asking whether or not the historical lessons from the early Olympic ideas in Brazil have been learned by the 2016 Rio Games organizers.  相似文献   

15.
ABSTRACT

Background: In team games situations, the ability to make fast and accurate decisions is crucial to performance. As such, effective decision making, characterised by the consistent and efficient ability to choose the right course of action at the right moment, is a key component of match performance in team sports such as rugby union. Previous research has identified pedagogical approaches to enhance decision making. However, there is dearth in research to investigate how coaches evaluate tactical decision making and subsequently develop context specific ‘on’ and ‘off-field’ coaching practices to improve it. Further, the value coaches place on decision making is under explored.

Purpose: The aim of this study was to explore coaches’ perceptions of decision making in rugby union. The specific objectives to meet this aim were to: (i) Explore coaches’ perceptions of the value and importance of decision making in rugby union; (ii) Identify coaches’ opinions of the key decision making moments in games and how to evaluate them; and (iii) Investigate coaches’ on and off field methods for improving players’ tactical and strategic decision making.

Participants: Purposive sampling was used to select five male coaches, whose ages ranged from 25 to 41 years, from a regional rugby union club in Wales to participate in the study. Coaching experience ranged from two years to 16 years.

Methods: The interpretative paradigm was used within the study with data collected through semi-structured interviews with academy rugby union coaches. This type of interview gathered rich, detailed and complex accounts of coaches’ opinions of players’ in-game decision making in rugby union in order to inform practice and theory. Inductive and deductive qualitative thematic analysis was used to analyse and interpret the data.

Findings: All five coaches agreed that decision making was a crucial part of the modern game of rugby union. There was some disagreement between them about the players’ autonomy to make their own decisions on the pitch and a general lack of clarity between ‘game plan’, ‘strategy’ and ‘tactics’ amongst the coaches. All the coaches agreed that the process of evaluation of players’ decision making should involve a joint discussion with the players. They also agreed that developing decision making was one of the hardest things to coach. Finally, they used a variety of ‘on’ and ‘off-field’ coaching methods to achieve this including video analysis, questioning and the use of games based scenarios.

Conclusion: This study acquired the coaches’ voice on players’ decision making in rugby union by exploring its perceived importance to them and how they evaluated and attempted to improve it. A clear attempt was made among the coaches to develop a ‘non-judgemental’ atmosphere in the evaluation and improvement of players’ decision making. Future research should consider the use of explicitation interviewing, where the interviewer (coach) aims to get the player into a state of evocation, to relive the key decision making moments in an attempt to improve it.  相似文献   

16.
ABSTRACT

The 1966 FIFA World Cup has become part of the iconography of its hosts and champions, England. Extant literature has tended to focus on the cultural and symbolic legacy of the tournament, or engaged with diplomatic relations between Britain and North Korea. Contrastingly, we use archival sources from footballing and government institutions to explore the less studied topic of how the tournament was reported and perceived in Latin America, where England had commercial interests and influence, but where there were allegations that FIFA, the FA and even the UK government manipulated the tournament to the advantage of England and other European teams. We provide fresh perspectives on the social and cultural significance of the 1966 FIFA World Cup by analysing how the tournament’s organizers attempted to manage the situation and resulting negative public relations, and how 1966 fits within longer-term footballing and diplomatic relations between England and Latin America.  相似文献   

17.
Sarah Oxford 《Sport in Society》2019,22(6):1025-1042
Abstract

This article critically explores the relationship between the gendered nature of sport in Colombia and girls and young women’s social in/exclusion in football (soccer) through the lived experiences of female participants involved in a local Sport for Development and Peace (SDP) organization. Building on 6 months of ethnographic fieldwork and Lave and Wenger’s theory of Community of Practice (CoP), I explore the complex and connected gendered social elements that constrain girls and young women’s participation. Analyzing these processes and mechanisms through a decolonial lens, I reveal the existence of colonial residues that perpetuate and reinforce females positioning as peripheral actors in sport. The findings demonstrate how female participants are required to negotiate spaces with contradictory gendered meanings and confirm that social transformation within masculine structures is difficult to achieve. This research encourages SDP researchers to further engage with decolonial theory.  相似文献   

18.
Abstract

This study examines the American football press coverage in the Times of London from 1888 to November 1910. The time span covers the paper’s first mention of the game to the first game played in England. This period also coincides with increasing anxiety about the strength of the British Empire and unwanted American influences. During this time, athletic contests between the two nations turned into sites for the construction of national identities. Adapting the sport scholar Emma Poulton’s concept of ‘mediated patriot games’, the author argues that the American football coverage of the Times of London could be considered ‘virtual patriot games’, as the absence of domestic American football teams did not allow for direct competition. Two related narrative elements. The stories in the Times framed gridiron football as the pastime of the ‘other’, including translating rules and comparing the merits of rugby and American football. The reports also focused on the American game’s violence, confirming older traditions in British imaginations of America. Advancements in communication technologies, especially the telegraphic wire, were critical for the immediacy with which British readers consumed American sporting news. Contrary to current scholarship, British interpretations of American culture through gridiron football developed much earlier than the post-1970s information age.  相似文献   

19.
Abstract

The aim of this study was to analyse the pacing strategies adopted by elite male and female marathon runners when setting every world record since 1998. For data analysis, the total distance of the marathon was divided into eight sections of 5?km and a final section of 2.195?km, and the relative average speed of each section was calculated individually. Female athletes maintained similar speeds in the first and second half of the marathon (ES?=?0.22, small effect, p?=?0.705), whereas male athletes increased their speed as the marathon progressed (ES?=?1.18, moderate effect, p?=?0.011). However, no differences were observed between men and women in either the first (ES?=?0.56, small effect, p?=?0.290), or in the second half of the marathon (ES?=?0.60, moderate effect, p?=?0.266). When comparing the women’s world records (1998–2003) vs. men’s records (1998–2018) by sections, we observed differences at the beginning of the race (second section, ES?=?0.89, moderate effect) and at the end (last section, ES?=?0.87, moderate effect). The pace variations during the race were similar between male athletes and that of women with male pacemakers (1.53%?±?0.60 vs. 1.68%?±?0.84, respectively). However, a trend towards higher pace variations during the race in the female records with female pacemakers was observed (2.28%?±?0.95). This study shows how male and female marathon records in the last 20 years have been set using different pacing strategies. While men used a negative strategy (faster finishing), women used a less uniform pacing strategy.  相似文献   

20.
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