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1.
The aim of this study was to identify the effects of adding spatial references during football small-sided games in youth players’ tactical and physical performance. Twelve under-15 players performed a Gk+ 6v6+ Gk game under two playing conditions: (i) without spatial references (CONTROL condition); (ii) with spatial references, by dividing equally the pitch into three corridors and three sectors (experimental situation, LINES). Players’ positional data was used to compute time-motion and tactical-related variables. The results revealed that performance under LINES situation increased the regularity in the zones occupied (~14%, Cohen’s d: 0.5; ±0.3; p = 0.003) and in the distance between teammates’ dyads (~19%, 0.9; ±0.2; p < 0.001). Oppositely, LINES condition decreased the longitudinal synchronization of players’ displacements (0.4; ±0.2; p = 0.002), players’ average speed (0.5; ±0.3; p = 0.002) and distance covered at lower (0.9; ±0.3; p < 0.001) and moderate speed (0.5; ±0.3; p < 0.001). Adding spatial references seems to promote a more structured pattern of play and increase positional regularity. However, coaches should be aware that this constraint may decrease the synchronization between players. Overall, these findings may be generalized to most invasion team sports.  相似文献   

2.
ABSTRACT

Optimizing collective behaviour helps to increase performance in mutual tasks. In team sports settings, the small-sided games (SSG) have been used as key context tools to stress out the players’ awareness about their in-game required behaviours. Research has mostly described these behaviours when confronting teams have the same number of players, disregarding the frequent situations of low and high inequality. This study compared the players’ positioning dynamics when manipulating the number of opponents and teammates during professional and amateur football SSG. The participants played 4v3, 4v5 and 4v7 games, where one team was confronted with low-superiority, low- and high-inferiority situations, and their opponents with low-, medium- and high-cooperation situations. Positional data were used to calculate effective playing space and distances from each player to team centroid, opponent team centroid and nearest opponent. Outcomes suggested that increasing the number of opponents in professional teams resulted in moderate/large decrease in approximate entropy (ApEn) values to both distance to team and opponent team centroid (i.e., the variables present higher regularity/predictability pattern). In low-cooperation game scenarios, the ApEn in amateurs’ tactical variables presented a moderate/large increase. The professional teams presented an increase in the distance to nearest opponent with the increase of the cooperation level. Increasing the number of opponents was effective to overemphasise the need to use local information in the positioning decision-making process from professionals. Conversely, amateur still rely on external informational feedback. Increasing the cooperation promoted more regularity in spatial organisation in amateurs and emphasise their players’ local perceptions.  相似文献   

3.
Abstract

We examined the practice activities and instructional behaviours employed by 25 youth soccer coaches during 70 different practice sessions. We evaluated the extent to which these activities and behaviours differ from those shown in contemporary research to best facilitate skill acquisition. Nine coaches worked with the under-9 years age group and eight coaches each with the under-13 and under-16 years age groups; nine of those coaches were employed at the elite level, nine at the sub-elite level, and seven at the non-elite level. Coaches had players spend more time in activities that were deemed less relevant to soccer match performance, termed “training form” (e.g. physical training, technique and skills practices), than activities deemed more relevant, termed “playing form” (e.g. small-sided/conditioned games and phase of play activities). Coaches provided high levels of instruction, feedback, and management, irrespective of the activity in which players engaged. Few differences in practice activities and instructional behaviours were reported across skill and age groups, implying the absence of any notable age- or skill-related progression. Findings are discussed with reference to recent research in the areas of skill acquisition, motor learning, and expert performance.  相似文献   

4.
Small-sided games (SSGs) are used in training sessions to prepare for full-sized matches. For the same number of players, smaller pitch sizes result in decreased physical performance and shorter interpersonal distances. A relative pitch area derived from the full-sized match results in larger pitch sizes and this may increase the fit between SSGs and full-sized matches. This study aimed to investigate SSGs with a traditional small pitch and a match-derived relative pitch area in youth elite soccer players. Four age categories (under-13, under-15, under-17 and under-19) played 4 vs. 4 plus goalkeepers on a small (40x30m, 120m2 relative pitch area) and large pitch (68x47m, 320m2 relative pitch area). The number of games per age category ranged 15–30. Positional data (LPM-system) were collected to determine physical (total distance covered, high intensity distance and number of sprints) and team tactical (inter-team distance, LPW-ratio, surface area, stretch indices, goalkeeper-defender distance) performance measures and tactical variability. On a large pitch, physical performance significantly increased, inter-team and intra-team distances were significantly larger and tactical variability of intra-team distance measures significantly increased. The match-derived relative pitch area is an important training manipulation and leads to changes in physical and tactical performance 4 vs. 4 plus goalkeepers.  相似文献   

5.
Abstract

Differences in physiological, physical, and technical demands of small-sided basketball games related to the number of players, court size, and work-to-rest ratios are not well characterised. A controlled trial was conducted to compare the influence of number of players (2v2/4v4), court size (half/full court) and work-to-rest ratios (4x2.5 min/2x5 min) on the demands of small-sided games. Sixteen elite male and female junior players (aged 15–19 years) completed eight variations of a small-sided game in randomised order over a six-week period. Heart rate responses and rating of perceived exertion (RPE) were measured to assess the physiological load. Movement patterns and technical elements were assessed by video analysis. There were ~60% more technical elements in 2v2 and ~20% more in half court games. Heart rate (86 ± 4% & 83 ± 5% of maximum; mean ± SD) and RPE (8 ± 2 & 6 ± 2; scale 1–10) were moderately higher in 2v2 than 4v4 small-sided games, respectively. The 2v2 format elicited substantially more sprints (36 ±12%; mean ±90% confidence limits) and high intensity shuffling (75 ±17%) than 4v4. Full court games required substantially more jogging (9 ±6%) compared to half court games. Fewer players in small-sided basketball games substantially increases the technical, physiological and physical demands.  相似文献   

6.
Purpose: The purpose of this study was to determine the influence of eight different small-sided games (SSG) on physical, technical, and decision-making demands of training environments in U14 field hockey. Methods: A total of 13 participants played eight different training games consisting of two 7.5-minute halves, where number of players (three per side or six per side) and/or field characteristics (normal game, cage hockey game, possession game, and two-goals game) was manipulated. Match performance was determined by using notational analysis, and physical demands were determined by using GPS analyses. Results: Findings revealed that lowering the number of players increased the number of technical actions performed per player and the physical demands of the SSG. Findings of the field characteristics manipulation revealed that the possession game forced players to control the ball more as a team, which resulted in more passes (+4.82 passes) and fewer dribbles (?1.48 dribbles) and tackles (?0.69 tackles) compared to the normal game. The two-goals game led to players scoring more goals (+0.61 goals) compared to the normal game, while the cage hockey game increased passing (+1.46 passes) and physical demands (+7.32 meters per minute) compared to the normal game. Conclusion: It can be concluded from these findings that coaches and trainers are able to promote a change in playing behavior, and in turn the development of skills, by manipulating specific constraints of the training environment.  相似文献   

7.
Abstract

The aim of the present study was to examine the effects of changes in the number of ball contacts allowed per individual possession on the physiological, technical, and physical demands within small-sided games in elite soccer. Twenty international players (age 27.4±1.5 years, body mass 79.2±4.2 kg, height 1.81±0.02 m, velocity at [Vdot]O2max 17.4±0.8 km ·h?1, percent body fat 12.7±1.2%) performed three different small-sided game formats (i.e. 2 vs. 2; 3 vs. 3; 4 vs. 4) on three different occasions in which the number of ball contacts authorized per possession was fixed (one touch, two touches, and free play). The relative pitch per player ratio was similar for all small-sided games. The small-sided games were performed with four support players (placed around the perimeter of pitch) with instructions to keep possession of the ball. The total duration of the small-sided games was the effective time of play. The physical demands, technical requirements, heart rates, post-exercise blood lactate concentrations, and ratings of perceived exertion (RPE) were assessed. The percentages of successful passes and numbers of duels were significantly lower when the small-sided game was played with one touch (P<0.001), whereas the number of balls lost increased (P<0.001 for 2 vs. 2 and 3 vs. 3; P<0.01 for 4 vs. 4). The small-sided game played with one touch also induced increases in blood lactate concentration and RPE, as well as greater physical demands in the total distance covered in sprinting and high-intensity runs. In conclusion, the main findings of this study are that by altering the number of ball contacts authorized per possession in small-sided games, the coach can manipulate both the physical and technical demands within such games.  相似文献   

8.
Abstract

This study examined the influence of pitch dimensions in small-sided soccer games in shaping opportunities for performers to maintain ball possession, pass to teammates and shoot at goal. Fifteen amateur standard male participants (M = 21.87, σ = 1.96 years) played 5 v 5 small-sided soccer games in three varying pitch conditions (28 m × 14 m, 40 m × 20 m and 52 m × 26 m). Thirty sequences of play in each condition were selected for digitisation using TACTO software, allowing the capture of bi-dimensional displacement coordinate data of all players and the ball. The values of interpersonal distance between all attackers and immediate defenders and the relative distances of defenders to intercept a shot and a pass were computed as dependent variables. Results showed existence of fewer opportunities to maintain ball possession on smaller pitches, compared to medium and larger pitches. Conversely, the different dimensions set to the pitch did not influence opportunities for players to shoot at goal, or to perform passes to other teammates. By examining the specific spatial–temporal relationships of players and key-task constraints, the data from this study explain how effects of manipulating pitch dimensions of small-sided games might enhance opportunities for acquiring specific movement and decision-making skills.  相似文献   

9.
Abstract

The purpose of this study was to determine the effects of training change-of-direction speed and small-sided games on performance in the Planned-AFL agility test and reactive agility. Twenty-five elite-standard U-18 Australian Rules football players were randomly allocated either to a change-of-direction group or a small-sided games group. Players participated in one or two 15-min sessions per week with 11 sessions conducted over a 7-week period during the season. Tests conducted immediately before and after the training period included the Planned-AFL agility test and a video-based reactive agility test specific to Australian Rules football. The reactive agility test variables were total time, decision time and movement response time. The small-sided games group improved total time (P = 0.008, effect size = 0.93), which was entirely attributable to a very large reduction in decision time (P < 0.001, effect size = 2.32). Small-sided games produced a trivial change in movement response time as well as in the Planned-AFL agility test (P > 0.05). The change-of-direction training produced small to trivial changes in all of the test variables (P > 0.05, effect size = 0–0.2). The results suggest that small-sided games improve agility performance by enhancing the speed of decision-making rather than movement speed. The change-of-direction training was not effective for developing either change-of-direction speed as measured by the Planned-AFL test or reactive agility.  相似文献   

10.
The aim of the present study was to analyse the training load in wheelchair basketball small-sided games and determine the relationship between heart rate (HR)-based training load and perceived exertion (RPE)-based training load methods among small-sided games bouts. HR-based measurements of training load included Edwards’ training load and Stagno’s training impulses (TRIMPMOD) while RPE-based training load measurements included cardiopulmonary (session RPEres) and muscular (session RPEmus) values. Data were collected from 12 wheelchair basketball players during five consecutive weeks. The total load for the small-sided games sessions was 67.5 ± 6.7 and 55.3 ± 12.5 AU in HR-based training load (Edwards’ training load and TRIMPMOD), while the RPE-based training loads were 99.3 ± 26.9 (session RPEres) and 100.8 ± 31.2 AU (session RPEmus). Bout-to-bout analysis identified greater session RPEmus in the third [P < 0.05; effect size (ES) = 0.66, moderate] and fourth bouts (P < 0.05; ES = 0.64, moderate) than in the first bout, but other measures did not differ. Mean correlations indicated a trivial and small relationship among HR-based and RPE-based training loads. It is suggested that HR-based and RPE-based training loads provide different information, but these two methods could be complementary because one method could help us to understand the limitations of the other.  相似文献   

11.
This study aimed to compare youth football players’ performance during two small-sided games with different pitch orientation: i) 40x30m and ii) 30x40m formats. Twenty under-15 players (age = 14.1 ± 0.5 years) participated in nine GK+4vs4+GK situations in each format, with the duration of six minutes each. Positional data were collected using individual GPS units, and computed for tactical and physical performance indicators. The SSG were video recorded, using notational analysis for collecting technical indicators. A novel method that incorporates time dependent notational information with spatiotemporal data was used to compute multidimensional parameters. Standardised effect sizes and non-clinical magnitude-based inferences were used to compare formats. Results showed that players covered more distance at higher intensities, presented more passes and dribbles and were more synchronised in the longitudinal axis while playing in the 40x30m pitch. In the 30x40m pitch, results showed a lower distance between team centroids, higher number of shots, more lateral passes and a wider team positioning. Multidimensional indicators, as players position and distance to the closest defender while shooting, revealed a more constant distance between attacker and defender in the 40x30m pitch. These results highlight the importance of integrating information from different indicators for a contextually valid information.  相似文献   

12.
ABSTRACT

The aims of this study were: (i) to compare the external and internal load during a 6-a-side small-sided game (6v6-SSG) according to age-group; (ii) to relate these parameters between the 6v6-SSG and official matches; and (iii) to test the reliability of the 6v6-SSG. A total of 51 Brazilian youth soccer players participated in this study (U11 [n = 16]; U13 [n = 10]; U15 [n = 9]; U17 [n = 8]; U20 [n = 8]). Three experiments were conducted. Experiment A: fifty-one U11 to U20 players were submitted to 6v6-SSGs (n = 10 games; two for each age-group). Experiment B: thirty-two players were randomized to also play official matches (n = 6 matches). Experiment C: thirty-five youth players played the 6v6-SSG twice for test and retest reliability analysis. External load was obtained using Global Positioning Systems and the internal load parameter was calculated through mean heart rate. Statistical approaches showed progressive increases in all parameters according to categories (U11< U13< U15< U17< U20; p < 0.05; ES = 0.42?23.68). Even controlling for chronological age, all parameters showed likely to almost certain correlations between 6v6-SSG and official matches (r = 0.25?0.92). Collectively, the proposed protocol indicates good reliability (CV% = 2.0?12.6; TE% = 2.3?2.7%; ICC = 0.78?0.90). This research suggests that the 6v6-SSG is an alternative tool to indicate match-related physical performance in youth soccer players.  相似文献   

13.
The aim of this study was to examine acute physiological responses and time-motion characteristics associated with three different small-sided soccer game formats in youth players. Sixteen male soccer players aged 16.3+/-0.6 years (mean+/-s) completed three variations of a small-sided game (i.e. 2 vs. 2, 4 vs. 4, and 6 vs. 6 players) in which heart rate, rating of perceived exertion (RPE), blood lactate concentration, and time-motion characteristics were recorded. The pitch size was altered to keep the relative pitch area per player consistent for each game format. The 2 vs. 2 games exhibited greater blood lactate, heart rate, and RPE responses compared with 4 vs. 4 and 6 vs. 6 games (P<0.05). The players travelled less (P<0.05) distance at speeds of 0-7 km.h(-1) in the 4 vs. 4 compared with the 2 vs. 2 games (1128+/-10 m and 1176+/-8 m, respectively). Average maximal sprint distances above 18 km.h(-1) were lower (P<0.05) in 2 vs. 2 than in 4 vs. 4 and 6 vs. 6 games (11.5+/-3.9 m, 15.3+/-5.5 m, and 19.4+/-5.9 m, respectively), and in 4 vs. 4 compared with 6 vs. 6 games. The results show that as small-sided game formats decrease in size and relative pitch area remains constant, overall physiological and perceptual workload increases.  相似文献   

14.
The aim of this study was to identify the dynamics of tactical behaviour emerging on different timescales in football small-sided games and to quantify short- and long-term exploratory behaviour according to the number of opponents. Two teams of four professional male footballers played small-sided games against two different teams with a variable number of opponents (3, 5 and 7). Data were collected using a combination of systematic observation and a non-differential global positioning system (15 Hz). The temporal diversity and structural flexibility of the players were determined by calculating the dynamic overlap order parameter q, entropy and trapping strength. Analysis of the exploratory dynamics revealed two different timescales, forming a different metastable landscape of action for each constraint. Fast dynamics lasted on average a few seconds and consisted of changes in tactical patterns. The long timescale corresponded to the shared tasks of offence and defence lasting tens of seconds. The players’ tactical diversity decreased with an increasing number of opponents, especially in defence. Manipulating numerical imbalance is likely to promote changes in the diversity, unpredictability and flexibility of tactical solutions. The fact that the temporally nested structure of constraints shaped the emergence of tactical behaviour provides a new rationale for practice task design. The manipulation of numerical imbalance on the timescale of a few tens of seconds, on which the exploratory behaviour of players saturates, may help coaches to optimise the exploratory efficiency of the small-sided games.  相似文献   

15.
The aim of this study was to identify the influence of prior knowledge of exercise duration on players’ pacing patterns during soccer small-sided games. Twenty semi-professional male soccer players participated in this study. In the first game scenario, players were not informed how long they would be required to play the small-sided game and the activity was terminated after 20 min (Unknown Condition). In the second game scenario, players were told that they would play the small-sided game for 10 min, but immediately after completing the 10-min game, they were asked to complete another 10 min (Partially Condition). In the third game scenario, players were instructed that they would play the small-sided game for 20 min and then they completed the 20-min game (Known Condition). The results presented a tendency of higher values in all performance variables in the [0′–10′] min compared with the [10′–20′] min. As the players’ previous knowledge about the tasks duration increased, the performance between two moments tended to be similar. Considering the entire 20-min game duration, the Partially Condition of the exercise was the most demanding condition. In conclusion, the knowledge of shorter durations of the exercise seems to lead to an increase of exercise duration demand, and longer exercise durations possibly tend to decrease differences between full knowledge and not knowing the exercise duration.  相似文献   

16.
The aim of this study was to evaluate physiological and technical attributes of prepubertal soccer players during multiple small-sided games (SSGs), and determine if SSGs can act as a talent identification tool. Sixteen highly trained U10 soccer players participated and separated into two groups of eight. Each group played six small-sided (4 vs. 4) matches of 5-min duration. Each player was awarded total points for the match result and goals scored. A game technical scoring chart was used to rate each player’s performance during each game. Time-motion characteristics were measured using micromechanical devices. Total points had a very large significant relationship with game technical scoring chart (= 0.758, P < 0.001). High-speed running distance had a significantly large correlation with game technical scoring chart (r = 0.547, P < 0.05). Total distance covered had a significant and moderate correlation with game technical scoring chart (r = 0.545, P < 0.05) and total points (r = 0.438, P < 0.05). The results demonstrated a large agreement between the highest-rated players and success in multiple SSGs, possibly due to higher-rated players covering larger distances in total and at high speed. Consequently, multiple SSG could be used to identify the more talented prepubertal soccer players.  相似文献   

17.
ABSTRACT

The aims of this study were (a) to compare players’ physical demands between different playing positions in elite U18 basketball games and (b) to identify different clusters of performance. Data were collected from 94 male subjects (age: 17.4 ± 0.7 years), competing in a Euroleague Basketball Tournament. Guards covered a greater relative distance than centres and forwards (small to moderate effect). Forwards and guards had more peak accelerations, high accelerations and high decelerations than centres (moderate to large effects). A cluster analysis allowed to classify all cases into three different groups (Lower, Medium and Higher activity demands), containing 37.4%, 52.8% and 9.8% of the cases, respectively. The high accelerations, high decelerations, peak accelerations and total distance covered were the variables that most contributed to classify the players into the new groups. The percentage of cases distributed in the clusters according to playing position, game type (worst vs worst, mixed opposition, best vs best) and team were different. Centres have lower physical demands specially related with the number of accelerations and decelerations at high intensity and the peak acceleration when compared with guards. Each team has a different activity profile, that does not seem to influence the tournament outcome.  相似文献   

18.
We used systematic observation tools to explore the structure (i.e., activity and inactivity) and sequencing (i.e., the types of activities used) of football coaching sessions in Australia following the implementation of a new National Curriculum. Youth soccer coaches (n = 34), coaching within the Skill Acquisition (U11–U13 n = 19) and Game Training (U14–U17 n = 15) phases of the Football Federation Australia National Curriculum participated. Participants were filmed during a regular coaching session, with systematic observation of the session undertaken to provide a detailed analysis of the practice activities and coach behaviours. Findings indicated a session comprised of Playing Form activities (40.9%), Training Form activities (22.3%), inactivity (31%), and transitions between activities (5.8%). Coaches prescribed more Training Form activities (e.g., individual (5.4%) and drills (15.1%)) early in the session and progressed to Playing Form activities (i.e., small-sided games (15.3%) then larger games (24.8%)) later in the session. Most inactivity reflected the players listening to the coach – either in a team huddle (9.9%) or frozen on the spot during an activity (16.5%). In addition, coaches generally spent over 3 min communicating to players prior to explaining and introducing an activity regardless of when in the session the activity was scheduled.  相似文献   

19.
This study determined if small-sided games could discriminate perceptual-cognitive-motor skill in Australian Rules Footballers. Higher skilled Western Australian Football League (WAFL) (n = 17) and lesser skilled Amateur (n = 23) players were recruited. Participants played three small-sided games of three minutes. Each disposal was scored for decision-making and motor skill execution, with these scores combined for a total score. Mann-Whitney U tests indicated significantly superior mean decision-making by higher skilled (Median = 2.90, Range = 0.30) over lesser skilled (Median = 2.80, Range = 0.73) (p = .012) players. Execution score was not significantly different between groups. Linear mixed model analysis found higher skilled players (M = 5.32, SD = 1.19) scored significantly higher than lower skilled players (M = 4.90, SD = 1.52) on total score (p = .009). Large effect sizes were found for decision-making and total score relative to games and position played in WAFL players. High agreement of scoring was observed for an elite (inter-rater) and a novice (intra-rater) coaches. Linear mixed model analysis indicated mean total scores of WAFL players significantly predicted disposal efficiency in match performance (p = .011). Small-sided games can be easily implemented to identify talented players and assess perceptual-cognitive-motor skill.  相似文献   

20.
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