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1.
Abstract

Digital facsimiles of the Netherlands viewable over the Internet or available on CD-ROMs-as an example of what may be available for other countries-are the focus of this article. The first part of the article discusses facsimiles generally, both analog and digital, as well as the way digital facsimiles have been produced, facilities and places where to find digital reproductions of maps and atlases.  相似文献   

2.
This article examines two exhibition installations that integrate high‐resolution digital archeological datasets (photography and 3D architectural models) with immersive, interactive display systems. These analogous installations, Pure Land: Inside the Mogao Grottoes at Dunhuang and Pure Land: Augmented Reality Edition, allow visitors to engage in different ways with a full‐scale augmented digital facsimile of Cave 220 from the UNESCO World Heritage site, the Mogao Grottoes, Gansu Province, northwestern China. The peerless treasuries of paintings and sculptures at Dunhuang are extremely vulnerable. Comprehensive digitization has become a primary method of preservation at the site. The digital facsimiles of this cultural paragon can be transformed, providing formative personal experiences for museum visitors. The Pure Land projects contribute to new strategies for rendering cultural content and heritage landscapes. Interpreting these installations through the lens of phenomenology and panoramic immersion helps situate them at the forefront of virtual heritage today.  相似文献   

3.
《文物保护研究》2013,58(3):194-210
Abstract

The bronze archer-king statue, masterpiece of the Sudan National Museum in Khartoum, was discovered in 1974 on the site of Tabo, Argo Island, in North Sudan. Its aesthetical and technological qualities inspired archaeologists to perform a complete study and full conservation in Zurich in the 1970s. The multidisciplinary work included iconographic and scientific investigations as well as defining a conservation protocol, and the results were published in 1986. On the occasion of an exhibition in Paris entitled Méroé: Un empire sur le Nil in 2010, a complementary study was conducted in the Centre de recherche et de restauration des musées de France (C2RMF) while restoration treatment was carried out. With a 40-year gap between the first work and the present effort, this example demonstrates, on one hand, the evolution of technological analysis methods and progress in the study of metallurgy and materials. On the other, it shows how the restart of necessary conservation interventions could be based on detailed knowledge of the first protocol and treatment.  相似文献   

4.
ABSTRACT

Lighting a cultural heritage artifact requires balancing visual perception with preventive conservation, by providing the best lighting (in terms of spectral distribution and quantity) to enable the viewer to appreciate details and color, while limiting photo-induced degradation. The paper outlines the methodology applied by a multi-disciplinary team while lighting the Shroud of Turin at its last public exhibition in 2015. The methodology considered the special requirements of the Shroud, including exposure to ultraviolet light, while providing appropriate display conditions that would meet audience expectations. The desired appearance (readability of the body image and color) was defined with the help of Shroud researchers and confirmed by subjective tests, while appropriate light levels for preservation were set in agreement with standard requirements and using knowledge of the degradation of linen in visible and UV light. The installation provided a controlled environment and a managed visitor route to the Shroud, assuring excellent perception of both details and color, with the lowest illuminance level about 15?lx.  相似文献   

5.
Abstract In 1997 the Monterey Bay Aquarium refined its mission to one concise statement: The mission of the Monterey Bay Aquarium is to inspire conservation of the oceans. This has led to increased conservation content in exhibitions and more evaluation studies focused on visitors' conservation knowledge, understanding, attitudes and behavior. This article reviews conservation‐related findings from the aquarium's exhibition evaluation efforts over the last 14 years, summarizing the major themes that emerge from this body of work. Findings suggest that visitors to the Monterey Bay Aquarium are interested in and receptive to conservation content and learn new conservation information from exhibitions. Visitors' interest is most influenced by their personal involvement with conservation issues and previous visitation to the aquarium. After leaving the aquarium, there is evidence that visitors retain specific conservation information and maintain levels of concern about conservation topics for weeks, and even months, after their visit. Additionally, some visitors use the Seafood Watch pocket guide to choose sustainable seafood months after visiting the aquarium.  相似文献   

6.
地球科学以地球为研究对象,是自然科学的一个重要组成部分,也是自然科学博物馆必不可少的展览内容之一。由于其涉及的范围较广,分支较多,在博物馆展览陈列的设计与布展中也面临着许多挑战。特别是目前我国博物馆事业进入了新的发展阶段,对地球科学的展览陈列也提出了新的要求。本文以2019年完成提质升级的湖南省地质博物馆地球奥秘厅为例,通过贴合时代发展的展览主题策划,将二元叙事结构运用于地球科学展览,在展览设计中探索性地采用了媒体化的途径与方法,为地球科学展览的策划和设计实践提供一种新的方式。  相似文献   

7.
Conservation expertise required for software-based art varies depending on the nature and function of its components. Our focus in this study is technology, specifically related to the impact of changes and upgrades to the operating environment that can adversely impact future exhibition of software-based art. In our research to date, we found that each specific work requires individual analysis and conservation strategies due to unique technical risks. We also concluded that artist-generated source code is a primary risk for software-based works. We then devoted the next phase of our research to a closer examination of risks associated with source code. The purpose of the research reported in this article is to investigate whether examining and documenting the source code can inform conservation practice. A corollary second goal is to define relevant best practices for documenting source code for software-based art. In order to address these questions, we selected two artworks at the Museum of Modern Art for a collaborative study using students and faculty from both the Museum Studies and Computer Science departments at New York University. This collaboration helped ensure that technology skills complemented a deep understanding of art history in the museum context. We based the methodology for our study on current software engineering practices and composed diagrams and narrative documents to reflect what we found in the source code. We also relied on artist interviews to explore the requirements and goals of the system, and user manuals to assist in understanding the implementation and physical installation of the works. It was our hypothesis that once the behavior of software-based art is understood by combining a standard software engineering approach with considerations specific to artist and museum needs, conservators and programmers will be better prepared to address changes in the operating environment. Based on our experience, we found this to be true. We conclude this paper with plans for our next phase of research.  相似文献   

8.
The Mark Twain Project Online (MTPO) was launched in October 2007 and, in this first phase, digitally published several thousand of Twain's letters, almost 100 facsimiles of original documents, and over 28,000 records of other correspondence. The partners involved in the building of MTPO – the Mark Twain Papers, the California Digital Library, and University of California Press – created the site on the premise that Web‐accessible versions of this content, enhanced by innovative design and site architecture and a suite of research tools, would greatly improve scholars' ability to discover and work with this unique material. Anecdotal feedback supports this premise. Early data analysis confirms the usefulness of facsimiles and browsing functionality. Users tend to prefer simple keyword over complex searches; however, those conducting advanced searches are using the tool flexibly, as we had hoped. Further analysis is expected to improve our understanding of how researchers use these tools in combination.  相似文献   

9.
Science City is an outdoor exhibition, supported by the National Science Foundation (NSF) and created by the New York Hall of Science (NYHS). It was designed to increase public awareness of, and interest in, the science and technology of daily life by creating a series of exhibits that people would “find” in public places in New York City. Using the streets and structures of the city to present the science and technology of everyday life in order to reach the non-museum-going public, eye-catching exhibits and signs were placed along fences, on streets and buildings and in subway stations and parks. The development and installation of museum exhibits for public urban spaces requires skills and experience that stretch beyond the expertise of a science-technology museum exhibition staff. This article discusses and compares on- and off-site exhibition development.  相似文献   

10.
Abstract Most zoo visitors are primarily motivated by the joys of watching animals, which may preclude attention to major ecological issues that are the focus of research in biodiversity, habitats, and other matters pertaining to the survival of wild animals. The Wildlife Conservation Society exhibition Congo Gorilla Forest is a popular animal‐watching experience, but it also communicates considerable educational content, stimulating visitors' interest in and awareness of ecological relationships. This article reviews the phases of an evaluation process that assisted WCS staff in making decisions about exhibition design and interpretation; it discusses measurement challenges in assessing outcomes; and it uses key findings from the evaluation process to define and explain the interpretive success of the project. Success for this conservation exhibition is described in terms of achieving three educational goals while recognizing the diversity among audiences. The exhibition's effectiveness is attributed to understanding visitors' expectations and interests, creating an array of exhibit formats to engage people, and communicating conservation messages visually and experientially.  相似文献   

11.
ABSTRACT

It was decided to display the whole collection of King Tutankhamun in the Grand Egyptian Museum (GEM). The collection comprises approx. 5640 objects different in material and state of conservation. The conservation centre in the Grand Egyptian Museum (GEM-CC) bears the responsibility of conserving GEM collection, and contributing to the exhibition production processes to ensure the optimal preservation for the collection on display. In this paper, a survey of the collection's materials and condition was undertaken to evaluate the risks and corresponding deterioration occurred in the former location which should be mitigated in the new one. It also reports on the parameters which were fulfilled in the designs of King Tutankhamun galleries to guarantee implementing preventive conservation programmes in order to preserve the collection for future generations.  相似文献   

12.
This paper proposes autoethnography as a new approach for conservators. It allows for a process-based assessment that foregrounds the conservator's personal input during conservation treatments and installation procedures. It addresses the cognitive processes that steer towards the desired result in a chain of micro-level decisions. Two examples relating to the work of conceptual artist Jan Dibbets illustrate the approach. One provides insight into the conservator's deliberations during a conservation treatment, the other demonstrates the co-constructed nature of the artist interview as a negotiated text. These conservator's testimonies include and enforce the reflexivity that is needed to remain critical, not only when managing complex artworks. The methodological approach of autoethnography enriches the conservation of cultural heritage in general.  相似文献   

13.
展览是博物馆的核心工作之一,也是博物馆服务社会最普遍和最直接的途径。《博物馆展览策划:理念与实务》一书作者结合多年的博物馆理论研究和博物馆展览策划实践经验,直击当下我国博物馆展览策划的核心问题,对现代博物馆陈列展览策划所应遵循的理念、工作流程和工作规范进行了详细阐述,为当前及未来一段时期内我国博物馆的展览策划工作提出了极为具象的实践指南。  相似文献   

14.
In Byzantium1     
During Spring 1997 we experimented with a research method combining quantitative and qualitative approaches to documenting visitor experiences in The Glory of Byzantium, a special exhibition of the Metropolitan Museum of Art. In addition to using standard demographic and behavior surveys, a small team of researchers and volunteers gathered information, compared experiences, and summarized their observations of people in the exhibition. Each team member conducted about a dozen structured conversations with visitors as they left the exhibition. Subsequently the team met as an informal focus group to describe their experiences. We found that many museum users arrived with relevant experiences and high expectations for this somewhat specialized exhibition; we also found users whose approach to the exhibition was less well‐informed, but whose enthusiasm and trust for the museum experience moved them to attend with satisfaction. We believe that such team approaches to research might well be used as a regular part of museum work as we search for answers to the many elusive questions about museum use.  相似文献   

15.
Interactivity, message, and story are critical, interrelated components of most educational exhibition designs. In this article, we introduce an Interactivity Design Framework for guiding exhibition designers’ intentional inclusion of interactivity, story, and message in exhibition components. This framework emerges from selected findings from summative evaluation of the Human Plus exhibition, which took place at the New York Hall of Science in late 2013. The exhibition was designed to generate interest in engineering among pre‐adolescent girls. Recognizing the target group's interest in human relationships and narrative, the exhibition was designed to be engaging and interactive, driven by compelling narratives of how engineering had enhanced the lives of people with disabilities. Exhibits interwove interactivity and story to convey messages related to both engineering itself and how engineering can meet the needs of people with disabilities. Because of this dual focus, the exhibition evaluation revealed important findings about how, and under what conditions, story and interactivity function to convey message: they can work together or compete.  相似文献   

16.
Prior to the exhibition Portrait-making, Rodin and his models (2009), the Rodin museum wanted to restore two busts of Hanako and Clemenceau. Interestingly, these two sculptures contain pieces of modern modeling materials (MMMs) invented at the end of the nineteenth century as an alternative to clay or waxes. The poor state of conservation of the two portraits made any handling and exhibition impossible. Accordingly, the purpose of this article is twofold: to contribute to technical art history and conservation. Elemental and chemical analyses were done on samples from 12 sculptures (SEM–EDX, FTIR, GC–MS, GC–FID, XRD, synchrotron-based µXRF, µXANES, and µFTIR) aimed at identifying the composition of MMMs used by Rodin on plaster sculptures and establishing hypotheses about the origins of their degradation. This thorough study of their composition and degradation was necessary to implement an appropriate restoration plan. The development of conservation protocols adapted to such materials is rarely documented. Different tests were performed on mock-ups (pH, solubility, adhesion, consolidation, and cleaning). In particular, a protocol based on laser cleaning was developed and successfully applied to remove superficial dust and crusts so that the sculptures regained their original aspect.  相似文献   

17.
In December 1924, the Wallace Nutting Collection of Early American Furniture and Household Implements came to the Wadsworth Atheneum for exhibition. One of the nation's finest assemblies of seventeenth‐ and eighteenth‐century furnishings, it instantly provided the Atheneum with the objects necessary for a new series of Americana galleries. This article analyzes the initial installation of the collection and its place in museum history. The installation, which struck a balance between pure aesthetic display and historical reconstruction, reinforced the idealized notions of the Colonial Revival. The article concludes with a discussion of the dismantling of the original installation in the mid‐1930s and the Atheneum's transition from the period‐room format to “masterworks” galleries.  相似文献   

18.
Abstract Digital image enlargements can be a powerful method for displaying small specimens in museums. In 2007, the Royal Alberta Museum held an exhibition of 28 SEM (scanning electron microscope) images of seeds and other subfossil macroremains, which were shown in a fine‐art format. The exhibition was prepared by a museum team using images derived from in‐house curatorial research work. This paper describes the exhibition components and reports on an attempt to engage the visitors more closely with the images by asking them to suggest identifications for some “mystery” specimens.  相似文献   

19.
Abstract Museum visitors typically look at only about a third of the elements of an exhibition, and often give only limited attention to those. Can visitors really be getting something worthwhile from such partial usage of an exhibition? This article explores how visitors use exhibitions for “identity work,” the processes through which we construct, maintain, and adapt our sense of personal identity, and persuade other people to believe in that identity. Museums offer powerful opportunities for doing identity work, but the visitor does not need to engage with exhibition content deeply or systematically in order to gain the benefits that museum experiences offer for identity work.  相似文献   

20.
Time to Listen     
This article is a reflection on two aspects of the exhibition development process that are important but elusive. One is a habit of listening, and the other is the importance of allowing time for listening—to advisers, visitors, and other members of the exhibition team. The team that developed the touring exhibition Invention at Play used visitor research throughout the process of exhibition development to explore the links between the work of inventors and familiar human activities such as exploration, imagination, and play. The exhibition won an award of excellence at the AAM convention in Portland, Oregon in 2003. It was used as a case study on integrating accessibility into exhibition planning and design at an international conference, ADA Coordinators and Accessibility Managers in the Cultural Arts, sponsored by the Kennedy Center in 2002.  相似文献   

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