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1.
ABSTRACT

Medical education is a domain with fast-changing knowledge and attention to knowledge application and higher order thinking; therefore, how to implement effective teaching is a crucial issue. Based on the technology-based learning model, this study provides a multi-dimensional analysis of published papers on the flipped classroom in medical education from the SCOPUS database, including the form of the learning materials, learning system or player, learning strategies, educational technology, application domains, research issues, participants, and research methods. Based on the results, the application of flipped classrooms in medical education has grown rapidly over the past decade, with the number growing dramatically from 7 papers in 2014, to 16 papers in 2015, and 22 papers in 2016. It was found that a great number of studies adopted instructional videos uploaded on online learning systems or used existing online videos to conduct before-class teaching in the before-class stage of the flipped classroom; moreover, most studies involved no online discussion in the before-class stage. As for learning strategies in the in-class stage, the most frequently adopted strategies were issue discussion, practicing or doing exercises, and problem-based learning. This implies that most studies mainly emphasized basic knowledge understanding and skills training, while little attention was paid to developing learners’ higher order thinking skills. In addition, the majority of studies explored students’ learning interest/satisfaction, learning experience, and performance on the cognitive aspect, while little research was found to investigate their preparation degree or cognitive loading. Based on the review results, this study provides the research trends and potential research issues of flipped medical education to serve as a reference for researchers, instructors, and decision makers.  相似文献   

2.
《学校用计算机》2013,30(3-4):187-196
Summary

Use of the Web as an instructional tool is growing rapidly as the nation's classrooms increasingly come online with high capacity bandwidth. To optimize the use of the Web as an instructional tool, the traditional roles of students and teachers must shift to that of an “engaged model” of teaching and learning. This article presents strategies for effectively teaching and learning on the Web and introduces SUR-WEB as an Internet-based multimedia resource for engaged learning.  相似文献   

3.
ABSTRACT

We present Mobile Augmented-Reality Games for Instructional Support (MAGIS), a framework for the development of mobile augmented-reality (AR) games for education. The framework supports off-the-shelf, state-of-the-art technologies that enable AR tracking and rendering on consumer-level mobile devices, and integrates these technologies with content-generation tools that simplify the development of educational AR games, especially those that extensively use narrative-based game design and player-location tracking such as location-based historical or museum adventure games. We use Igpaw: Intramuros, a proof-of-concept game developed using MAGIS, to help describe the current state of the framework and to show its efficacy for implementing outdoor location-based educational games, and we briefly outline future development plans to improve MAGIS’ AR support (especially those involving indoor scenarios) as well as to improve the instructional design and authoring phases of AR applications written using this framework.  相似文献   

4.
《学校用计算机》2013,30(3-4):67-80
Summary

This article reviews the development and delivery of a Higher Education course module as part of a large European University's Integrated Masters Program operating through a regional network of Rural Area Training and Information Opportunities (RATIO) telematic centres. The aim of the project was to provide remote learners living in the southwest of England with computer-supported solutions to access higher education as part of a technology-assisted distance education program. The module represented a shift from traditional educational delivery systems by using instructional courseware via an Internet Web site. Personal communications with module participants were conducted with the use of e-mail and videoconferencing information technology (IT) resources. Out of the original sixteen participants who enrolled in this Masters course module, four actually completed the learning sessions and two submitted final assignments. This article considers the key lessons learned from this attrition rate and shares the mainly positive experiences of the remote tutor and the students engaged in this initiative. The implications regarding the use of the Internet for delivering higher education course modules through online distance learning are discussed in the light of cautions learned from this research project and important practical recommendations for future practice are made.  相似文献   

5.
2009年美国教育传播与技术协会(AECT)国际年会,围绕“以整合的途径迎接挑战”的核心议题展开,同时举办了设计与开发、远程学习、教师教育、研究与理论等分论坛。各报告展现了教育技术领域最新的动态和研究取向,凸显了高层次思维能力的培养、新兴传媒技术尤其是Web2.0技术的应用、信息技术整合、教师信息技术培训、教学设计、学习共同体建设、跨学科研究方法的探索等议题。  相似文献   

6.
ABSTRACT

Background: The importance of digital technologies for enhancing learning in formal education settings has been widely acknowledged. In the light of this expectation, it is important to investigate the effects of these technologies on students’ learning and development.

Purpose: This study explores longitudinal empirical research on digital learning in the context of primary and secondary education. By focusing on a small selection of the peer-reviewed literature, the aim is to examine the kinds of longitudinal study published on this topic during the period 2012–2017 and, thorough categorisation, to bring together insights about the reported influences of digital technology use on students’ learning.

Design and methods: The databases searched for the purposes of this review were Scopus and Web of Science. Of 1,989 articles, 13 were finally included in the review. Using qualitative content analysis, these were analysed, coded and categorised.

Results: The reviewed studies were found to have approached digital learning in different ways: they varied, for example, in terms of research methods and design and the digital technologies used. The studies addressed different aspects of learning, which we assigned to six categories: affection, attitude, and motivation; subject-specific knowledge and skills; transversal skills; learning experience; elements of the learning environment; and identity. We identified both positive and negative influences of technology on learning.

Conclusions: This review offers a snapshot of the variety of research in this fast-moving area. The studies we explored were found to approach digital learning from several different perspectives, and no straightforward conclusions can be drawn about the influences of digital technology use on students’ learning. We conclude that further longitudinal studies of digital learning are needed, and this study assists by highlighting gaps in the existing literature.  相似文献   

7.
《学校用计算机》2013,30(1-2):95-110
Abstract

Some educators take the view that instructional technology may be an end in itself rather than a means to a greater conception of education. However, like any other educational practice, the use of instructional technology will be most effective when it is placed within a theoretical context. This article examines the use of instructional technology within the framework of anthropologist Gregory Bateson's theory of learning, which views learning as a function of expectation and engagement of the student within the context of the learning experience.  相似文献   

8.
There is a developing urgency about how Australian universities should best make use of the World Wide Web (WWW) to meet the needs of culturally diverse students, especially those of Asian origin. This urgency is the result of both global and internal pressures, some political, (consider the imminence of the 'Hanson movement' against a multicultural Australia), some economic, some social. Moreover, to miss the current opportunity to exploit WWW technologies to design, implement and market effective instructional courses will only work to disadvantage Australia in a growing but globally competitive educational market. One of the most pressing problems in this context is how to provide instructional materials in a model of teaching and learning that is cost-effective, makes extensive use of WWW technologies to provide for flexibility in learning, and that is culturally appropriate. This paper outlines an approach and model for investigating and developing culturally appropriate instructional materials. It is hoped that through publication, we might obtain feedback on the validity of this model and also widen the potential of its scope beyond its immediate application to the Australian context. The following hypotheses are central to our work: (1) Existing cultural influences in instructional materials designed and delivered on the WWW by Australian universities, and intended for use by culturally diverse students, are minimal and ineffective. (2) The efficacy of learning based in the use of the WWW for instructional purposes can be improved by the adoption of a culturally appropriate model of instructional design. (3) Culture is a significant factor in determining the effectiveness of learning materials created in the WWW and intended for use by culturally diverse students. In testing these hypotheses, we intend to provide the empirical research to help determine the most appropriate ways of using the WWW to stimulate effective learning at tertiary level for all learners, whatever their cultural heritage or perspectives  相似文献   

9.
Abstract

Given the instructional challenges posed by the influx of minority-language children in North America, this article attempts to examine early childhood bi- or multilingualism in one of the fastest growing ethnic minority groups in Canada, Korean-Canadians. By drawing on a Vygotskian perspective, the article focuses on the affective and social aspects of learning for culturally and linguistically diverse (CLD) children and their families. With an emphasis on the integration of language and thought, this article first identifies the instructional applications of Vygotskian perspectives and then describes iterative phases of design-based research aimed at developing technology-mediated collaborative learning environments for trilingual Korean-Canadian children. The technology-mediated collaborative learning environment supported young CLD children's affective, social and cognitive needs and created meaning-centered collaborative learning environments. The paper concludes with a consideration of implications of this technology-mediated collaborative learning environment so as to assist teachers who might be confronted with the educational needs of the growing population of CLD children.  相似文献   

10.
Abstract

In this exploratory phenomenological study, part of a larger mixed-design research project, the authors examined teacher and student roles in, and reactions to, a student-centered instructional geometry program using the Geometer's Sketchpad. Grade 7 students worked for 2 weeks in their regularly scheduled mathematics class on activities that allowed them to explain on-screen relationships among geometric shapes. A companion computer-based instructional tutorial was available as an accessible resource. The class sessions and specific dyads were observed, students surveyed, and teacher and selected students interviewed. Findings centered on 2 overarching themes: issues of power and learning. The teacher had difficulty relinquishing control of the learning environment even though she had agreed to do so. Students, however, liked their new freedom, worked hard, and expressed greater interest in the subject material.  相似文献   

11.
Abstract

The European Higher Education Area has promoted reconsidering the role played by teachers at universities. Faculties are expected to design learning activities that promote the acquisition of competencies among students. In this context, technologies have garnered prominence as they contribute to creating student-centred learning environments. This study answers these research questions: (1) To what extent has university teaching changed with the implementation of digital technologies in university classrooms? What technology-based learning activities are incorporated in instructional designs by the teachers? (2) How does the faculty describe the integration of technological knowledge into pedagogical content knowledge when designing and developing technology-based learning activities? (3) According to university teachers, which other factors (intrinsic or extrinsic) determine the use of digital technologies in their learning designs? To answer these questions, we have collected data from two differentiated samples of university teachers using the Inventory of Learning Activities with Technology at the University and semi-structured interviews. First, the results reveal that teachers use technologies to carry out learning activities focusing on the content and the teacher. Student-centred learning activities are only timidly being incorporated. Second, the extent to which such activities are implemented is linked to the teachers’ techno-pedagogical content knowledge. Third, the factors that facilitate or inhibit teachers from using technologies in the teaching–learning process respond to intrinsic aspects, such as teachers’ knowledge and beliefs, but also to extrinsic and contextual issues, such as the discipline taught or institutional policy at the university regarding the use of educational technologies.  相似文献   

12.
ABSTRACT

This paper aims at presenting the experience of the Power Conversion project in teaching students to design a proof-of-principle contactless energy transfer system for the charging of electrical vehicles. The Power Conversion is a second-year electrical engineering (EE) project in which students are to gather and apply EE knowledge to design and test a system. This system is to work with power level and operates independent from an electricity grid. The instructional method used in this project is design-based learning (DBL). As an educational approach, DBL is to support students to gather and apply knowledge in open-ended assignments. The set-up of the project has gone through different modifications and iterations in three consecutive years regarding the organisation and supervision of the students. We have analysed the students’ design products in the past three academic years in order to evaluate whether the project set-up and supervision have influenced students’ designs. Results indicate that the open-ended character of the project has a positive influence on the designs especially regarding the criteria on efficiency, Maximum Power Point Tracking algorithm and power tracking.  相似文献   

13.
Abstract

This paper presents and evaluates an approach to teaching practicing social workers in Hong Kong qualitative research from a feminist perspective. Using a problem-based format, graduate social workers in Hong Kong were taught critical appraisal skills while learning to do qualitative interview research in their practices. While the problem-based design supports models of adult learning and is a successful method for teaching new research skills to a diverse student body, linking epistemology with methodology and practice was a challenge in the cross-cultural context for both students and instructor.  相似文献   

14.
This paper presents a systematic literature review of research focused on use of Semantic Web technologies in formal educational contexts. Through systematic search, the review has identified 199 research articles, which are examined with the intention of identifying prevalent themes within the body of research within the field of formal educational use of Semantic Web technologies. The themes identified by the review are: (1) Semantic Web ontologies; (2) Efficient distribution, accessibility, retrieval, reuse and combination of educational resources; (3) Linked Data; (4) Semantic Web enhanced virtual learning environments and personalization of learning environments; (5) Semantic Web learning objects; (6) Evaluation, feedback and assessment; (7) Semantic Web services; (8) Pedagogical tools for teachers and students. Furthermore, this review seeks to examine how these themes and the use of Semantic Web technologies in formal education reflects on the ongoing discussion of how pedagogy and technology should interact. The outset of this discussion is a previous study by Dirckinck-Holmfeld, which establishes that there is a tendency to emphasize technology over pedagogy in educational design and development.  相似文献   

15.
abstract

Innovation in teaching and learning is an important feature of current general educational developments at all levels. This article will explore the literature regarding the development of new delivery systems, in particular those which are technology based, and will seek to identify the critical issues and implications involved in using emerging technologies in open learning. However, the author's specialism is post experience management development and thus the focus of the article is directed primarily towards the implications for learning in this area.  相似文献   

16.
ABSTRACT

Although often labelled obsolete and ethically dubious, twentieth-century behaviourist principles of learning have been central to the development of instructional technology and the design of modern learning environments. Using Andrew Pickering’s philosophy, this article addresses behaviourism as a mangle of practice to highlight the conceptual and non-human agency involved in research on learning, and to analyse how these forms of agency allow scientific knowledge to travel from experimental research settings to teaching.  相似文献   

17.
This paper reports on a case study investigating learning outcomes at the individual and organisational level of a cross‐institutional innovation project based on the SOAP approach. SOAP integrates Schooling of teachers, Organisational development of schools, Action‐ and development‐oriented research, and Professional development of teachers. The innovation project was aimed at combining teachers, student teachers, and teacher educators in an alliance to design and develop new competence‐based vocational educational arrangements for pupils. An inductive qualitative analysis of 37 semi‐structured interviews among the participants revealed seven main categories of individual learning outcomes: attitudes, project design and management, collaboration, action theory, teaching practice, educational principles, and developments within secondary vocational education. Three main categories of organisational learning outcomes were identified: institution‐level learning, project‐level learning, and combining institution‐level and project‐level learning. A tension was identified between the participants’ individual interests in learning and personal development, and the need for organisational learning aimed at improving organisational processes.  相似文献   

18.
Learning theories are essential for effective teaching in that they shed light on different aspects of the learning process. The spectrum of learning theories can be categorized into three main areas: behaviorism, cognitivism, and constructivism. Behaviorism as a teacher-centered instructional framework for a long time dominated educational settings, shaping every aspect of curriculum and instruction. In contrast to behaviorism, cognitivism is a relatively recent learning theory and its features are not well known or are confused with constructivism by teachers. This article aims to provide an overview of the core characteristics of cognitivism, its philosophical and theoretical basis, its implications for classroom practices, and its illustrative teaching methods. Cognitive apprenticeship, reciprocal teaching, anchored instruction, inquiry learning, discovery learning, and problem-based learning are explicated as the most distinctive methods of the cognitive perspective on learning.  相似文献   

19.
This paper focuses on theory and research issues associated with the use of hypermedia technologies in education. It is proposed that viewing hypermedia technologies as an enabling infrastructure for tools to support learning—in particular learning in problem-based pedagogical environments involving cases—has particular promise. After considering research issues with problem-based learning related to knowledge transfer and conceptual change, a design framework is discussed for a hypermedia system with scaffolding features intended to support and enhance problem-based learning with cases. Preliminary results are reported of research involving a new version of this hypermedia design approach with special ontological scaffolding to explore conceptual change and far knowledge transfer issues related to learning advanced scientific knowledge involving complex systems as well as the use of the system in a graduate seminar class. Overall, it is hoped that this program of research will stimulate further work on learning and cognitive sciences theoretical and research issues, on the characteristics of design features for robust and educationally powerful hypermedia systems, on ways that hypermedia systems might be used to support innovative pedagogical approaches being used in the schools, and on how particular designs for learning technologies might foster learning of conceptually difficult knowledge and skills that are increasingly necessary in the 21st century.
Michael J. JacobsonEmail:

Michael J. Jacobson   Ph.D., is a faculty researcher at the Singapore Learning Sciences Laboratory and an Associate Professor in the Learning Sciences and Technology Academic Group at the National Institute of Education (NIE), Nanyang Technological University in Singapore. His research has focused on the design of learning technologies such as 3D multi-user virtual environments and hypermedia to foster deep conceptual understanding, conceptual change, and knowledge transfer in challenging conceptual domains. Most recently, his work has explored cognitive and learning issues related to the design of learning technologies to help students understand new scientific perspectives emerging from the study of complex and dynamical systems.  相似文献   

20.
Nowadays many schools in higher education implement problem-based learning to foster active learning processes by students. In some schools with a number of years of experience with this approach, phenomena can be observed which indicate signs of wear. The implementation of a large-scale innovation such as problem-based learning (PBL) seems to provoke different activities and attitudes in those actors who are most involved. Students and staff members seem to behave in a way which could be counterproductive to the development of self-directed learning. In the first part of this paper, we briefly describe the cognitive psychological background of PBL. In the second part various adjustments observed in problem-based curricula and their effects on students’ learning are analyzed. Arguments are presented about adverse effects on the implementation of this educational innovation. Special attention is given to teachers’ concerns. In the third part suggestions are made about ways to revitalize PBL processes as well as suggestions about effecting educational innovations on a more solid basis  相似文献   

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