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1.
The ontologies of complexity and learning about complex systems   总被引:1,自引:0,他引:1  
This paper discusses a study of students learning core conceptual perspectives from recent scientific research on complexity using a hypermedia learning environment in which different types of scaffolding were provided. Three comparison groups used a hypermedia system with agent-based models and scaffolds for problem-based learning activities that varied in terms of the types of text based scaffolds that were provided related to a set of complex systems concepts. Although significant declarative knowledge gains were found for the main experimental treatment in which the students received the most scaffolding, there were no significant differences amongst the three groups in terms of the more cognitively demanding performance on problem solving tasks. However, it was found across all groups that the students who enriched their ontologies about how complex systems function performed at a significantly higher level on transfer problem solving tasks in the posttest. It is proposed that the combination of interactive representational scaffolds associated with NetLogo agent-based models in complex systems cases and problem solving scaffolding allowed participants to abstract ontological dimensions about how systems of this type function that, in turn, was associated with the higher performance on the problem solving transfer tasks. Theoretical and design implications for learning about complex systems are discussed.  相似文献   

2.
This article advances a continuing line of research that investigates the potential of hypermedia resources and scaffolding for supporting problem-based social studies and developing critical reasoning. Our line of inquiry consists of a series of generative design experiments that informs problem-based curriculum development. Our findings suggest that expert guidance may be embedded into the learning environment to give students conceptual and strategic road maps that assist them in understanding the process of disciplined inquiry. However, our results also emphasize the difficulties in managing the cognitive challenges posed by ill-structured social problems and suggest limits to the embedded support that can be provided for complex thinking. Complex conceptual tasks may require spontaneous support that can only be provided by a skilled teacher. We suggest that embedded scaffolds may be used to support teachers by reducing the amount of spontaneous scaffolding they must do in an ill-structured environment and discuss other steps that might be taken to encourage problem-based inquiry. Support for this research has been provided by the Corporation for Public Broadcasting, Auburn University College of Education, and Auburn City Schools.  相似文献   

3.
This study examines the effectiveness of three scaffolding conditions on adolescents’ learning about the circulatory system with a hypermedia learning environment. One hundred and eleven adolescents (n = 111) were randomly assigned to one of three scaffolding conditions (adaptive scaffolding (AS), fixed scaffolding (FS), or no scaffolding (NS)) and were trained to use a hypermedia environment to learn about the circulatory system. Pretest and posttest data were collected to measure the qualitative changes in students’ mental models of the topic and quantitative changes in their declarative knowledge. Verbal protocols were collected during the 40-minute learning task to examine how each condition affected the way in which students regulated their learning. Findings revealed that learners in both the AS and NS conditions gained significantly more declarative knowledge than did those in the FS condition. Also, the AS condition was associated with shift in learners’ mental models significantly more than the other conditions. Associated with these significant shifts in their mental models, learners in the AS condition regulated their learning by planning and activating prior knowledge, monitoring their cognitive activities and their progress toward learning goals, using several effective strategies, and engaging in adaptive help-seeking. By contrast, those in the NS condition used fewer effective strategies, while those in the FS regulated their learning by using several regulatory processes which seemed to impede their learning. Implications for the design of scaffolds for fostering students’ self-regulated learning with hypermedia are presented.  相似文献   

4.
In response to the calls to improve and deepen scientific understanding and literacy, considerable effort has been invested in developing sustainable technology-enhanced learning environments to improve science inquiry. Research has provided important guidance for scaffolding learning in mathematics and science. However, these reports have provided relatively little insight into how the different types of scaffolds can (or should) be implemented in dynamic, everyday classroom settings. In this qualitative case study, we examined how students solve scientific problems in technology-enhanced classrooms and how peer-, teacher-, and technology-enhanced scaffolds influenced student inquiry. The results indicated that students manifested distinct inquiry patterns when solving scientific problems and integrated different types of scaffolds to facilitate inquiry activities. These findings suggest that to support scientific inquiry in problem-solving contexts, technology-enhanced scaffolds are effective when supported by clear project goals, relevant evidence, peer- and teacher-assessments, and exemplars of knowledge articulation.  相似文献   

5.
近年来,自主学习逐渐成为学术界的一个热点问题。然而,超媒体环境下自主英语学习的有效干预模式研究却为数不多。本研究探讨超媒体环境下扶助式学习与英语阅读的关系,某综合性高校经选取的某班30名大学本科学生被随机分为两组:即无扶助学习组(NS)及概念建构组(CS),均要求在半小时的时间内在超媒体环境下学习有关美国文化的内容。数据收集工具为有声思考法。结果显示,30分钟的自主阅读过程中,CS组的学生无论是在学习计划、学习监控,还是学习策略的使用上,都显著的高于NS组的学生;两组同学在各项学习监控指标上都呈下降趋势。研究结果还证明,有声思考法是考察超媒体环境下自主阅读过程的有效方法。  相似文献   

6.
Past studies have explored the role of student science notebooks in supporting students' developing science understandings. Yet scant research has investigated science notebook use with students who are learning science in a language they are working to master. To explore how student science notebook use is co-constructed in interaction among students and teachers, this study examined plurilingual students' interactions with open-ended science notebooks during an inquiry science unit on condensation and evaporation. Grounded in theoretical views of the notebook as a semiotic social space, multimodal interaction analysis facilitated examination of the ways students drew upon the space afforded by the notebook as they constructed explanations of their understandings. Cross-group comparison of three focal groups led to multiple assertions regarding the use of science notebooks with plurilingual students. First, the notebook supported student-determined paths of resemiotization as students employed multiple communicative resources to express science understandings. Second, notebooks provided spaces for students to draw upon diverse language resources and as a bridge in time across multiple inquiry sessions. Third, representations in notebooks were leveraged by both students and teachers to access and deepen conceptual conversations. Lastly, students' interactions over time revealed multiple epistemological orientations in students' use of the notebook space. These findings point to the benefits of open-ended science notebooks use with plurilingual students, and a consideration of the ways they are used in interaction in science instruction.  相似文献   

7.
Collaborative inquiry learning affords educators a context within which to support understanding of scientific practices, disciplinary core ideas, and crosscutting concepts. One approach to supporting collaborative science inquiry is through problem-based learning (PBL). However, there are two key challenges in scaffolding collaborative inquiry learning in technology rich environments. First, it is unclear how we might understand the impact of scaffolds that address multiple functions (e.g., to support inquiry and argumentation). Second, scaffolds take different forms, further complicating how to coordinate the forms and functions of scaffolds to support effective collaborative inquiry. To address these issues, we identify two functions that needed to be scaffolded, the PBL inquiry cycle and accountable talk. We then designed predefined hard scaffolds and just-in-time soft scaffolds that target the regulation of collaborative inquiry processes and accountable talk. Drawing on a mixed method approach, we examine how middle school students from a rural school engaged with Crystal Island: EcoJourneys for two weeks (N=45). Findings indicate that hard scaffolds targeting the PBL inquiry process and soft scaffolds that targeted accountable talk fostered engagement in these processes. Although the one-to-one mapping between form and function generated positive results, additional soft scaffolds were also needed for effective engagement in collaborative inquiry and that these soft scaffolds were often contingent on hard scaffolds. Our findings have implications for how we might design the form of scaffolds across multiple functions in game-based learning environments.  相似文献   

8.
The study explored how to best use scaffolds for supporting students’ inquiry practices in computer-supported learning environments. We designed a series of inquiry units assisted with three versions of written inquiry prompts (generic and context-specific); that is, three scaffold-fading conditions: implicit, explicit, and fading. We then examined how the three scaffold-fading conditions influenced students’ conceptual understanding, understanding of scientific inquiry, and inquiry abilities. Three grade-10 classes (N?=?105) participated in this study; they were randomly assigned to and taught in the three conditions. Data-collection procedures included a pretest–posttest approach and in-depth observations of the target students. The findings showed that after these inquiry units, all of the students exhibited significant learning gains in conceptual knowledge and performed better inquiry abilities regardless of which condition was used. The explicit and fading conditions were more effective in enhancing students’ understanding of scientific inquiry. The fading condition tended to better support the students’ development of inquiry abilities and help transfer these abilities to a new setting involving an independent socioscientific task about where to build a dam. The results suggest that fading plays an essential role in enhancing the effectiveness of scaffolds.  相似文献   

9.
A problematic, yet common, assumption among educational researchers is that when teachers provide authentic, problem-based experiences, students will automatically be engaged. Evidence indicates that this is often not the case. In this article, we discuss (a) problems with ignoring motivation in the design of learning environments, (b) problem-based learning and scaffolding as one way to help, (c) how scaffolding has strayed from what was originally equal parts motivational and cognitive support, and (d) a conceptual framework for the design of scaffolds that can enhance motivation as well as cognitive outcomes. We propose guidelines for the design of computer-based scaffolds to promote motivation and engagement while students are solving authentic problems. Remaining questions and suggestions for future research are then discussed.  相似文献   

10.
A distinctive feature of game-based learning environments is their capacity to create learning experiences that are both effective and engaging. Recent advances in sensor-based technologies such as facial expression analysis and gaze tracking have introduced the opportunity to leverage multimodal data streams for learning analytics. Learning analytics informed by multimodal data captured during students’ interactions with game-based learning environments hold significant promise for developing a deeper understanding of game-based learning, designing game-based learning environments to detect maladaptive behaviors and informing adaptive scaffolding to support individualized learning. This paper introduces a multimodal learning analytics approach that incorporates student gameplay, eye tracking and facial expression data to predict student posttest performance and interest after interacting with a game-based learning environment, Crystal Island . We investigated the degree to which separate and combined modalities (ie, gameplay, facial expressions of emotions and eye gaze) captured from students (n = 65) were predictive of student posttest performance and interest after interacting with Crystal Island . Results indicate that when predicting student posttest performance and interest, models utilizing multimodal data either perform equally well or outperform models utilizing unimodal data. We discuss the synergistic effects of combining modalities for predicting both student interest and posttest performance. The findings suggest that multimodal learning analytics can accurately predict students’ posttest performance and interest during game-based learning and hold significant potential for guiding real-time adaptive scaffolding.  相似文献   

11.
This two-group quasi-experimental study investigated the effects of the Online Advance Organizer Concept Teaching Material (ONACOM) integrated with inquiry teaching and expository teaching methods. Grade 7 students’ posttest performances on the light unit achievement and light unit attitude tests controlled for gender, previous semester science grade, and pretest scores were analyzed. No significant treatment effects were found between the inquiry and expository approaches. However, both groups demonstrated significant pretest–posttest gains in achievement and attitude. Independent from the method used, ONACOM was judged effective in both groups as students demonstrated increased achievement and attitude scores. ONACOM has a social and semantic network-aided infrastructure that can be adapted to both methods to increase students’ achievement and improve their attitude.  相似文献   

12.
The purpose of this study is to investigate whether or not the use of video can have a positive effect on satisfaction, empathy, and learning achievement in problem-based instruction among Korean college students majoring in education. To achieve this purpose, this study compared the findings from three dependent variables in problem-based video instruction with those in problem-based text instruction. The results indicate that there were statistically significant differences in learner satisfaction, empathy, and learning achievement between students who received problem-based video instruction and students who received problem-based text instruction. Consequently, the findings of this study imply that video can be an effective medium to present authentic situations in order to enhance student satisfaction, empathy, and learning achievement in problem-based instruction. This study might be significant in expanding the potential use of problem-based video instruction and in establishing an example of problem-based video instruction for Korean college students majoring in education.  相似文献   

13.
This study was designed to determine if student learning in college general chemistry could be increased through the addition of required writing assignments. Sixty-four students enrolled in the same section of a general chemistry II course were randomly assigned to two groups. Treatment group members were required to turn in written summaries of 8 class lectures. These summaries were graded and returned with mistakes in chemistry and writing noted. Feedback concerning errors in chemical content was shared with the entire class prior to the posttest. Analysis of covariance of the posttest results showed that the treatment group members scored significantly higher than the students who did not write the summaries (F = 6.78, p < .05). No interaction was observed between group membership and pretest scores. These results indicate that student achievement in chemistry may be enhanced through required writing assignments. The study results are inconclusive as to whether the gains in achievement were due to the processes involved in organizing and writing the summaries, or due to the additional study time required to write the summaries.  相似文献   

14.
This paper focuses on theory and research issues associated with the use of hypermedia technologies in education. It is proposed that viewing hypermedia technologies as an enabling infrastructure for tools to support learning—in particular learning in problem-based pedagogical environments involving cases—has particular promise. After considering research issues with problem-based learning related to knowledge transfer and conceptual change, a design framework is discussed for a hypermedia system with scaffolding features intended to support and enhance problem-based learning with cases. Preliminary results are reported of research involving a new version of this hypermedia design approach with special ontological scaffolding to explore conceptual change and far knowledge transfer issues related to learning advanced scientific knowledge involving complex systems as well as the use of the system in a graduate seminar class. Overall, it is hoped that this program of research will stimulate further work on learning and cognitive sciences theoretical and research issues, on the characteristics of design features for robust and educationally powerful hypermedia systems, on ways that hypermedia systems might be used to support innovative pedagogical approaches being used in the schools, and on how particular designs for learning technologies might foster learning of conceptually difficult knowledge and skills that are increasingly necessary in the 21st century.
Michael J. JacobsonEmail:

Michael J. Jacobson   Ph.D., is a faculty researcher at the Singapore Learning Sciences Laboratory and an Associate Professor in the Learning Sciences and Technology Academic Group at the National Institute of Education (NIE), Nanyang Technological University in Singapore. His research has focused on the design of learning technologies such as 3D multi-user virtual environments and hypermedia to foster deep conceptual understanding, conceptual change, and knowledge transfer in challenging conceptual domains. Most recently, his work has explored cognitive and learning issues related to the design of learning technologies to help students understand new scientific perspectives emerging from the study of complex and dynamical systems.  相似文献   

15.
This year-long, quasi-experimental study investigated the impact of the use of netbook computers and interactive science software on fifth-grade students’ science learning processes, academic achievement, and interest in further science, technology, engineering, and mathematics (STEM) study within a linguistically diverse school district in California. Analysis of students’ state standardized science test scores indicated that the program helped close gaps in scientific achievement between at-risk learners (i.e., English learners, Hispanics, and free/reduced-lunch recipients) and their counterparts. Teacher and student interviews and classroom observations suggested that computer-supported visual representations and interactions supported diverse learners’ scientific understanding and inquiry and enabled more individualized and differentiated instruction. Finally, interviews revealed that the program had a positive impact on students’ motivation in science and on their interest in pursuing science-related careers. This study suggests that technology-facilitated science instruction is beneficial for improving at-risk students’ science achievement, scaffolding students’ scientific understanding, and strengthening students’ motivation to pursue STEM-related careers.  相似文献   

16.
This article evaluates a procedure-based scoring system for a performance assessment (an observed paper towels investigation) and a notebook surrogate completed by fifth-grade students varying in hands-on science experience. Results suggested interrater reliability of scores for observed performance and notebooks was adequate (>.80) with the reliability of the former higher. In contrast, interrater agreement on procedures was higher for observed hands-on performance (.92) than for notebooks (.66). Moreover, for the notebooks, the reliability of scores and agreement on procedures varied by student experience, but this was not so for observed performance. Both the observed-performance and notebook measures correlated less with traditional ability than did a multiple-choice science achievement test. The correlation between the two performance assessments and the multiple-choice test was only moderate (mean = .46), suggesting that different aspects of science achievement have been measured. Finally, the correlation between the observed-performance scores and the notebook scores was .83, suggesting that notebooks may provide a reasonable, albeit less reliable, surrogate for the observed hands-on performance of students.  相似文献   

17.
This study explores the reflective processes by which a grade 5 science community co-constructed shared inquiry structures to focus and guide its inquiry about human body systems over a school year supported by a collaborative online environment. The co-constructed structures included a list of collective wondering areas as the shared focus of inquiry and models of the inquiry process in the form of “research cycle.” Qualitative analyses of field notes, classroom videos, student notebooks and interviews elaborate the evolution of the inquiry areas and the “research cycle” model as well as students’ adaptive use of the structures to guide deeper inquiry. Content analyses of students’ individual research questions and collaborative online discourse indicate that students used the structures to develop more advanced inquiry and make productive contributions. The results contribute to elaborating a reflective structuration approach to co-organizing and sustaining long-term, open-ended inquiry in knowledge building communities.  相似文献   

18.
There is wide agreement on the importance of scaffolding for student learning. Yet, models of individual and face‐to‐face scaffolding are not necessarily applicable to educational settings in which a group of learners is pursuing a process of inquiry mediated by technology. The scaffolding needed for such a process may be examined from three perspectives: the organization of activities, the affordances of tools, and process‐level guidance. The purpose of the present study was to assess three tutors’ contributions to university students’ computer‐mediated discourse organized as a question‐driven inquiry process. In all, 17 students participated in the discourse as part of their studies in a cognitive psychology course. Quantitative and qualitative analyses were conducted to investigate critical patterns and possible effects of the tutors’ process‐level scaffolding. During the process, the more experienced tutors acted as meta‐level commentators, whereas the less experienced tutor participated in the inquiry as a co‐inquirer who also produced inquiry questions. More elaborate scaffolding to foster students’ metacognitive awareness of the inquiry strategies was generally lacking in all three tutors’ data. Implications for pedagogical improvement in collaborative, computer‐supported educational settings are discussed.  相似文献   

19.
The study purpose was to examine the relationship between the Mark DeGarmo Dance (AKA Dynamic Forms, Inc.) (MDD) program, involving principles of embodied cognition, and student achievement over time. The sample included fourth grade students (N = 169) in schools (N = 4) in New York City Public School District whose teachers and students participated in the MDD program. Using a pretest posttest single group design and hierarchical linear modeling, the results of this study analyze student achievement as measured by standardized test scores. Teacher survey results are also reported. The achievement results reveal a significant increase in reading between pretest and posttest for students that were in the program. Teachers reported adequate fidelity of implementation.  相似文献   

20.
This study investigated the effects of search tools and learner cognitive styles on performance in searches for information within a hypermedia database. Seventy-five students in a university English as a Second Language (ESL) program were blocked for field dependence and assigned to one of four treatments: browser, index/find, map, and all tools. Subjects searched the hypermedia database, EarthQuest, for facts to answer practice and posttest questions on science topics. Results revealed a significant interaction between search tool and cognitive style. Field-independent learners performed significantly better than field-dependent learners under the index/find and map treatments. Subjects in the four treatment groups accessed information from the database differently. Furthermore, cognitive style was significantly related to achievement, tool use, and attitude. Implications for the design and instructional use of hypermedia databases are provided.  相似文献   

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