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关于休茨与迈耶play,game,sport三者关系论争的方法论置疑   总被引:3,自引:0,他引:3  
于涛 《体育学刊》2000,(1):52-54,57
用辨证逻辑的方法,分析休茨与迈耶关于play、game、sport三者关系论争中的方法论缺陷,讨论了知性思维方式在此类问题上的无解和辨证逻辑的有效性。  相似文献   

3.
IceMoon,冰月无霜,一个华丽的字眼,同时也是一支中国著名魔兽战队的名字。这是一个曾经一度雄踞亚洲战网战队排行榜No.1王座的位置长达半年之久、目前仍排名前10的传奇团体,也是目前中国业余战队当之无愧的旗帜之一。  相似文献   

4.
《电子竞技》2008,(9):100-100
Let's game——当看到此标语时,我们会马上意识到这是华硕的"G"系游戏笔记本。的确,从G1、G2时代,华硕的G系游戏本就已在玩家群体中深入人心了,彰显个性、人性化的工业设计,强大的硬件配置是每个玩家都梦寐以求的。如今,随着Santa Rosa Refresh平台的发布,华硕也在第一时间推出了"G"系新品——G2SG,继承了"G"系  相似文献   

5.
Football as a generic game-form was a feature of the sporting culture of the settlers of Australia. As the various codes emerged in Britain they were ‘exported’ to the colonies throughout the Empire. In Australia this cultural imposition was not complete for the British games faced significant cultural resistance, most notably from Australian Rules football. The first formal club was founded circa 1865 and by the time a governing body was formed in 1874, the game had acquired distinctive playing and administrative traits and a sporting ethos, These were aberrant to the British form as pragmatic modifications were made in response to the social, cultural and environmental exigencies and demands of the frontier-like context: the game of Rugby immediately became Australianized. This analysis traces the development of the game's culture in Australia through the initial 75 years of its institutionalization and demonstrates that despite its transit through the colonial era, urbanization, nationalism, federation and the travails of two World Wars, aspects of the residual culture remained. Rugby football, established in NSW and Queensland as a feature of the cultural hegemony of British Imperialism, prevailed largely unchanged in terms of power relations, ideology, finances and success over its first 75 years. This discussion reflects upon the critical influences, incidents and individuals that impacted upon and shaped Rugby union football in NSW and Queensland up to the founding of the Australian Rugby Football Union, which took until 1949 to occur.  相似文献   

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《Sport in History》2013,33(4):507-533
ABSTRACT

Various sport scholars have noted the transition of sports from amateur leisure pastimes to professionalised and globalised media sporting spectacles. Recent developments in darts offer an excellent example of these changes, yet the sport is rarely discussed in contemporary sports studies. The only sustained theoretical research on darts focuses primarily on the origins of the sport in its nostalgic form as a working-class, pub taproom pastime in England. This article critically examines the transformation of darts from a leisurely game to a professional sport between the 1970s and the 1990s. The change was enabled by the creation of the British Darts Organisation (BDO) and the introduction of television broadcasting, which together fed a continual process of professionalisation. Initially, this article discusses both the concept of professionalisation and similar developmental changes in a selection of English sports. Following this, via selected interviews, documentary analysis and archival information, the reasons behind the split in darts are explicated, shedding light on how the BDO did not successfully manage the transformation and the sport split into two governing bodies, from which the Professional Darts Corporation (PDC), the sport’s most successful organisation in the present day, has emerged to dominate the world of televised darts.  相似文献   

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BackgroundEsports players, like traditional athletes, practice for long hours and, thus, are vulnerable to the negative health effects of prolonged sitting. There is a lack of research on the physical activity and the health ramifications of prolonged sitting by competitive players. The purpose of this study was to investigate activity levels, body mass index (BMI), and body composition in collegiate esports players as compared to age-matched controls.MethodsTwenty-four male collegiate esports players and non-esports players between 18 and 25 years of age signed a written consent to participate. Physical activity was examined using daily activity (step count) with a wrist-worn activity tracker. A questionnaire assessing physical activity was also administered. Secondary outcomes included body-fat percentage, lean-body mass, BMI, and bone mineral content measured using dual X-ray absorptiometry.ResultsThe step count in the esports players was significantly lower than the age-matched controls (6040.2 ± 3028.6 vs. 12843.8 ± 5661.1; p = 0.004). Esports players exhibited greater body-fat percentage (p = 0.05), less lean body mass (p = 0.003), and less bone mineral content (p = 0.03), despite no difference in BMI between the esports and non-esports players.ConclusionAs compared to non-esports players, collegiate esports players were significantly less active and had a higher body-fat percentage, with lower lean body mass and bone mineral content. The BMIs showed no difference between the 2 groups. Esports athletes displayed significantly less activity and poor body composition, which are all correlated with potential health issues and risk of injury. BMI did not capture this difference and should not be considered as an accurate measure of health in competitive esports players.  相似文献   

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2006-2007赛季CHBL总决赛于4月初打响,细心的观众会在球员手腕上发现一样新鲜的小玩意——印有耐克标志以及“real game”字样的腕带,共有白、红、蓝和金黄四种色调,这正是耐克为本次比赛特意定制的个性腕带。如今,腕带已成为新的时尚。在NBA,很多球员就喜欢佩戴腕带,联盟最红的球员,“小皇帝”勒布朗?詹姆斯也在两腕上佩戴起自己喜欢的“骑士红”腕带。  相似文献   

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The first goal of this paper is to reply to a number of criticisms levied by Gunnar Breivik and Robert L. Simon against an account of sporting skills I published almost 20 years ago in which I distinguished between constitutive and restorative skills and examined their normative significance. To accomplish this goal, I first summarize my characterization and classification of skills and then detail the criticisms. After responding to the latter, and thus reconsidering and hopefully strengthening my account of skill in sport, I turn my attention to Scott Kretchmar and Tim Elcombe’s inquiry into the skills involved in competitive sport. These authors claim that contesting skills demand the same respect usually accorded to testing skills. The second goal of this paper is then to explore Kretchmar and Elcombe’s inquiry under the light of my reconsidered analysis of skill. I specifically advocate a plausible relationship, both in terms of their distinctive character and relative import, between testing and contesting skills and constitutive and restorative skills. In doing so, I seek to present a more comprehensive account of skill in non-competitive and competitive sport.  相似文献   

10.
如果他们有可以的“撒哈拉沙漠里的沙子卖给你”的精明商人,如果他们不断制造出一个个勾魂夺魄的超级巨星……今年2月,NBA的全明星赛,共有191个国家或地区用41种语言向全世界现场直播;6月,NBA的总决赛与全世界的大热门足球世界杯相撞,风头丝毫不减。如今的NBA己完全超越了美国职业联赛的地域限制,作为一门艺术、一种品牌走向了世界,并且获得全世界球迷的青来。不同肤色、民族、年龄、层次的人们都能强烈感受到NBA的冲击力,ILoveThisGame!’成了全世界球迷的口头禅,这不能不说是个奇迹。高效管理人才NBA现有行政人员1000…  相似文献   

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The number of football referees in England has declined significantly over recent years, posing a threat to the future of competitive soccer. This exploratory study investigates the factors which influence referee’s intention to quit the game. Unstructured qualitative interviews (N?=?12) were conducted with 3 past and 9 present referees. Interviews were transcribed and analysed using inductive content analysis. Three higher order dimensions emerged: Organizational factors (e.g. support, training and feedback on performance), Personal factors (e.g. psychological impact, intention to quit and personal benefits) and Match factors (e.g. psychological intimidation, physical intimidation and RESPECT protocol). Organizational factors were cited more than any others in relation to intention to quit and thus, ultimately, have the most impact on attrition. Ways in which the findings might inform efforts to retain referees are discussed.  相似文献   

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《当代体育》2007,(5):63-63
耐克全国高中男子篮球联赛总决赛第三场比赛在北京清华大学篮球馆激烈展开,已经过两场激战的北京清华附中和武汉华师一附中再次以“the real game”为宗旨,为广大球迷奉献上一出篮球饕餮大餐。[第一段]  相似文献   

14.
The coloured drawings and brick paintings discovered as a result of archaeological excavations along the Hexi Corridor on China's Silk Road represent certain historical phenomena. In this paper, sports and leisure activities depicted on the brick paintings and their symbolic meanings, set in the Wei–Jin historical environment, are examined. These paintings reflect both the facts and the essence of the sports culture in the Wei–Jin period (AD 220–420) in China, so as to make up for the deficiency of the surviving documents. It is apparent in the brick paintings found in Wei–Jin tombs on the Silk Road that sports and leisure activities were widely prevalent 1700 years ago. These paintings offer reliable evidence for research on the development of these ancient sports.  相似文献   

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Historically, sports journalists have been the ones who predominately shape and define dominant narrative discourse of local and global sports. But, with the advent of social media and internet technologies, this is no longer the case. The digital media technologies now allow athletes, fans and sports organizations to impose their own narrative frames on sporting events in the real time. This has changed the tenor and tone of sport communication. With Shooting Stars Sports club of Ibadan, a legendary and pacesetter football club in Nigeria, as its case study, this paper examines why and how football clubs are appropriating social media and web technologies for information dissemination and live match commentaries in the Nigerian context.  相似文献   

17.
The game of hurling is ranked as one of the fastest and most skilful field games in the world. It is played by a stick, hurley, made of ash wood and a ball, sliotar, made of a cork core or similar viscoelastic materials. Better standardisation of the game equipment requires analysing impacts to quantify precisely the effect of variations in equipment design on the resultant impact force at low and high striking speeds. Therefore, the purpose of the present study was to use a high-speed camera to (1) characterise the impact dynamics in term of impact force magnitude and duration, and (2) investigate whether a relationship exists between the game equipment and the magnitude of the impact force. An air cannon unit (ACU) test rig was set up to cause the sliotar to strike the hurley at predetermined speeds. A high-speed camera operating at 12,500 frames per second (fps) was used to capture 32 experimental impacts covering a range of sliotar and hurley brands, impact locations and impact speeds. The factor ??sliotar brand?? was identified as the most significant factor for the impact force among other main factors and two-factor interactions at a constant speed and it had a significant effect with up to 27?% difference between sliotar brands. It was demonstrated that, at higher impact speeds, the force?Cdeformation curves of the sliotar brands varied significantly, even though similar force?Cdeformation curves have been reported at quasi-static compression and similar COR values at low impact speeds using the standard free-drop test. This is the first known study to characterise the unique, highly non-linear and anisotropic sliotar?Churley impact using high-speed camera technology. It highlights the need for a tighter standard for sliotar materials and manufacturing to increase uniformity between different brands and strongly suggests that the standard free-drop test is not sufficient to characterise and compare game equipment.  相似文献   

18.
《Sport Management Review》2014,17(2):190-204
Previous analysis of fan motivation suggests a number of differences exist in the sport spectatorship of female and male fans, however discrepancies are present in the collective findings. We extend the literature by drawing on sport economic demand research, testing how specific game characteristics influence consumption patterns for each gender. Through the examination of NCAA football game broadcasts, our results support the importance of female pre-game viewership to establish fan status. By contrast, among the many variables tested, gendered-differences in the impact on game viewership are evident only with respect to income and local team participation. Moreover, we do not find differences related to anticipated or actual game competitiveness. We conclude that within game viewership patterns are essentially similar for female and male fans and offer thoughts regarding the practical implications of this research.  相似文献   

19.
This article examines the experiences of seven men who play for the Otago men’s netball team (in Dunedin, New Zealand). Despite playing a sport that was initially invented as women’s basketball and in an association that has historically had a strong gay and trans* presence, they subscribe to rather hegemonic definitions of masculinity. All the players are both heterosexual and consider homosexuality incompatible with hegemonic masculinity. However, they also characterize homophobia as vulnerability and therefore a failure of masculine power. This suggests that there may be some shifts in definitions of hegemonic masculinity within this context. The traditional southern ‘hard man’ is therefore relegated to second-tier status: it is the man who tells his rugby mates that he likes netball that must ‘have a bit of bloody strength’.  相似文献   

20.
Abstract

Children normally lack the strength and physical characteristics required to use the equipment and rules of adult sports. Studies that utilise a test have shown that changes in the ball mass may improve shot performance and other ball handling skills. The objective of this study was to analyse with which ball participants played a higher number of one-on-one situations in basketball. The participants were 54 nine to eleven-year-old boys from six teams. We established three situations in which the participants played four games with each of the following balls: (a) regulation ball (485 g, 69–71 cm), (b) ball of smaller mass (440 g, 69–71 cm), and (c) ball of greater mass (540 g, 69–71 cm). The procedures that were followed were: (a) defining the variable, the dependent variable was the number of one-on-one situations; (b) instructing the observers and obtaining reliability, reliability was above 0.95; (c) monitoring the properties of the ball and filming the games; and (d) recording (four observers) the data from the observation of the game videos. The results reflected statistically significant differences for the number of one-on-one situations χ 2 (2, N=1,858)=44.510, P=0.000, indicating an increase when using the 440 g ball in comparison to the regulation ball, the 540 g ball, and the results of the reviewed studies.  相似文献   

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