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1.
We inductively develop a model of the commercialization process for new products or services user entrepreneurs undertake when entering an industry while drawing on proprietary technology developed in another industry. Extending the growing field of user entrepreneurship, we identify a two-phase approach to industry entry by user entrepreneurs who start “under the radar” of incumbent firms, gain experience, attract a first potential customer base, and then, in a second phase, engage in commercialization. During this process, a community of fellow users is of major importance for the entrepreneur, serving as a knowledge pool for skills development and experimentation with different commercialization paths. We study a nascent group of firms founded by users of video games who became entrepreneurs on entering the animation industry by producing Machinima, a new film genre characterized by shooting film in video games. We explain how user entrepreneurs gain access to complementary assets (video games) for their new use (shooting film), how they deal with intellectual property issues when using other firms’ assets, and how user entrepreneurs combine domain knowledge about film production with their experience in video games and the art of Machinima. Our propositions hold implications for management and policy.  相似文献   

2.
A detailed survey of 498 high technology small and medium-sized enterprises in the Netherlands shows process innovation by user firms to be common practice. Fifty-four percent of these firms reported developing entirely novel process equipment or software for their own use and/or modifying these, both at significant private expense. Twenty-five percent of the user innovations in our sample were transferred to commercializing producer firms. Many transfers were made without any direct compensation. Very importantly from the perspective of effective diffusion of user innovations, innovations with higher commercial potential - and more general appeal for users - are much more likely to be transferred to producers. The pattern we document of frequent innovation by individual user firms at substantial cost, followed in many cases by voluntary, no-charge information spillovers to producers, suggests that “open source economics” may be a general pattern in the economy.  相似文献   

3.
移动应用程序APP是移动互联网时代企业创造价值的重要渠道。尽管APP市场具有巨大的商业价值,但也出现了不少绩效较低的现象:互联网创业夭折、成交转化率低下、APP卸载率较高等等。研究APP的绩效问题有助于发现影响APP绩效的关键因素,帮助企业找到提高APP绩效的新方法。本文从服务主导逻辑出发,识别出了影响APP绩效的两大关键策略--用户赋能和服务创新,论述了这两大策略对APP收入绩效的影响机理。本文使用自然观察法跟踪和分析中国(N=200)和美国(N=206)两个样本中的APP个体,发现两个样本产生出来的结果较为一致:APP若选择赋予用户更多的权力,让用户主导平台的价值创造活动,那么它的收入绩效往往比较好;企业如果较为注重服务创新,持续地为APP开发出新特征或新服务,APP的收入绩效一般较好。本研究也可以给APP企业带来实践上的启示:首先,企业应分析APP的定位和作用;其次,企业应重视用户在价值创造中的重要作用,还要意识到用户不仅仅是APP的接受者和使用者,还是生产者和价值创造者;再次,企业应按照APP的定位,再决定是否将价值创造的主导权赋予广大用户;最后,企业应当重视APP的服务创新,持续地推出新功能和新特征,为用户提供更加便捷、易用的服务。  相似文献   

4.
5.
Teece's complementary asset framework explains how firms use assets to appropriate the benefits of innovation. This paper extends Teece's framework to show how firms also use complementary assets to disappropriate the risks of technical change. Based on case studies of the commercialisation of genetic testing in the UK the paper shows how firms can strategically alter the social distribution of risk to their advantage by managing distinct types of risk using different institutions with diverse risk management capabilities. We highlight the specific risk management capabilities of the state that are not available to either firms or markets, and their role in supporting technical change. Implications for policy and the academic understanding of technical change are discussed.  相似文献   

6.
彭新敏  吴晓波  吴东 《科研管理》2022,43(7):135-143
核心技术与互补资产是后发追赶过程中两种不同的主导策略,后发企业往往面临两种策略如何选择与平衡的难题。本文通过海天塑机集团2001~2017年在全电动注塑机技术领域追赶的案例研究,发现后发企业由后二次创新向一次创新的超越追赶动态过程中,主导追赶策略经历了从核心技术到互补资产再到二者并重的演化;从组织双元视角看,在该过程中,企业经历了从探索与利用序列交替的间断型平衡模式向探索与利用共时进行的双元型平衡模式的转变。本文研究发现不仅揭示了后发企业从后二次创新向一次创新的超越追赶机制,同时深化了我们对后发追赶动态性的理解。  相似文献   

7.
《Research Policy》2023,52(7):104787
The ability to access specialized complementary assets has been key to explaining how firms benefit from their technological innovations. When firms lack complementary assets the more likely they have to rely on markets for technology to profit from their R&D investments. We extend this view documenting the emergence of a new type of industry intermediary, Contract Development & Manufacturing Organizations (CDMOs), which provide access to complementary assets on a per-use basis. CDMOs allow firms to contract for complementary assets at variable costs without the need to invest in such assets internally. This opens up new product development paths, in which firms do not out-license their products to firms with complementary assets but sustain their development in-house using CDMOs. We highlight that the expansion of services offered by CDMOs changes the nature of the industry's source of competitive advantage and provide empirical evidence that the expansion of CDMOs is associated with a decline in the number of out-licensing deals among US biopharmaceutical firms. In so doing, the study explains how innovation intermediaries like CDMOs can have a profound effect on an industry's specialized complementary assets and the market for technology.  相似文献   

8.
Many services can be self-provided. An individual user or a user firm can, for example, choose to do its own accounting - choose to self-provide that service - instead of hiring an accounting firm to provide it. Since users can ‘serve themselves’ in many cases, it is reasonable to suspect that they can also innovate with respect to the services they self-provide - possibly without the assistance of service providers.In this paper, we conduct the first quantitative exploration of the importance of services innovation by users, focusing on the field of commercial and retail banking services. We find that 55% of today's computerized commercial banking services were first developed and implemented by non-bank firms for their own use, and 44% of today's computerized retail banking services were first developed and implemented by individual service users rather than by commercial financial service providers. Manual precursors to these services - manual procedures that carried out functions similar to computerized services in our sample - were almost always developed by users as self-services.Our empirical findings differ significantly from prevalent producer-centered views of service development. We speculate that the patterns we have observed in banking with respect to the major role of users in service development will prove to be quite general. If so, this will be an important matter: on the order of 75% of GDP in advanced economies today is derived from services. We discuss the implications of our findings for research and practice in service development.  相似文献   

9.
张军  姜中霜  谢俊楠 《科研管理》2021,42(11):190-199
    用户参与企业创新是提高新产品开发绩效的重要手段,但在吸纳用户参与自身创新过程时,企业需要在开放式创新的价值共创之利与管理复杂性之弊之间进行权衡。不同类型用户参与对企业NPD效应的差异及影响机理仍未得到充分揭示。基于创新理论与组织理论,采用444份国内企业样本,探索用户作为企业外部能动的创新源参与到企业创新过程中,对企业的组织协调机制及技术创新绩效的影响。发现:企业吸纳用户参与创新将有利于提升NPD绩效,但不同模式的用户参与提升企业NPD绩效的组织过程存在差异;用户以信息提供的方式参与企业创新,对企业NPD提升效应最强;组织跨界协调在用户参与提升企业NPD绩效的过程中起中介作用,特别是,对于用户作为独立创新者的参与方式,企业须经由正式设计的跨职能沟通机制,才能真正利用其有效贡献于企业NPD绩效的提升,否则用户独立创新可能对企业NPD绩效造成损害。文章最后讨论了理论贡献、管理意义与研究局限。  相似文献   

10.
Individual consumers in the household sector increasingly develop products, services and processes, in their discretionary time without payment. Household sector innovation is becoming a pervasive phenomenon, representing a significant share of the innovation activity in any economy. Such innovation emerges from personal needs or self-rewards, and is distinct from and complementary to producer innovations motivated by commercial gains. In this introductory paper to the special issue on household sector innovation, we take stock of emerging research on the topic. We categorize the research into four areas: scope, emergence, implications for business, and diffusion. We develop a conceptual basis for the phenomenon, introduce the articles in the special issue, and show how each article contributes new insights. We end by offering a research agenda for scholars interested in the salient phenomenon of household sector innovation.  相似文献   

11.
Library networks have developed transaction processing software as automation tools for technical and public services, based on generic library models. Transaction processing systems are shown to be a flexible type of design, allowing users to introduce modifications which aid their individual objectives: 92% of user institutions reported they made local modifications to standard OCLC practices and procedures. These findings are discussed in terms of network models for decision making in software use; methodology of software user studies; and diffusion of innovation processes in post-implementation stages of transaction processing software.  相似文献   

12.
A common situation in product development is that of product failure and the need for re-launch. This paper presents findings regarding how one firm successfully re-launched a product through the ex-post development of a user network. The producer, Biacore, had to re-launch its biosensor product or lose a €50 million investment. The firm identified and interacted with multiple potential lead-users in order to generate new use applications. The firm benefited from the successful development of a set of new applications, innovative users, and sales. As sales of the product increased, Biacore created marketing channels as diffusion mechanisms for the encouragement of direct and indirect user-to-user interaction. These were a way to spread the costs of user support when the firm standardised how it interacted with users. Some follower-users were able to benefit from lead-users who became lead teachers; other follower-users became non-users of the product. This paper illustrates three main roles for the firm in developing a user network: creating lead-users, organising directed applications development and facilitating user-to-user interaction.  相似文献   

13.
Forms of knowledge and modes of innovation   总被引:5,自引:0,他引:5  
This paper contrasts two modes of innovation. One, the Science, Technology and Innovation (STI) mode, is based on the production and use of codified scientific and technical knowledge. The other, the Doing, Using and Interacting (DUI) mode, relies on informal processes of learning and experience-based know-how. Drawing on the results of the 2001 Danish DISKO Survey, latent class analysis is used to identify groups of firms that practice the two modes with different intensities. Logit regression analysis is used to show that firms combining the two modes are more likely to innovate new products or services than those relying primarily on one mode or the other. The paper concludes by considering the implications for benchmarking innovation systems and for innovation policy.  相似文献   

14.
陈钰芬  叶伟巍 《科学学研究》2013,(2):266-275,285
利用外部知识实现创新已经成为我国企业创新实践的常用策略。究竟内部R&D和外部知识搜寻之间存在怎样的关系,过多的外部知识搜寻是否会削弱企业内部R&D的战略性地位?本文基于209家中国创新型企业的问卷调查数据,对企业内部R&D活动和外部知识搜寻之间的关系进行了实证分析。研究结果表明外部知识搜寻对提升企业创新绩效有重要影响,但是不同类型的外部合作对象对创新绩效的重要性存在差异。研究发现,企业在创新实践中,内部R&D和纵向合作企业与横向合作企业知识搜寻之间存在互补协同的关系,但没有充分的证据表明内部R&D和大学/研究机构知识搜寻之间存在互补性。内部R&D和外部知识搜寻之间存在互补抑或替代的关系,主要受企业对外部知识吸收能力的影响。  相似文献   

15.
Prior studies of open innovation have highlighted the effects of different flows of knowledge between firms and external partners—such as flows of software code, technical solutions, or new product ideas—and how firms face a “paradox of openness” about how open to be to external sources while also appropriating value. There are increasingly flows of more provisional knowledge as well, in the form of product innovation rumors exchanged within online technology blogs. Our study objective was to understand how product innovation rumors are used by firms as both inflows and outflows of provisional knowledge and their effect on the innovation process. Using interview data within a high-technology firm whose forthcoming products were the subject of rumor within technology blogs, we develop propositions regarding how inflows of product innovation rumors affect innovation decisions (while addressing concerns about appropriability and intrafirm knowledge flows) and how outflows from firms may affect stakeholders outside the firm (through selective revealing and influence of technology blog editors). Product innovation rumors in part address the paradox of openness by forming an informal means of open innovation alongside formal processes, and we suggest further research opportunities in this domain.  相似文献   

16.
王琳  郑月龙  闫志伟 《科学学研究》2018,36(7):1305-1313
与知识服务机构建立联结是制造企业获取服务创新资源的重要路径,多样化联结究竟会对制造企业服务创新绩效产生何种影响,是一个缺乏关注但亟待回答的问题。鉴于此,本文以重庆203个制造企业为样本,考察知识服务机构联结伙伴多样化、联结地域多样化对制造企业服务创新绩效的直接影响,并对跨界搜索经验的调节效应进行检验。研究结果表明:联结伙伴多样化对制造企业服务创新绩效具有倒U效应;联结地域多样化对制造企业服务创新绩效存在正向线性效应,但没有曲线效应;跨界搜索经验调节联结伙伴多样化和制造企业服务创新绩效间的倒U型关系;跨界搜索经验增强了联结地域多样化对制造企业服务创新绩效的正向影响,而曲线关系的调节效应未得到证实。本研究结论推进了组织间关系视角下的制造企业服务创新理论研究,为制造企业选择合适的知识服务机构联结多样性进行服务创新提供了启示。, 与知识服务机构建立联结是制造企业获取服务创新资源的重要路径,多样化联结究竟会对制造企业服务创新绩效产生何种影响,是一个缺乏关注但亟待回答的问题。鉴于此,本文以重庆203个制造企业为样本,考察知识服务机构联结伙伴多样化、联结地域多样化对制造企业服务创新绩效的直接影响,并对跨界搜索经验的调节效应进行检验。研究结果表明:联结伙伴多样化对制造企业服务创新绩效具有倒U效应;联结地域多样化对制造企业服务创新绩效存在正向线性效应,但没有曲线效应;跨界搜索经验调节联结伙伴多样化和制造企业服务创新绩效间的倒U型关系;跨界搜索经验增强了联结地域多样化对制造企业服务创新绩效的正向影响,而曲线关系的调节效应未得到证实。本研究结论推进了组织间关系视角下的制造企业服务创新理论研究,为制造企业选择合适的知识服务机构联结多样性进行服务创新提供了启示。  相似文献   

17.
陈鹤阳 《现代情报》2017,37(7):70-78
为解决不同学者对移动图书馆用户采纳行为影响因素在程度和方向上的差异,探索影响移动图书馆用户采纳行为普适性的因素,综合已有国内外移动图书馆用户采纳行为32篇实证研究共8725个独立样本进行综合分析,采用定量和定性相结合的元分析方法,从四个方面即知识内容特性、技术媒介特性、情境特性和个体特性考虑影响采纳行为的变量。研究结果表明,感知有用性、感知质量、任务-技术匹配、感知易用性、兼容性、可访问性、主观规范、自我效能、创新精神是影响用户采纳意愿的主要因素,感知成本则对采纳意愿有显著的阻碍作用。同时,针对研究结果,结合移动图书馆应用情境从知识内容构建、系统技术保障、营销推广和用户引导四个方面提出了促进移动图书馆用户采纳行为的策略。  相似文献   

18.
颠覆性创新、生产性服务业与后发企业竞争优势   总被引:2,自引:0,他引:2       下载免费PDF全文
产品内国际分工体系下作为后发企业的中国企业的竞争优势问题一直是学界研究的焦点。本文从全球价值链的视角分析了颠覆性创新与后发企业竞争优势构筑的关系,强调了在后发企业利用颠覆性创新培育其获取竞争优势的不同阶段生产性服务所起的不同作用。  相似文献   

19.
基于MADM方法的个性化推荐研究   总被引:1,自引:0,他引:1  
李微娜  马小琪  冯艳光 《现代情报》2011,31(4):20-22,25
个性化推荐服务可以帮助用户便捷高效地获取所需的商品,本文通过将语言标度引入到MADM方法中的模糊语言量词引导OWA算子方法中,利用Web用户反馈的不完全信息来分析具体信息用户偏好,向具体用户推荐其可能感兴趣的商品来提高用户的忠诚度。  相似文献   

20.
在网络虚拟品牌社区(OUIC)前端创新环节,企业是否参与、何时参与、如何参与知识创造管理不仅会影响到企业的产品创新绩效,甚至会影响企业在市场中的核心竞争力。本研究选择具有一定高新技术信息支撑的家电电器行业OUIC为研究背景,引入创意组合管理(IPM)为研究的核心变量,通过构建不同创意主题发布模式(B端创意主题与C端创意主题)与不同前端创新阶段(创意产生阶段与创意发展阶段)的2×2组间设计来验证相关命题。结果表明,针对不同创意主题社区,企业采取的不同决策行为,对产品创新绩效均存在显著差异。(1)证明了不同创意主题发布模式(B端创意主题或C端创意主题),会对用户的知识创造力产生差异性影响。B端创意主题(企业主导发布),企业可以引导社区用户重点进行新产品核心子系统相关创意的开发;C端创意主题(用户主导发布),企业可以引导社区用户重点进行新产品周边子系统相关创意的开发。(2)验证了在用户参与OUIC 前端创新环节知识创造过程中,企业实施创意组合管理(IPM)对用户知识创造力与产品创新绩效产生的正面显著效果。(3)验证了用户参与OUIC前端创新环节知识创造过程中,企业对用户创新行为的最佳干预时机。在B端创意主题(企业主导发布)下,企业在创意产生阶段(第一阶段)实施创意组合管理(IPM)为最佳导入时机;C端创意主题(用户主导发布)下,企业在创意发展阶段(第二阶段)实施创意组合管理(IPM)为最佳导入时机。研究在理论上不仅丰富和完善了虚拟经济营销管理相关理论,而且在应用上有助于企业利用互联网工具为产品创新发掘新的途径,并培育企业市场核心竞争力。  相似文献   

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