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1.
语言输出理论产生于输入理论,也就是“可理解输入”的基础上形成的。一段时间内“可理解输入”理论得到广大英语教师认同和接受,并应用于实际教学中。然而,慢慢有研究专家意识到,仅仅只是强调语言的输入是不够的,输入过程会让学生的学习状态十分被动,在语言教学中输出过程同样重要。这也就是输出理论的产生背景与现实,本文将结合实例谈谈如何用输出理论指导高中英语写作教学。  相似文献   

2.
文章从Krashen的“输入假设”和Swain的“输出假设”理论入手,分析了语言习得中“输入”与“输出”相互不可替代的重要作用,并就大学英语视听教学中在输入与输出方面存在的问题作了讨论,提出在教学中提高输入与输出质量的方法和途径。  相似文献   

3.
“输入假设”和“输出假设”在语言学习和语言教学中占有非常重要的地位。语言习得过程正是语言输入和输出的过程。本文探讨了在输入和输出的有效结合中,根据理想的输入应具备的四个特点和可理解性输出的三大功能,探索出重视语言输入和输出的教学模式。  相似文献   

4.
有效的英语听力教学包括语言输入、吸收和输出三个环节,其中输入是基础,输出是补充.但目前高职听力教学很大程度上仍沿用播放录音带的输入方式,削弱了语言输入的有效性,导致学生听力发展缓慢.本文通过分析语言输入和输出假说的特点,试图将这些理论融入到高职英语听力教学中,探索如何科学地选择合适的“语言输入”和“语言输出”,最终帮助学生克服听力障碍,提高学生听力能力.  相似文献   

5.
针对当前传统的“输入—输出”大学英语教学模式出现的问题,探讨用英语去做事的“输出驱动—输入促成假设”在大学市场营销学生公共英语教学中的具体实践运用模式,激发学生学习英语兴趣和求知欲,发展学生未来职场英语综合运用能力。为了使“输出驱动—输入促成假设”教学顺利进行,教学目标要现实考量,教学内容要优质实用,教学组织要循序渐进,教学评价要科学全面。  相似文献   

6.
该文从Krashen的“输入假设”和Swain的“可理解输出假设”的理论基础入手,结合亲身的教学实践从输入和输出的两个方面对精读教学中的口语训练进行了系统的探讨,同时对口语训练课堂活动的组织也提出了语言学方面的建议。  相似文献   

7.
文章指出研究生英语教学中存在着重“输入”轻“输出”的问题,提出要改革精读课教学,就必须调整传统的“输入”和“输出”,全面培养研究生的语言素质,文章还以一具体精读课文的教学为例,说明调整的步骤。  相似文献   

8.
钟丽 《考试周刊》2011,(67):111-112
大学英语教学存在着“重输入,轻输出”的现象,导致许多学生“高分低能、有口不能言、有耳不能听”,因此,英语口语教学成为大学英语专业教学中的重点与难点。本文借鉴克拉申的输入假说和斯温的输出假说理论.探讨了输入与输出各自的作用.以及它们之间的辩证关系问题.结合我国英语教学实际,总结出输入/输出理论对大学英语教学的几点启示.  相似文献   

9.
受Krashen“输入假设”理论的影响,目前对外汉语听力教学强调“可理解性输入”及输入的频率,忽视输出在听力教学中的作用。本文通过一项实证研究发现,输入频率与听力理解量之间并非简单的正比例关系,输入频率只有增加到一定程度才可能有效提高听力理解成绩;而输出任务对听力理解成绩的提高具有显著作用,包含输出任务的听力训练模式效果显著好于无输出任务的训练模式,由此我们提出一种输入与输出相结合的听力训练模式。  相似文献   

10.
2013年外研社举办的教师暑期培训班以“输入为基础,输出为驱动”为题讨论大学英语教学的改革。这掀起了大量高校教师对非英语专业英语教学改革的热情。基于此,通过对Krashen的输入假说以及Swain的输出假说进行研究,探讨“语言输入”和“语言输出”对英美文学教学的启发。  相似文献   

11.
12.
Instructional models guide designer activity as they attempt to solve instructional problems. Models provide structure to the project, problem solving strategies, evaluation, and feedback. This paper is designed to examine Rapid Prototyping, a model born in the computer age. Rapid Prototyping embraces computer design strategies, constructivist learning theory, and cognitive psychology. This paper will first look at the “classic” forms of instructional design models, which form the foundation of instructional design. A review of the critical elements of these models will provide the framework to understand the concepts behind the Rapid Prototyping model. Next, this paper will examine how researchers define Rapid Prototyping, how the model is used, whether it is successful, and why some consider it a major shift in the way instruction is designed. By clarifying how RP is structured to solve instructional problems and the processes it uses to produce instructional materials, this paper will strive to determine whether it is a viable alternative to traditional design models.  相似文献   

13.
Newell  George E.  Bloome  David  Kim  Min-Young  Goff  Brenton 《Reading and writing》2019,32(6):1359-1382

A widespread instructional practice in the teaching of argumentative writing is the use of writing samples or models during instructional conversations about what counts as “good argumentative writing.” In this article, we focus on a set of lessons in a high school English language arts classroom in order to gain insight into how a teacher’s use of writing samples contributed not only to what counts as “good argumentative writing” in that classroom, but how her instructional conversations with a group of 11th grade students revealed a shift in her “argumentative epistemologies” for teaching literature-related argumentative writing. We examine simultaneously the impact of instructional conversations on the evolution of the socially constructed definitions of good argumentative writing and the teacher’s shifting argumentative epistemologies by tracing the teacher’s socially constructed definitions of good argumentative writing in the instructional conversations around argumentative writing samples as they evolve and change over time. The findings suggest that the interactional construction of “good argumentative writing” in instructional conversations was influenced by the broader instructional context (e.g., a testing regimen), by the teacher’s argumentative epistemologies for what counts as good writing, and by the conversational interaction of teachers and students in classroom lessons.

  相似文献   

14.
随着信息技术的迅速发展,信息化教学得到了广泛的应用,与之相关的教学设计也逐渐被重视。该文从教学目标、学习环境与资源、学习情境、活动组织等6个方面重点介绍了信息化教学设计的主要内容和方法,并以《直流电动机的使用与维护》为案例,具体阐述了基于“世界大学城”空间和“3G实景课堂”的信息化教学设计内容与方法。  相似文献   

15.
与传统注重思辩的教学不同,概念时代的“六感”是一种新型的教育教学理念。概念时代的成人网络教学,是一种注重师生设计、再设计的模式,教学“六感”的加入,使得它有助于成人右脑的发展,提升了成人学习者的学习设计、体验和快乐,能大大增加成人网络教学的活力与效率,营造较为开放、宽松、愉悦的教学氛围。  相似文献   

16.
17.
This article explores some of the literature on blended/hybrid learning and identifies recommendations for instructional designers and faculty. Terminology and definitions are discussed first including the debate between the words “blended” and “hybrid.” A working definition for the article is discussed but the article does not propose a standard definition for the field. The learning advantages of using a blended/hybrid format are identified from the literature including improved grades, retention and communication and teamwork. The recommendations are discussed in four broad categories: (a) face to face and online scheduling, (b) communication, (c) course content, and (d) other recommendations. The article concludes with a call for future research into blended/hybrid learning and how to best construct blended/hybrid courses from an instructional design standpoint.  相似文献   

18.
促进学习者高阶认知和问题解决能力的发展,是当代教学设计的核心诉求之一。问题化学习(PBL)虽致力于此,但实践效果却不够理想。面向高阶认知发展的成长式问题化学习(GPBL),是在分析PBL的价值与困境的基础上所提出的一种扬长避短的教学设计方法。它将学习置于复杂而真实的问题空间中,使其难度可随学习者能力发展而循序渐进动态变化,进而促进其高阶认知发展。以此方法开展的“教育游戏设计”教学案例表明,学习者在复杂问题解决、远迁移、合作及编程等能力上,都有较为明显的发展,这在一定程度上验证了设计目的。  相似文献   

19.
Resource allocation decisions are a fundamental class of problems common throughout a business and therefore are found throughout business school curricula. Entrepreneurs must allocate capital, financiers must allocation cash, and production managers must create the best mix of multiple‐use resources. Within this context, a business school's curriculum, instructional materials, and learning processes must consider the implications of individual decision making. Our traditional instructional content and delivery methods may effectively teach how to set up a decision “problem” and how to obtain an optimal answer. Yet, we may not be teaching a key underlying factor: that entrepreneurs, managers, and future leaders appear to have implicit cognitive biases, which discount information and skew individual decision making. The results of this study demonstrate that a phenomenon known as the “illusion of control” presents a fundamental challenge to the efficacy of formalized educational programs on decision making. TradeSmith was designed as a problem‐based learning exercise to elicit for the illusion of control in a basic, resource allocation, decision environment. The subjects in this study demonstrate a decision‐making pattern consistent with the “illusion of control” phenomenon. Finally, by revealing individuals' implicit design‐making paradigms, TradeSmith helps them experience key issues for managerial decision making.  相似文献   

20.
The blurring of distinctions between online and distance education in many parts of the developed world has led to reflections on the strategies and processes by which we create effective online learning environments for the distance education learner. In this article we argue that the foundational models of instructional design that typically inform the design, development, and delivery of online environments do not always support the epistemology and pedagogy that embodies the online environment. Through an analysis of current approaches to instructional design we present a case for adopting principles of emergence theory as a means to best harness the power and potential of design and development for online distance education. Using a prototype three‐phase design model that embodies emergent principles we advocate that to achieve the full potential of interaction and community networks through online communications requires a repositioning of roles and processes associated with “instructional design.”  相似文献   

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