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191.
192.
Daniel Boullosa Sebastian Del Rosso David G. Behm Carl Foster 《European Journal of Sport Science》2018,18(5):595-610
While there is strong support of the usefulness of post-activation potentiation (PAP) phenomenon in power demanding sports, the role that PAP could play in endurance sports has received less attention. The aim of this review is to present evidence for a better understanding of PAP in endurance athletes; and to discuss the physiological basis and methodological aspects necessary for better practices and designing further studies. A search for relevant articles on PAP and endurance trained athletes was carried out using Medline and ISI Web of Knowledge databases. Twenty-two studies were included in the review. The current evidence suggests the possible influence of PAP for performance enhancement after appropriate conditioning activities during warm up. Evaluation of PAP responses during testing, training and competition may be also important for athletes monitoring. There are many unresolved questions about the optimum load parameters for benefiting from PAP in both training and competition; and the role that PAP may exert for optimal performance while interacting with central and peripheral factors associated with muscle fatigue. Further studies should elucidate the association between PAP responses and long-term adaptations in endurance athletes. 相似文献
193.
Sebastian Ostritsch 《Ethics and Information Technology》2017,19(2):117-128
According to the amoralist, computer games cannot be subject to moral evaluation because morality applies to reality only, and games are not real but “just games”. This challenges our everyday moralist intuition that some games are to be met with moral criticism. I discuss and reject the two most common answers to the amoralist challenge and argue that the amoralist is right in claiming that there is nothing intrinsically wrong in simply playing a game. I go on to argue for the so-called “endorsement view” according to which there is nevertheless a sense in which games themselves can be morally problematic, viz. when they do not only represent immoral actions but endorse a morally problematic worldview. Based on the endorsement view, I argue against full blown amoralism by claiming that gamers do have a moral obligation when playing certain games even if their moral obligation is not categorically different from that of readers and moviegoers. 相似文献