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We developed and tested a mediation model depicting relationships among supervisor multicultural competence, the supervisory working alliance, supervisee counseling self‐efficacy, and supervisee satisfaction with supervision. Results of structural equation modeling showed that supervisor multicultural competence was related to the supervisory working alliance and that alliance, in turn, was related to supervisee satisfaction with supervision.  相似文献   
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The authors investigated whether students receiving short–term individual counseling at a university counseling center showed progress as evidenced by perceived client and counselor outcomes and the roles that client readiness to change and working alliance played in this setting. The results indicated that the counselor reports, not the client reports, reflected statistically significant change in client symptoms. Changes in symptom severity were not associated with working alliance and readiness to change.  相似文献   
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In this paper, we identify how and why digital media production can contribute to the active participation of children in education and also consider how much of the existing work in this area is framed as a ‘miraculous’ answer to educational challenges without critical interrogation of either the process or product. To begin, we identify some of the prominent research and issues that have emerged from work of this kind and discuss the barriers to accessing equitable education in relation to new media production projects with kids. We discuss the changing state of knowledge production and communication in a new media world and address the place of literacy in this changing educational context. Following this, we present one example of a media production club and the way we look at this work to value students' productions in a way that differs from other research of this kind.  相似文献   
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The UK government is proposing to replace M-level national award for special educational needs co-ordination training, mandated for SENCos in England, with an unaccredited national professional qualification. Such downgrading of their qualification level is intended to significantly increase the number of qualified SENCos; however, this is likely to reduce SENCos' capacity to exercise ‘advocacy leadership’ in support of students at risk of marginalization and social exclusion. We reject a neoliberal political discourse of continual improvement that neglects the need for critical literacy and research-informed inclusive practice on the part of SENCos, and suggest that endemic exclusionary practices in English schools are more likely to go unchallenged. The move towards nonaccredited SENCo status risks their deprofessionalisation, and this proposal is linked to an academisation agenda and efforts to normalize a trichotomised education system (comprising mainstream, ‘special’ and ‘alternative’ provision) by presenting such changes as an improvement.  相似文献   
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实现低碳增长的政策和行动将对每个行业的政策和行动、政策表述、衡量标准、温室气体减排潜力以及政策和行动的成本效益进行介绍。本节介绍建筑行业的行动。建筑行业基于目标的政策有三类:新建建筑、改造现有建筑的能源和/或碳排放目标、范围广泛的自愿或协商的协议。  相似文献   
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In this paper, I consider a particular amoralist challenge against those who would morally criticize our single-player video play, viz., “come on, it’s only a game!” The amoralist challenge with which I engage gains strength from two facts: the activities to which the amoralist lays claim are only those that do not involve interactions with other rational or sentient creatures, and the amoralist concedes that there may be extrinsic, consequentialist considerations that support legitimate moral criticisms. I argue that the amoralist is mistaken and that there are non-consequentialist resources for morally evaluating our single-player game play. On my view, some video games contain details that anyone who has a proper understanding of and is properly sensitive to features of a shared moral reality will see as having an incorrigible social meaning that targets groups of individuals, e.g., women and minorities. I offer arguments to support the claim that there are such incorrigible social meanings and that they constrain the imaginative world so that challenges like “it’s only a game” lose their credibility. I also argue that our responses to such meanings bear on evaluations of our character, and in light of this fact video game designers have a duty to understand and work against the meanings of such imagery.  相似文献   
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Teen pregnancy prevention has been a major component of the school sex education curriculum for the past two decades, as well as the focus of many community agency programs. A difficulty in evaluating these programs is the lack of instruments in measuring teens' attitudes and intentions regarding teenage pregnancy. The sixteen‐item Teen Attitude Pregnancy Scale (TAPS) was developed for this purpose. It is based on a model of (a) Future Orientation, (b) Realism About Child Rearing, (c) Personal Intentions, and (d) Sexual Self‐efficacy. Overall, the TAPS demonstrated good internal consistency and concurrent validity for the samples considered here. Additionally, exploratory factor analysis revealed evidence of validity for this four‐factor model of teens' attitudes toward pregnancy. © 2002 Wiley Periodicals, Inc.  相似文献   
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