首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   647篇
  免费   10篇
  国内免费   2篇
教育   404篇
科学研究   62篇
各国文化   18篇
体育   115篇
文化理论   11篇
信息传播   49篇
  2023年   4篇
  2022年   8篇
  2021年   20篇
  2020年   37篇
  2019年   29篇
  2018年   42篇
  2017年   48篇
  2016年   41篇
  2015年   24篇
  2014年   38篇
  2013年   144篇
  2012年   29篇
  2011年   23篇
  2010年   18篇
  2009年   16篇
  2008年   12篇
  2007年   13篇
  2006年   9篇
  2005年   14篇
  2004年   8篇
  2003年   11篇
  2002年   6篇
  2001年   5篇
  2000年   7篇
  1999年   6篇
  1998年   8篇
  1997年   1篇
  1996年   1篇
  1995年   4篇
  1994年   1篇
  1993年   2篇
  1992年   3篇
  1991年   2篇
  1990年   3篇
  1989年   2篇
  1988年   1篇
  1987年   2篇
  1985年   4篇
  1984年   3篇
  1983年   3篇
  1980年   1篇
  1978年   1篇
  1977年   2篇
  1975年   1篇
  1974年   1篇
  1972年   1篇
排序方式: 共有659条查询结果,搜索用时 15 毫秒
621.
The increasing complexity of technology development and adoption is rapidly changing the effectiveness of scientific and technological policies. Complex technologies are developed and disseminated by networks of agents. The impact of these networks depends on the assets they command, their learning routines, the socio-economic environment in which they operate and their history. In this new environment, scientific and technology policies should: (1) foster interactions among agents (whether public or private), (2) increase the effectiveness of public research, extension and funding institutions, (3) give sufficient freedom to researchers to set their research programs, and (4) monitor the quality of research (rather of research outputs). The evolution of innovation networks is analyzed looking at the development and diffusion of zero tillage (ZT) in Brazil.  相似文献   
622.
Increasing levels of collaboration constitute one of the characteristics of science. However, the knowledge production system is based on a fundamental discordance: on the one hand, it is cooperative in nature, with links articulated through coauthorships, and on the other, the systems for assigning merit and distributing rewards function on an individual scale. This contradiction can give rise to dysfunction and inappropriate practices.This study analyses researchers’ perceptions about the problems associated with authorship in scientific publications. We make use of a coauthorship dissatisfaction index that measures the degree of dissatisfaction with the author order on the byline, ghost authors, and unjustified authorship. There are differences in this regard according to the branch of knowledge, status in the academic hierarchy, and sex. Using a sample of 2344 university researchers, we observed an overall dissatisfaction rate of 12.4%. The highest rates were in the areas of Health Sciences and Social Sciences, in early-stage career academics, and in women. The cognizant authorities should take steps to regulate authorship, tailoring rules to each area of knowledge, with an eye toward reducing discrimination, gender bias, and abuse of authority.  相似文献   
623.
During election campaigns, candidates, parties, and media share their relevance on Twitter with a group of especially active users, aligned with a particular party. This paper introduces the profile of “party evangelists,” and explores the activity and effects these users had on the general political conversation during the 2015 Spanish general election. On that occasion, the electoral expectations were uncertain for the two major parties (PP and PSOE) because of the rise of two emerging parties that were disrupting the political status quo (Podemos and Ciudadanos). This was an ideal situation to assess the differences between the evangelists of established and emerging parties. The paper evaluates two aspects of the political conversation based on a corpus of 8.9 million tweets: the retweeting effectiveness, and the sentiment analysis of the overall conversation. We found that one of the emerging party’s evangelists dominated message dissemination to a much greater extent.  相似文献   
624.
Higher Education - Humanitarian migrants are amongst the most marginalised population groups in countries within the Global North, including Australia. An important channel for these migrants to...  相似文献   
625.
Research in Science Education - The development of students’ argumentation competence is one of the major aims of science education and everyday problems, such as decisions on the consumption...  相似文献   
626.
Competitive game-based learning within Second Life enables effective teaching of basic radiological anatomy and radiological signs to medical students, with good acceptance and results when students participate voluntarily, but unknown in a compulsory context. The objectives of this study were to reproduce a competitive online game based on self-guided presentations and multiple-choice tests in a mandatory format, to evaluate its development and student perceptions compared to a voluntary edition in 2015 (N = 90). In 2016 and 2017, respectively, 191 and 182 third-year medical students participated in the game as a mandatory course activity. The mean (±SD) score of the game was 74.7% (±19.5%) in 2015, 71.2% (±21.5%) in 2016, and 67.5% (±21.5%) in 2017 (P < 0.01). Participants valued positively the organization and educational contents but found the virtual world less attractive and the game less interesting than in the voluntary edition. The experience globally was rated with 8.2 (±1.5), 7.8 (±1.5), and 7.1 (±1.7) mean points (±SD) in a ten-point scale, in the 2015, 2016, and 2017 editions, respectively (P < 0.05). Competitive learning games within virtual worlds like Second Life have great learning potential in radiology, but the mean score in the game decreased, acceptance of virtual world technology was lower, and opinion about the game was worse with a compulsory participation, and even worse when dropouts were not allowed. Under the conditions in which this study was conducted, learning games in three-dimensional virtual environments should be voluntary to maintain adequate motivation and engagement of medical students.  相似文献   
627.
Increasing number of medical students and limited availability of cadavers have led to a reduction in anatomy teaching through human cadaveric dissection. These changes triggered the emergence of innovative teaching and learning strategies in order to maximize students learning of anatomy. An alternative approach to traditional dissection was presented in an effort to improve content delivery and student satisfaction. The objective of this study is to acquire three-dimensional (3D) anatomical data using structured-light surface scanning to create a dynamic four-dimensional (4D) dissection tool of four regions: neck, male inguinal and femoral areas, female perineum, and brachial plexus. At each dissection step, identified anatomical structures were scanned using a 3D surface scanner (Artec Spider™). Resulting 3D color meshes were overlaid to create a 4D (3D+time) environment. An educational interface was created for neck dissection. Its implementation in the visualization platform allowed 4D virtual dissection by navigating from surface to deep layers and vice versa. A group of 28 second-year medical students and 17 first-year surgery residents completed a satisfaction survey. A majority of medical students (96.4%) and 100% of surgery residents said that they would recommend this tool to their colleagues. According to surgery residents, the main elements of this virtual tool were the realistic high-quality of 3D acquisitions and possibility to focus on each anatomical structure. As for medical students, major elements were the interactivity and entertainment aspect, precision, and accuracy of anatomical structures. This approach proves that innovative solutions to anatomy education can be found to help to maintain critical content and student satisfaction in anatomy curriculum.  相似文献   
628.
We propose a framework for examining how teachers may support collective argumentation in secondary mathematics classrooms, including teachers’ direct contributions to arguments, the kinds of questions teachers ask, and teachers’ other supportive actions. We illustrate our framework with examples from episodes of collective argumentation occurring across 2 days in a teacher’s classroom. Following from these examples, we discuss how the framework can be used to examine mathematical aspects of conversations in mathematics classrooms. We propose that the framework is useful for investigating and possibly enhancing how teachers support students’ reasoning and argumentation as fundamentally mathematical activities.  相似文献   
629.
European higher education is awash with educational reform initiatives that purport to transform universities into better-managed higher quality organizations that more directly contribute to national development. This exploratory study examines patterns of research discourse in higher education in Europe. We argue that these patterns are changing in the direction of greater isomorphism with globally favored models of the university. First, we show some global trends that reveal the rise of “world class universities” and “higher education and development” discourse. Next, we analyze discursive shifts in European higher education research publications in the period between 1990 and 2009. Our initial analysis of these publications shows changes in the expected direction: we find a growing emphasis on management, organization, and quality and less emphasis on student access to higher education, an earlier equity concern. We propose further research to see whether higher education has become a more consolidated research field over time, perhaps suggesting an erosion of the historical legacies that often informed higher education systems and universities in Europe. Lastly, we briefly reflect on the implications of influential world models on comparative studies of higher education.  相似文献   
630.
The exceptional success achieved by the Spanish National Transplant Organization (ONT) in recent years has made other countries highly interested in following this organization’s methodologies. A good training program is one of the key elements of the ONT. Until 2012, the ONT training program was a paper-based case teaching method, and the small number of ONT experts limited the audience. In an attempt to improve and increase the attendees in this program, a game-like simulation was developed to represent transplant management procedural knowledge. To maximize the educational value, this game-like simulation was based on representative teaching cases to help students practice with different real situations and different levels of complexity in a risk-free environment. This study presents how an iterative game development methodology has been applied to evolve from a paper-based case teaching method to a game-like simulation, with a special focus on the efforts made to include the ONT experts’ tacit procedural knowledge in the simulation. Apart from increasing the number of students who can access the ONT training, this game-like simulation also helped to achieve a more detailed formalization of transplant management as well as a more comprehensive systematization of a set of relevant teaching cases.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号