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91.
This study seeks to develop and validate an Assessment Centre (AC) tool for the evaluation and selection of school leaders, focusing on the identification of competencies that influence teaching and learning outcomes. International research supports the creation of Assessment Centres to select candidates for these roles, due to their superior predictive capacity over traditional methods. In this research, a model composed of four face-to-face instruments (an interview to assess competencies, a human resources exercise, a class observation exercise, and a strategic analysis exercise) was designed and validated which simulated the key tasks of a school principal. To establish the desired performance outcomes, three competencies and 15 indicators were selected, based on international and local standards. The analysis of performance results was obtained from a sample of 164 participants made up of teachers, school leaders and principals. The results suggest positive evidence for construct validity, concurrent criteria validity, and reliability between evaluators. Moreover, the data obtained from a sub-sample of principals, with three or more years of experience in their role, allowed for the association of their AC scores with the results of their school organisations, as measured by the National System for the Measurement of Educational Quality in the years 2013 and 2016.  相似文献   
92.
Readers theater is a familiar literacy strategy for children who can read independently; however, it can also be used with younger children who have not yet developed independent reading skills. The purpose of this article is to adapt the concept of readers theater for use with emergent readers. It focuses first on defining readers theater and its many benefits, particularly in the areas of literacy development. Finally, it includes suggestions for successfully implementing a readers theater program with young children.  相似文献   
93.
Just two tablets enough to cause long-term health problems, psychologists (心理学家) are told Ecstasy (摇头丸), the so-called (所谓的) love drug taken by hundreds of thousands each weekend, can result in crippling depression after just a couple of tablets, a study revealed.  相似文献   
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In this paper, we describe an experiment that compared the use of a Tangible User Interface (physical objects augmented with digital information) and a set of Contrasting Cases as a preparation for future learning. We carried out an experiment (N?=?40) with a 2?×?2 design: the first factor compared traditional instruction (“Tell & Practice”) with a constructivist activity designed using the Preparation for Future Learning framework (PFL). The second factor contrasted state-of-the-art PFL learning activity (i.e., students studying Contrasting Cases) with an interactive tabletop featuring digitally enhanced manipulatives. In agreement with prior work, we found that dyads of students who followed the PFL activity achieved significantly higher learning gains compared to their peers who followed a traditional “Tell & Practice” instruction (large effect size). A similar effect was found in favor of the interactive tabletop compared to the Contrasting Cases (small-to-moderate effect size). We discuss implications for designing socio-constructivist activities using new computer interfaces.  相似文献   
96.
ABSTRACT

This paper describes the aims, origins and principles of the Australian National Exceptional Teaching for Disadvantaged Schools programme and reflects on findings from its first eight years. As a well-established, mainstream university-based initial teacher-education programme designed to prepare social justice teachers for low socio-economic or high-poverty schools, NETDS has had significant impact on recruiting and retaining high-performing teachers in the schools that need them most. In this paper we discuss how it works, but also outline some of the complexities that arose in trying to design a teacher-education programme with equity at the centre and some of the changes we made along the way.  相似文献   
97.
The current state of the planet’s environmental deterioration calls for formal educational contexts to implement effective environmental proposals which nurture action competence. The aim of this paper is to examine the educational proposals in formal contexts that have been published in the two research journals of greatest impact on Environmental Education during the period 2008–2013, and to analyse how they contribute to the development of action competence. Special attention is paid to research (i) based on real participation by students; (ii) promotes reflection on the complexity of environmental issues; (iii) facilitates critical thinking; (iv) encourages autonomous and responsible decision-making and (v) involves communities. Our results show that these approaches can help improve the development of action-focused environmental education and bring to light a series of challenges for future research.  相似文献   
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99.
What proficiencies are brought tobear when students work on mathematicsproblems? And to what extent may these becaptured by knowledge categories? These arequestions that I consider in this article,as I explore notions of competency, that gobeyond knowledge to include themathematical `dispositions' that studentsbring to problems and the `practices' withwhich they engage. This exploration willdraw from two frameworks that have recentlybeen introduced in the US. In addition, Iconsider the ways in which researchknowledge is conceived and developed,reflecting upon the important role oftheory and the potential of `workinghypotheses' for connecting with practice innew ways.  相似文献   
100.
In this paper, we investigate an approach to supporting students’ learning in science through a combination of physical experimentation and virtual modeling. We present a study that utilizes a scientific inquiry framework, which we call “bifocal modeling,” to link student-designed experiments and computer models in real time. In this study, a group of high school students designed computer models of bacterial growth with reference to a simultaneous physical experiment they were conducting, and were able to validate the correctness of their model against the results of their experiment. Our findings suggest that as the students compared their virtual models with physical experiments, they encountered “discrepant events” that contradicted their existing conceptions and elicited a state of cognitive disequilibrium. This experience of conflict encouraged students to further examine their ideas and to seek more accurate explanations of the observed natural phenomena, improving the design of their computer models.  相似文献   
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