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41.
科学技术活动的指标、数学模型等问题是一个讨论多年而未解决的问题,本文从科学技术活动的投入产出角度提出了相应的指标系列;并从科学技术投入产出的一因一果关系、多因一果关系、多因多果关系、线性与非线性关系等方面提出了相应的数学模型及定义定理;最后,根据这些定义定理,提出了科学技术发展在正常时期 (继承发展时期)和非常时期(转化、革命时期)的有关推论。  相似文献   
42.
把《科学技术发展的数学原理》和《科学技术研究业经济学原理》两书的新观点进行归类述评,包括作者提出的科技发展因果性规律、科技纵向发展规律、科技结构演化规律、科技活动效益变化规律四个方面。最后就该论著的基本特点与总体价值上从创新性、系统性、量化性、实用性进行了评价。  相似文献   
43.
县级图书馆在农村读书活动中的引领作用   总被引:5,自引:0,他引:5  
论文从开展读书活动的必要性、具体措施和收获三方面论述了县级图书馆应在开展农村读书活动中积极发挥引领作用。  相似文献   
44.
Organizational communication scholars are increasingly called upon to use theoretical knowledge to address problematic processes in public institutions. This article reports a process improvement project focused on a university conflict of interest (COI) policy as an example of how scholars can engage theory to improve ongoing policy processes. The project team included communication scholars and research administration staff who designed, implemented, and evaluated the mixed-methods project guided by structurating activity theory. Baseline survey results were used to design the process improvement project. Results of the follow-up survey indicate that researchers who participated in some aspect of the process improvement project (i.e. attending a policy café, using the redesigned website, or reading the new Quick Reference Guide) reported higher levels of policy communication and knowledge and more positive attitudes toward the COI policy than researchers who had not engaged with process improvement efforts. We offer theoretical and practical implications of results for organizational communication scholars and practitioners.  相似文献   
45.
COUNTER是规范网络化电子资源使用统计报告数据处理、审核和提交的国际化标准,是图书馆电子资源使用量统计和评估的核心要素。目前COUNTER已经发布了最新版本R5,了解R5的新特性及与之前版本的不同对于图书馆的电子资源统计工作具有重要意义。本文拟从COUNTERR5的报告设置、报告的指标类型、数据类型、访问类型和其他完善报告的属性来解析R5,同时介绍R5对SUSHI收割的影响、"持续维护"的概念、R5发布对图书馆的影响和R5实施的重要时间节点,同时也对R5较之R4的发展和不同进行了比较和分析。COUNTERR5的主要关注点是一致性、清晰性和简单性,较之COUNTERR4有了明显的完善,同时包含了持续的维护过程,允许对代码进行更新而不必再引入一个全新的版本,解决了版本升级会对供应商和图书馆带来的各种时间和人员成本的影响。  相似文献   
46.
Libraries have been the key to preserving culture and historic legacy for centuries. One such treasure cataloged in The Pennsylvania State University (Penn State) Libraries is a collection of over 33,000 Sanborn? Fire Insurance Maps. Originally kept safe in metal drawers, the library has embarked on a journey to digitize this abundance of information, combine it with other media such as photographs, and make it accessible through a web interface. Inspired by these efforts, we accessed this information and took it to the next level. Using state of the art 3D modeling and immersive technologies, we created a historic 3D model and immersive experiences of Penn State, exemplarily for the 1922 campus. The resulting experiences can be accessed through the web but also through head mounted displays (HMDs) and mobile phones in combination with VR viewers such as the Google Cardboard. Additionally, they can be used anywhere in the world or on the campus itself as a way to enable remote and in situ experiences and learning. Immersive experiences let us connect to the past, the present and the future, and as such offer value to digital cultural heritage efforts.  相似文献   
47.
As one of the largest active academic social networking sites, ResearchGate (RG) has been utilized by scholars to share publications, seek collaborators, communicate work in progress, and build scholarly reputation. This study collects data from RG users from 61 U.S. research universities at different research activity levels, as categorized by the Carnegie Classification of Institutions of Higher Education, to examine the impact of institutional differences on RG reputational metrics. The results confirm that RG is a research-oriented academic social networking site that closely and realistically mirrors the research activity level of institutions. With an increase in the research activity level of a university, its affiliated RG users tend to have higher RG scores, more publications and citations, and more profile views and followers, while the average number of reads of their publications and followees tend to be lower and fluctuant. In addition, RG users primarily follow others from institutions of a higher research activity level, forming virtual social networks centered around esteemed institutions. The study suggests academic social networks can serve as indicators in evaluation of research activities among research institutions, and such sites can be helpful and credible for acquiring resources, keeping informed about research, and promoting academic influence.  相似文献   
48.
运用文献资料法、访谈法、比较分析法和逻辑法,对中美基础教育课外体育活动的价值取向、政策文件、组织管理、场地设施、运动时间及实施效果进行梳理、分析和比较,从中得出以下启示:要坚持课外体育活动健身育人的价值;学校体育政策要向课外体育活动倾斜,并注重政策的落实;构建课外体育活动的三级体系,促进家校社三方联动;加快社区体育建设,引导体育消费升级;布置体育作业,保证课外运动时间;立足实际问题,让学生从课外体育活动中受益。以邻为镜比较优劣得失,但不能生搬硬套,要从传统体育文化中吸收养分,促进青少年身心健康,促进我国课外体育活动改革与发展。  相似文献   
49.
This study examines how the Early Years Educators at Play (EYEPlay) professional development (PD) programme supported inclusive learning settings for all children, including English language learners and students with disabilities. The EYEPlay PD model is a year‐long programme that integrates drama strategies into literacy practices within real‐classroom contexts. Inclusive education refers to ensuring equal opportunities to access and participation in learning activities for all students. Cultural‐historical activity theory was used to understand and unpack the drama practices. Twelve semi‐structured focus group interviews were conducted with 19 preschool teachers. The data were analysed via constant‐comparative and interpretive methods. The study findings showed that EYEPlay PD practices enhanced inclusive learning settings for diverse groups of students by increasing access and expanding opportunities to learn, and supporting a positive learning environment.  相似文献   
50.
ABSTRACT

Ankle sprains are the most common injury in regular badminton players and usually occur at the end of a match or training. The purpose of the present study was to examine the influence of fatigue produced by badminton practice on the lower limb biomechanics of badminton players. It was hypothesized that fatigue induces ankle kinematic and lower leg muscle activity changes which may increase the risk of ankle sprain. Ankle kinematics, ankle kinetics and muscles activities of 17 regular badminton players were recorded during lateral jumps before and after an intense badminton practice session. Post-fatigue, ankle inversion at foot strike and peak ankle inversion increased (+2.6°, p = 0.003 and +2.5°, p = 0.005, respectively). EMG pre-activation within 100 ms before foot landing significantly decreased after fatigue for soleus (?23.4%, p = 0.031), gastrocnemius lateralis (?12.2%, p = 0.035), gastrocnemius medialis (?23.3%, p = 0.047) and peroneus brevis (?17.4%, p = 0.036). These results demonstrate impaired biomechanics of badminton players when fatigue increases, which may cause a greater risk of experiencing an ankle sprain injury.  相似文献   
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