首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   19173篇
  免费   915篇
  国内免费   243篇
教育   10690篇
科学研究   6555篇
各国文化   8篇
体育   672篇
综合类   697篇
文化理论   22篇
信息传播   1687篇
  2024年   19篇
  2023年   125篇
  2022年   345篇
  2021年   563篇
  2020年   658篇
  2019年   495篇
  2018年   346篇
  2017年   421篇
  2016年   555篇
  2015年   618篇
  2014年   1163篇
  2013年   1585篇
  2012年   1709篇
  2011年   1718篇
  2010年   1138篇
  2009年   858篇
  2008年   1019篇
  2007年   1267篇
  2006年   1253篇
  2005年   1105篇
  2004年   921篇
  2003年   794篇
  2002年   674篇
  2001年   465篇
  2000年   214篇
  1999年   95篇
  1998年   68篇
  1997年   41篇
  1996年   36篇
  1995年   14篇
  1994年   18篇
  1993年   8篇
  1992年   6篇
  1991年   7篇
  1990年   4篇
  1989年   1篇
  1988年   1篇
  1957年   4篇
排序方式: 共有10000条查询结果,搜索用时 15 毫秒
11.
The proliferation of sports science and technological innovation within performance settings has precipitated the generation of increasing volumes of data to aid athletes. Copious data production has also perpetuated the privileging of scientific information, and a ‘thirst’ for ‘more data’ as an unproblematic ‘truth’. Of significance is not merely the use of technology for the production of data-for-data's sake, or the utility of data for a greater cause (e.g. the good of the team), but the quest for personalised data for individual athletes to be analysed, and reflected upon ad nauseam. Furthering scholarship on disciplining bodies, we argue that increased technological consumption, and the related excessive quantification of athletes’ bodies via data production, adds further insecurity into performance sports work. Finally, attention is given to the cultural step-change new techno-dispositions may now present.  相似文献   
12.
This study examines what kind of competencies teachers need in using game-based pedagogy (GBP). In our conceptual framework, GBP entails four approaches: using educational games or entertainment games, learning by making games, and using gamification in learning. Our data, consisting of teachers' documentation, thematic interviews and questionnaires, were analysed using qualitative content analysis. Four main competence areas were identified: pedagogical, technological, collaborative and creative. The results are applicable for developing teacher education and in-service training, as teacher competencies in game-based learning will be more integral to teachers' professional knowledge and skill repertoires.  相似文献   
13.
ABSTRACT

Building upon the sociotechnical perspective presented by Lewis and Westlund (2015, “Actors, Actants, Audiences, and Activities in Cross-media News Work: A Matrix and a Research Agenda.” Digital Journalism 3 (1): 19–37. doi:10.1080/21670811.2014.927986), this study examines organizational dynamics, technological affordances and professional challenges of engaged journalism practices by analyzing how Hearken, one of the most celebrated audience engagement companies, and its tools and services are being implemented in 15 U.S. news organizations. This framework identifies Hearken and organizations like it as important “external actors” providing technological “actants” that are shaping how newsrooms report the news by providing ways for audiences to be brought into producing the news, particularly during the earlier phases of the reporting process. Based on in-depth interviews, we find that nearly every news organization in our sample reports some measure of success by using Hearken for involving audience members throughout the production of news. At the same time, we also identify how this implementation is significantly shaped by organizational imperatives and the models particular organizations create for producing audience-centric news work. Ultimately, this study presents a partial update to the decades-long literature on participatory journalism by suggesting that engaged journalism practices actually create opportunities for meaningful audience involvement.  相似文献   
14.
伴随着社会的高速发展,现代教育技术已经有了质的飞跃,现代教育方式、教学思想与教学目标都受到了现代教育技术的影响。本文主要是采用文献资料法、调查法以及思维方法等对现代教育技术对体育教学中的应用进行研究。通过研究现代教育技术对体育教学的优势以及应用得出以下结论,体育教学的借助现代教学技术解决了体育教师边讲解边示范;解决了一些较为复杂技术动作的展示;解决了枯燥单一的传统体育教学模式等。因此,现代教育技术在体育教学中的应用值得体育教师尝试与研究。  相似文献   
15.
The focus of this paper is on a group of pupils with reading and writing difficulties who have been participating in an intervention study using assistive technology. That intervention study contained supervised training sessions with reading and writing tasks using an iPad with special supportive applications. The current study is a qualitative investigation of whether there has been any transfer from the intervention, to the pupils’ everyday school activities. Interviews with pupils and their teachers and observations during classroom lectures have been used to collect data. The results show that the pupils were positive to the assistive technology (the applications on the iPads), they found the apps easy to learn how to use and they appreciated the benefits they could give. Even so, only a few of the pupils had found use for and continued to use the tools after the intervention period finished. Possible reasons are that when the novelty wore off, students reverted to their usual study habits and that older students with many teachers and different classrooms were less able to adapt to using the apps. To improve transfer, it is suggested to introduce assistive technology earlier to students, in the younger grades, before study habits have been formed and to inform teachers about the use of AT in the classroom, including what is available and how it can benefit students.  相似文献   
16.
在世界各国采取节能减排行动的形势下,我国加快了清洁能源汽车的推广。发展天然气汽车产业对我国极其重要,未来国内外天然气汽车市场非常庞大,发展前景光明。我国汽车产业已形成了一定的国际竞争力,在未来的国际竞争中将获得更大的利益。虽然我国天然气汽车产业起步晚,但是起点高,有竞争力。为进一步发展天然气汽车产业,探索了发展我国天然气汽车的对策。  相似文献   
17.
通过以"数字化微型气象站"在科学研究性学习中的应用为例,探析了运用信息技术开展研究性学习的方式,实施了气象专题系列式的研究性学习,并通过访谈调查法了解学习的成效。调查结果表明,学生在研究性学习中体会到科学研究的过程并获得了积极的情感体验;师生们都对信息技术支持下的科学研究性学习给予了较高地评价。  相似文献   
18.
通过对AECT2010国际年会主旨学术报告主题的解读,揭示了学习科学研究新的战略支点——赛博学习,阐述了赛博学习新的技术基础——赛博基础设施和思想方法——控制论与复杂性科学,总结了当代学习研究之新力量学习科学崛起的五大成功之道。在对学习科学与教育技术携手共进之艰难旅程进行回顾的基础上,展望了二者以赛博基础设施新平台为基础,以赛博学习为战略支点在联合中走向变革的光明前景。  相似文献   
19.
计算机控制技术课程是电气信息类工科专业的主干专业课之一,对其课程教学实践进行探索是十分必要。针对计算机控制技术课程的特点,从实验教学、课程设计及其他实训环节的内容进行了探讨,采用灵活多样方式进行实践教学改革,培养学生独立分析和解决问题的能力,为深化教学改革进行了有益的尝试,获得良好的教学效果。  相似文献   
20.
基于平台的网络课程建设—以光学测试技术网络课程为例   总被引:1,自引:0,他引:1  
针对光学测试技术课程传统教学模式中存在的问题,依托"军队院校网络教学应用系统"平台,构建了网络课程,介绍了网络课程的主要内容、功能模块以及在实际应用中产生的效果。  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号