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1.
In an expertise study with 94 mathematics teachers varying in their relative teacher expertise (i.e., student teachers, trainee teachers, in-service teachers), we examined effects of teachers' professional knowledge and motivational beliefs on their ability to integrate technology within a lesson plan scenario. Therefore, we assessed teachers' professional knowledge (i.e., content knowledge, pedagogical content knowledge, technological knowledge), and their motivational beliefs (i.e., self-efficacy, utility-value). Furthermore, teachers were asked to develop a lesson plan for introducing the Pythagorean theorem to secondary students. Lesson plans by advanced teachers (i.e., trainee teachers, in-service teachers) comprised higher levels of instructional quality and technology exploitation than the ones of novice teachers (i.e., pre-service teachers). The effect of expertise was mediated by teachers' perceived utility-value of educational technology, but not by their professional knowledge. These findings suggest that teachers’ motivational beliefs play a crucial role for effectively applying technology in mathematics instruction.  相似文献   
2.
This article offers a first look at teacher educators’ (N = 336) perceptions of their technology competencies based on the Teacher Educator Technology Competencies (TETCs; Foulger, Graziano, Schmidt-Crawford, & Slykhuis, 2017). The participants generally rated their competence levels highly in relation to the TETCs. Although many participants reported that the TETCs adequately reflected the competencies required of them, they suggested various additions and changes to the TETCs. This mixed-method study advances understanding of teacher educators’ perceptions of the importance of various competences to their work and offers feedback from the field regarding which competencies might be missing from the TETCs.  相似文献   
3.
This study examines what kind of competencies teachers need in using game-based pedagogy (GBP). In our conceptual framework, GBP entails four approaches: using educational games or entertainment games, learning by making games, and using gamification in learning. Our data, consisting of teachers' documentation, thematic interviews and questionnaires, were analysed using qualitative content analysis. Four main competence areas were identified: pedagogical, technological, collaborative and creative. The results are applicable for developing teacher education and in-service training, as teacher competencies in game-based learning will be more integral to teachers' professional knowledge and skill repertoires.  相似文献   
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Children in kindergarten were randomly assigned to adaptive computerised counting or comparison interventions, or to a business-as-usual control group. Children in both intervention groups, including children with poor calculation skills at the start of the intervention, performed better than controls in the posttest. However the effects of training held in grade 1, playing serious counting games improving number knowledge and mental arithmetic performances, and playing serious comparison games, only enhanced the number knowledge proficiency in grade 1. The value of these short periods of intensive gaming in kindergarten are discussed as a look-ahead approach to enhance arithmetic proficiency.  相似文献   
6.
A number of studies have shown that childhood speech disorders such as stuttering are associated with lower test scores and educational attainment. However, it is unclear whether these associations are causal in nature or whether they can be explained by difficult-to-measure heterogeneity at the community, family, or individual level. Using data from the National Longitudinal Study of Adolescent Health and ordinary least squares, we show that stuttering is negatively associated with high school grades, the probability of high school graduation, and the probability of college attendance. However, empirical specifications with family fixed effects or controls for learning disabilities such as Attention Deficit Hyperactivity Disorder suggest that these associations can, in large part, be explained by difficult-to-measure heterogeneity.  相似文献   
7.
学生评教是国内外大学普遍采用的改善教育质量的手段。本文在终结型——发展型教育目标的理论框架下,整理并考察世界一流大学的学生评教指标,实证分析评教指标背后所体现的大学教育目标及模式。研究发现,国外大学的学生评教与教育目标之间具有一贯性,其指标设计同时融合了终结型和发展型取向的评教内容,后者略占优势;在地区差异上,欧洲大学偏向于发展型的教学目标,而亚太大学中终结型模式仍然表现强势。分析结果也提示我们,应更深入地理解国外大学评教指标,促进学生评教与教育目标的整合性,推动先进教学模式的形成,从而提高我国大学学生评教的有效性。  相似文献   
8.
在经济全球化的今天,西部大开发不仅关系到缩小国内经济发展的地域差异态势,而且又直接影响我国争取中亚丰富矿藏资源的进口,具有重大的战略意义。由于西部经济发展的劣势明显,发展的进程只能是渐进式,不可能是突进式的。西部大开发必须重视有关政策的制定与落实,注重生态环境的建设与保护,充分利用市场操作的手段。  相似文献   
9.
教育俗民志是俗民志研究范式应用于教育情景的一种研究方法和类型.教育俗民志研究强调研究过程的自然性,注重对微观问题的整体把握,强调定性分析和研究程序的弹性化.教育俗民志研究对于教师的专业发展具有重要意义.教育俗民志研究适用的范围有:学校组织的结构和文化、组织成员的角色行为、学校课程理论与实践、教学评价问题等.  相似文献   
10.
高等教育生态研究是一个新的课题,《高等教育生态论》用生态学原理和方法对中国高等教育系统进行了生态学分析,并提出了高等教育发展应该走生态可持续发展之路的观点,有决策参考价值。  相似文献   
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