首页 | 本学科首页   官方微博 | 高级检索  
文章检索
  按 检索   检索词:      
出版年份:   被引次数:   他引次数: 提示:输入*表示无穷大
  收费全文   34325篇
  免费   995篇
  国内免费   373篇
教育   22060篇
科学研究   5793篇
各国文化   32篇
体育   2360篇
综合类   1661篇
文化理论   11篇
信息传播   3776篇
  2024年   19篇
  2023年   175篇
  2022年   433篇
  2021年   789篇
  2020年   1086篇
  2019年   896篇
  2018年   721篇
  2017年   817篇
  2016年   890篇
  2015年   980篇
  2014年   2037篇
  2013年   3069篇
  2012年   2746篇
  2011年   2837篇
  2010年   2109篇
  2009年   1903篇
  2008年   2106篇
  2007年   2409篇
  2006年   2295篇
  2005年   1995篇
  2004年   1525篇
  2003年   1261篇
  2002年   953篇
  2001年   689篇
  2000年   368篇
  1999年   153篇
  1998年   113篇
  1997年   86篇
  1996年   50篇
  1995年   34篇
  1994年   44篇
  1993年   28篇
  1992年   21篇
  1991年   13篇
  1990年   7篇
  1989年   5篇
  1987年   2篇
  1985年   1篇
  1979年   2篇
  1978年   3篇
  1977年   5篇
  1976年   9篇
  1957年   9篇
排序方式: 共有10000条查询结果,搜索用时 15 毫秒
1.
[目的/意义] 比较分析数据管理与数据治理差异与联系,为制定科学数据开放共享政策提供参考。[方法/过程] 运用比较分析法,解析数据管理与数据治理在定义与内涵、功能、目标、原则、焦点领域5个方面的异同,由此解析其对制定我国科学数据开放共享政策的启示。[结果/结论] 数据管理与数据治理在定义与内涵、功能、目标、原则、焦点领域上都有显著差异,但两者也有内在联系。数据治理是成功实施数据管理的关键。认清两者的关系有助于明晰目前我国科学数据管理政策的不足之处,为今后完善科学数据管理办法提供参考,从而规划与制定实用的科学数据开放共享细则。  相似文献   
2.
BackgroundHealth-related fitness knowledge (HRFK) has been an essential concept for many health and physical education programs. There has been limited understanding and longitudinal investigation on HRFK growth. This longitudinal study examined HRFK growth and its individual- and school-level correlates in middle school years under 1 curriculum condition: Five for Life.MethodsParticipants were 12,044 students from 47 middle schools. Data were collected at both individual/participant and school/institution levels. Individual-level variables included gender, grade, and HRFK test scores. School-level variables included percentage of students receiving free and reduced meals (FARM), student-to-faculty ratio for physical education, and school academic performance (SAP). We used hierarchical linear modeling to examine HRFK 3-year growth in relation to individual- and school-level correlates.ResultsThe average HRFK score at 6th grade for females was 42.81% ± 1.32%. The predicted HRFK growth was 17.06% ± 1.02% per year, holding other factors constant. A 1-standard deviation increase in FARM correlated with a 14.68%-point decrease in predicted test score (p = 0.02). A 1-standard deviation increase in SAP was associated with an 11.90%-point increase in HRFK score. Males had a significantly lower growth rate than females during the middle school years (0.78%/year, p = 0.02).ConclusionThe result showed that both individual- and school-level variables such as gender, FARM, and SAP influenced HRFK growth. Educators should heed gender differences in growth curves and recognize the correlates of school-level variables.  相似文献   
3.
在初中体育课程当中,实际运用的教学方法有很多种,因为多数学生对体育课程还是比较喜爱的,老师可以根据不同的教学内容以不同的教学形式、手段来为学生上课,这样有利于提升体育教学质量。教育新改革为普通教学课程带来了新课改,同样也为体育教学带来了新的契机。本文就新形势下的教育改革对中学体育中分组教学的推进展开研究,为初中体育教学方式改革提供借鉴。  相似文献   
4.
目的:探讨应用智能手机运动软件监控体力活动对日常体力活动的影响及其内在机理。方法:选取广州市年龄35~45岁之间的白领38名作为研究对象,实验前、后受试者填写《国际体力活动问卷长卷》问卷,实验中受试者采用动动健康软件管理目标体力活动量,并将每日活动量反馈给监督者,监督者根据受试者上一周的体力活动量,对每名受试者设定下周的目标体力活动量,要求每周活动量较上周增加20%,实验共为期12周。结果:与实验前比较,试验后后第1周、第4周、第8周和12周的步数、能量消耗和活跃时间均非常显著性的增加(P<0.01);试验后各时间段步数均有所增加,其中,实验前工作日和休息日在17:30-20:00时间段步数最多,试验后工作日步数最多出现在20:00-22:00和17:30-20:002个时间段,休息日出现在8:30-12:00和20:00-22:002个时间段。结论:应用智能手机运动软件进行自我监控可以提高白领日常体力活动量,特别是交通和闲暇时间体力活动。目标设定、自我监控和表现反馈可能是体力活动干预中较为有效的行为改变技术(BCTs)。  相似文献   
5.
党的十九届四中全会明确提出了“坚持和完善中国特色社会主义制度、推进国家治理体系和治理能力现代化的重大意义和总体要求”。在新的历史时期,我国体育智库的新使命在于推进体育强国、健康中国和体育治理现代化建设。基于此,采用文献资料法和逻辑分析法,从外部和内部两个角度,对我国体育智库的责任和担当进行深入探讨。认为体育智库对内要注重更新管理体制,完善运行机制,建设和优化人才培养体系;对外要通过科研成果转化实现体育产业高质量发展,重塑体育治理生态,提升国家体育文化软实力和国际体育地位硬实力,促进体育融合发展,最终服务于我国体育治理体系和治理能力现代化。  相似文献   
6.
多媒体技术对于教学上的应用,为公共体育教学带来了新的改革。在教学过程中,如何更好的利用多媒体技术教学的优势与公共体育教学相结合,提升高校公体课的成绩,是本文研究的重点。文章通过对于两个班级进行试验研究,以期对多媒体技术在高校公共体育教学上的应用,提供一定的理论参考依据。  相似文献   
7.
This study investigates the sociomaterial movements of student engagement in a school's makerspace. Here, we understand sociomaterial movements as emergent and relational, comprising complex dynamics of agency across students, teachers and materials in situated, culturally framed activities. Our study draws on data comprising 85 hours of video recordings of 9–12-year-old students' (N = 94) engagement in a technology-rich makerspace in a Finnish elementary school. The video data were transcribed and analyzed qualitatively using a multimodal interaction analysis. The sociomaterial movements were found to be displayed across a tension-laden continuum between (1) procedural activity—analysis and reflection; (2) individual activity—collaboration; (3) “doing school”—empowerment; and d) alienation—identification. Together, the study offers a potential approach for investigating and understanding the often overlooked workings of sociomateriality that constitutes students' emergent engagement and learning opportunities in science, technology, engineering and mathematics (STEAM) learning contexts.  相似文献   
8.
The progressively global, neoliberal, privatised, and digital education environment poses new methodological challenges for educational researchers, prompting a need to innovate. It has been suggested, however, that better commentary and reflection on methodological innovation in education is required. This paper considers the benefits and challenges associated with the use of network ethnography, one methodological approach that has emerged to address new social complexities. We explain the rationale for, and process of, this methodology through reference to an illustrative case: a network ethnography of the outsourcing of Health and Physical Education (HPE) curricular work to external providers. In doing this we map and critique three interrelated activities (i.e. Internet searches, interviews, and network diagram construction) that constituted our network ethnography. The discussion turns to how network ethnography allowed us to access new knowledge about the outsourcing of HPE curricular work to external providers by, for example, facilitating us in asking different questions, and foregrounding various stakeholders, networks and relationships that we may not have discovered had we relied on other approaches. This illustrative case demonstrates the capacity of network ethnography to generate rich data and offers a provocation for educational researchers to consider expanding their methodological repertoire.  相似文献   
9.
Game-based learning can have a positive impact on medical education, and virtual worlds have great potential for supporting immersive online games. It is necessary to reinforce current medical students' knowledge about radiological anatomy and radiological signs. To meet this need, the objectives of this study were: to design a competition-based game in the virtual world, Second Life and to analyze the students' perceptions of Second Life and the game, as well as to analyze the medium-term retention of knowledge and the potential impact on the final grades. Ninety out of 197 (45.6%) third-year medical students voluntarily participated in an online game based on self-guided presentations and multiple-choice tests over six 6-day stages. Participants and non-participants were invited to perform an evaluation questionnaire about the experience and a post-exposure knowledge test. Participants rated the experience with mean scores equal to or higher than 8.1 on a 10-point scale, highlighting the professor (9.5 ± 1.1; mean ± SD) and the virtual environment (8.9 ± 1.1). Participants had better results in the post-exposure test than non-participants (59.0 ± 13.5 versus 45.3 ± 11.5; P < 0.001) and a lower percentage of answers left blank (6.7 ± 8.4 versus 13.1 ± 12.9; P = 0.014). Competitive game-based learning within Second Life is an effective and well-accepted means of teaching core radiological anatomy and radiological signs content to medical students. The higher medium-term outcomes obtained by participants may indicate effective learning with the game. Additionally, valuable positive perceptions about the game, the educational contents, and the potential benefit for their education were discovered among non-participants.  相似文献   
10.
ABSTRACT

This article suggests that situations in which multiple research teams are convened under similar conditions present an opportunity to discover factors that lead to productive collaboration. It argues that social network analysis of research team outputs becomes more valuable when paired with data about research participant perceptions; and that any variables used as indicators of collaboration need to be calibrated using datasets from multiple studies with cross-team comparisons. The article provides an example of the kind of methodology needed to achieve this, describing a study with data from four research teams based at an Australian university campus, reporting their research performance over four years under conditions in which many variables were controlled and with results augmented by a survey of participant perceptions. Findings from the study indicate that there were exceptions to hypothesized associations between participant perceptions of collaboration and specific social network analysis measures over co-authorship data. The article suggests that, given the methodological challenges of studying research teams in the field, multiple datasets combining findings such as those in the present study are a path towards the development of indicators of productive higher education research collaboration.  相似文献   
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号