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This paper aims to demonstrate how the huge amount of Social Big Data available from tourists can nurture the value creation process for a Smart Tourism Destination. Applying a multiple-case study analysis, the paper explores a set of regional tourist experiences related to a Southern European region and destination, to derive patterns and opportunities of value creation generated by Big Data in tourism. Findings present and discuss evidence in terms of improving decision-making, creating marketing strategies with more personalized offerings, transparency and trust in dialogue with customers and stakeholders, and emergence of new business models. Finally, implications are presented for researchers and practitioners interested in the managerial exploitation of Big Data in the context of information-intensive industries and mainly in Tourism.  相似文献   
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An important part of children's social and cognitive development is their understanding that people are psychological beings with internal, mental states including desire, intention, perception, and belief. A full understanding of people as psychological beings requires a representational theory of mind (ToM), which is an understanding that mental states can faithfully represent reality, or misrepresent reality. For the last 35 years, researchers have relied on false-belief tasks as the gold standard to test children's understanding that beliefs can misrepresent reality. In false-belief tasks, children are asked to reason about the behavior of agents who have false beliefs about situations. Although a large body of evidence indicates that most children pass false-belief tasks by the end of the preschool years, the evidence we present in this monograph suggests that most children do not understand false beliefs or, surprisingly, even true beliefs until middle childhood. We argue that young children pass false-belief tasks without understanding false beliefs by using perceptual access reasoning (PAR). With PAR, children understand that seeing leads to knowing in the moment, but not that knowing also arises from thinking or persists as memory and belief after the situation changes. By the same token, PAR leads children to fail true-belief tasks. PAR theory can account for performance on other traditional tests of representational ToM and related tasks, and can account for the factors that have been found to correlate with or affect both true- and false-belief performance. The theory provides a new laboratory measure which we label the belief understanding scale (BUS). This scale can distinguish between a child who is operating with PAR versus a child who is understanding beliefs. This scale provides a method needed to allow the study of the development of representational ToM. In this monograph, we report the outcome of the tests that we have conducted of predictions generated by PAR theory. The findings demonstrated signature PAR limitations in reasoning about the mind during the ages when children are hypothesized to be using PAR. In Chapter II, secondary analyses of the published true-belief literature revealed that children failed several types of true-belief tasks. Chapters III through IX describe new empirical data collected across multiple studies between 2003 and 2014 from 580 children aged 4–7 years, as well as from a small sample of 14 adults. Participants were recruited from the Phoenix, Arizona metropolitan area. All participants were native English-speakers. Children were recruited from university-sponsored and community preschools and daycare centers, and from hospital maternity wards. Adults were university students who participated to partially fulfill course requirements for research participation. Sociometric data were collected only in Chapter IX, and are fully reported there. In Chapter III, minor alterations in task procedures produced wide variations in children's performance in 3-option false-belief tasks. In Chapter IV, we report findings which show that the developmental lag between children's understanding ignorance and understanding false belief is longer than the lag reported in previous studies. In Chapter V, children did not distinguish between agents who have false beliefs versus agents who have no beliefs. In Chapter VI, findings showed that children found it no easier to reason about true beliefs than to reason about false beliefs. In Chapter VII, when children were asked to justify their correct answers in false-belief tasks, they did not reference agents’ false beliefs. Similarly, in Chapter VIII, when children were asked to explain agents’ actions in false-belief tasks, they did not reference agents’ false beliefs. In Chapter IX, children who were identified as using PAR differed from children who understood beliefs along three dimensions—in levels of social development, inhibitory control, and kindergarten adjustment. Although the findings need replication and additional studies of alternative interpretations, the collection of results reported in this monograph challenges the prevailing view that representational ToM is in place by the end of the preschool years. Furthermore, the pattern of findings is consistent with the proposal that PAR is the developmental precursor of representational ToM. The current findings also raise questions about claims that infants and toddlers demonstrate ToM-related abilities, and that representational ToM is innate.  相似文献   
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We have developed an interactive case-based online network (ICON) that provides a new learning environment and integrates the student's thinking across the different concentration tracks of one of Harvard's interfaculty science initiatives. ICON takes advantage of this cross-disciplinary, undergraduate curriculum as a model system to bring a compelling, integrative focus to bear on reshaping how Harvard students learn neuroscience. ICON contains 9 learning modules specific to each case: Case, Working Papers, Blackboard, Neuroimaging, Research Programs and Trials, Decision Tree, Learning Objectives, Virtual Contact, and Brainstorm. Modules allow the student to get away from interpreting vast amounts of available information, move toward selecting useful information, recognize discriminating findings, and build a conceptual understanding of real and meaningful problems in neuroscience. The result is that ICON introduces a new landscape within the academic curriculum where the active participation of faculty and students effectively intersects and captures an immediate, integrative learning experience for the student. The benchmark of ICON is the time spent by students and faculty to create a user-defined learning network that engages faculty to participate in the students' learning and transforms the way the student thinks.  相似文献   
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The quality of content is a key attribute for assessing the globalquality of a museum application. Unfortunately, producing good content,especially in multimedia digital form, is expensive and time-consuming.One way to reduce the costs without sacrificing quality is to exploitthe concept of information reuse. The idea is to use (portions of) thesame multimedia material in different applications, possibly adapting itfor different contexts, for different categories of users, and fordifferent delivery channels (e.g., on-line and off-line). Informationreuse does not come free. To be effective, it requires a well-organizedenvironment in which information can be easily stored, inspected,retrieved, and adapted for different purposes. This paper describes theapproach adopted in the project ``The Virtual Museum of Italian ComputerScience History', funded by the Italian National Council of Research(CNR). In this project, all the digital material (documents, images,video interviews, etc.) is stored in a digital archive based on amultimedia database with a WWW front-end. The archive is designed forspecialists only: members of the editorial board of the project;researchers in the history of science; application developers (whoare looking for interesting content to include in their CD-ROMs or Websites). Each research group involved in the project extracted andadapted from the digital archive the multimedia material needed to builda different hypermedia application in two ``versions' – WWW andCD-ROM. These applications, both on-line and off-line, strongly reuse(portions of) the digital archive content, but organize and present itwith a totally different style, to address the needs of non-specialists(e.g., people who have some interest, or curiosity, in the history ofItalian computer science).  相似文献   
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Data from 492 Italian infants (8-18 months) were collected with the parental questionnaire MacArthur Bates Communicative Development Inventories to describe early actions and gestures (A-G) "vocabulary" and its relation with spoken vocabulary in both comprehension and production. A-G were more strongly correlated with word comprehension than word production. A clear developmental pattern for the different types of A-G was found. These findings are similar to those of different Western languages, indicating a common biological and cultural basis. The analysis of individual A-G and their relations with early words with a related meaning showed interesting similarities between the production of A-G with and without object manipulation and the comprehension and production of corresponding words. Results indicate that the transition from A-G to spoken language is mediated by word comprehension.  相似文献   
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