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ABSTRACT

The objective of this study was to analyse the effect of the use of social networks in smartphones or playing video games on the passing decision-making performance in professional soccer athletes. Participants were 25 male professional soccer athletes (mean ± SD: age 23.4 ± 2.8 years). The participants performed three randomised conditions divided into three groups: control (CON), smartphone (SMA), and video game (VID). Before and after each experimental condition, the Stroop Task assessed the level of induced mental fatigue. Then, the athletes performed a simulated soccer match. A CANON® camera recorded the matches for further analysis on passing decision-making performance. A group effect was identified (< .01) with impairment on passing decision-making performance for the SMA (p = .01, ES = 0.5) and VID (p = .01, ES = 0.5) conditions. We concluded that the use of social networks on smartphones and/or playing video games right before official soccer matches might impair the passing decision-making performance in professional soccer athletes.  相似文献   
2.
ABSTRACT

This research adapted the Life Skills Scale for Sport (LSSS) into Portuguese and provided evidence for its construct validity. Study 1 included four translators and five academics who developed a Portuguese version of the LSSS (P-LSSS). During this study, evidence for the content and substantive aspects of construct validity was provided using an expert panel and 25 sports participants. Study 2 included 413 participants that completed the P-LSSS. Within this study, evidence for the structural aspect of construct validity was provided via factor analyses. Study 3 included 134 participants who completed the P-LSSS and a measure of motivation. This study provided evidence for the external aspect of construct validity, with results showing more self-determined motivation had positive relationships with participant’s life skills development. Overall, our findings provided evidence for the construct validity of P-LSSS scores. Researchers and practitioners can use the P-LSSS to assess life skills development within sports participants.  相似文献   
3.
This study investigated adaptation and the psychometric properties of the Portuguese version of the Youth Experience Survey for Sport (P-YES-S). Translators, professors, and athletes participated. Athletes between 14 and 18 years were recruited. The instrument was the P-YES-S. Content validity was assessed by coefficients of content and kappa, while Cronbach’s alpha was used for internal consistency analysis and intraclass correlation for temporal stability. Exploratory and confirmatory factorial analyses were conducted to test the construct validity of the instrument. Discriminant validity was assessed by comparing the Average Variance Extracted (AVE) with the squared correlation between factors. Results showed acceptable levels for content validity, internal consistency, temporal stability, concurrent validity, and construct validity. The acceptable model was: X2/df = 1.54, GFI = 0.93, CFI = 0.92; AGFI = 0.92, TLI = 0.91, AIC = 414.63, BIC = 610.93, MECVI = 1.41 and RMSEA = 0.0.04, p = 0.03. The adaptation process produced an instrument with 22 items and the dimensions of Personal and Social Skills, Cognitive Skills, Initiative Experiences, and Negative Experiences.  相似文献   
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