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The purpose of this study was to better understand how academic health sciences library directors construct their understanding of effective leadership. After transcribing and performing thematic analysis on the interviews of eight academic health sciences library directors, five main themes emerged from the data: understanding leadership, building a vision, relationships are key, advocating and credibility, and measuring success. The findings suggest there are internal and external leadership responsibilities for library directors, both of which are important, however, the internal responsibilities are easier to delegate. Also, academic health sciences library directors need better evaluation methods for determining their effectiveness as leaders.  相似文献   
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Text categorization is an important research area and has been receiving much attention due to the growth of the on-line information and of Internet. Automated text categorization is generally cast as a multi-class classification problem. Much of previous work focused on binary document classification problems. Support vector machines (SVMs) excel in binary classification, but the elegant theory behind large-margin hyperplane cannot be easily extended to multi-class text classification. In addition, the training time and scaling are also important concerns. On the other hand, other techniques naturally extensible to handle multi-class classification are generally not as accurate as SVM. This paper presents a simple and efficient solution to multi-class text categorization. Classification problems are first formulated as optimization via discriminant analysis. Text categorization is then cast as the problem of finding coordinate transformations that reflects the inherent similarity from the data. While most of the previous approaches decompose a multi-class classification problem into multiple independent binary classification tasks, the proposed approach enables direct multi-class classification. By using generalized singular value decomposition (GSVD), a coordinate transformation that reflects the inherent class structure indicated by the generalized singular values is identified. Extensive experiments demonstrate the efficiency and effectiveness of the proposed approach.  相似文献   
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This article examines the benefits and burdens of the debate between Paul Hirst and Wilfred Carr over a set of issues to do with philosophy and education specifically and theory and practice more generally. Hirst and Carr, in different ways, emphasise the importance of Aristotelian practical philosophy as an antidote to the theory‐oriented confined method of ‘conceptual analysis’ that has haunted the philosophy of education. Despite their proper recognition of the irreducible character of practice to theory, they fail to provide a satisfying account of their interpenetrating relation. Hirst falls into error by fencing off ‘forms of theoretical knowledge’ from ‘forms of practice’; Carr's dismissive attitude to theory is saturated with internal tensions in his own discourse. This article contends that what is left unaddressed both in Hirst's and Carr's arguments is the most fundamental sense of ‘social’, which is prior to relative differences in the standards of knowledge among societies and which reminds us that theory is not a socially disembodied enterprise. A lively appreciation of this point encourages us to see the prevailing outlook towards the relation between philosophy and education quite differently.  相似文献   
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The central thesis of this article is that the notion of second nature that John McDowell has reanimated has something of ethical and educational importance, thereby possibly extending the borders of the philosophy of education. The argument to this conclusion is the subject of serious consideration and criticism. The aim of this article is therefore to clarify the educational implications of the conception of second nature by responding to the three likely objections: (1) the charge of idealism, (2) the charge of anthropocentrism, and (3) the charge of triviality. Through critical discussions of these criticisms, it is made explicit that second nature, from the outset, illuminates every sphere of the lives of human beings. A lively appreciation of this leads to the conclusion that the issue of how we develop our world of meaning with the conception of second nature should come under the scope of serious philosophical discourse on education.  相似文献   
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In philosophy, it is almost a platitude to argue that fact and value intertwine. However, in empirically oriented educational research, it is not. Hence, there is some affinity between logical positivism, which is no longer tenable in philosophy, and empirically based contemporary educational research in terms of assumptions each makes about “the given.” In this essay, Koichiro Misawa casts light on how fact and value intertwine by invoking the notion of “second nature” that John McDowell has reanimated. This will in turn prompt us to see the relation between nature and nurture, as well as between mind and world, quite differently and to discern two senses of “the given”: one is illusory; the other educational. Misawa concludes that the philosophy of education should and can take the lead in forming rigorous interdisciplinary studies of the human future with a certain sensitivity to the tight and complex interweaving between the empirical and the conceptual, or between the factual and the normative.  相似文献   
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Background:Active video games are a new method for increasing physical activity(PA).Fully immersive virtual reality(VR)is a hardware device on which an active video game can run.Active(video games in)VR(AVR),might increase immersion,game engagement,and moderate-to-vigorous PA(MVPA),thereby yielding greater exercise-related benefits,e.g.,cognitive performance.Methods:We examined the induction of MVPA via an AVR and a sedentary VR(SVR)as well as the effects of VR play on cognitive performance,which was monitored using 2 different methods.Each of 29 sedentary college students attended three 20-min laboratory sessions(AVR,SVR,or control)in a randomized order;during the control session,they sat quietly doing nothing.A fully immersive headset was used for the 2 video game sessions.We monitored and computed participants’PA using hip-wom accelerometers(wGT3 x-bt;ActiGraph,Pensacola,FL,USA)and a heart rate band(Polar H7;Polar,Kempele,Finland).After each session,the participants completed a mnemonic similarity test(MST)to measure recognition memory.They also filled out a motion sickness questionnaire and an abbreviated game experience questionnaire.Results:The AVR session induced a significantly greater heart rate and more time spent in MVPA than did either of the other 2 sessions regardless of the PA monitoring method.AVR elicited greater game experience questionnaire-assessed sensory and imaginative immersion,challenge,and positive affect than did SVR.The mnemonic similarity test recognition score was marginally higher post-AVR session than it was post-SVR session.Conclusion:AVR elicited MVPA without a significant increase in motion sickness and induced a better game experience and better borderline cognitive performance than did SVR.  相似文献   
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