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1.
Cyberbullying is a repeated violent behavior aimed at hurting another person directed by an individual or a group towards the victim using technological means such as a computer or a mobile phone (Kowalski, Morgan, and Limber, 2012). The current study examined the phenomenon of cyberbullying among children and youth in Israel. The purpose of was to examine the correlation between bully and victim, and emotional-social aspects—social support, sense of loneliness and sense of self-efficacy—that constitute risk factors and protective factors. The study involved 1,094 elementary, middle school and high school students, who completed four questionnaires that addressed cyber-bullying and the social and emotional aspects: Social support, loneliness, self-efficacy and personal well-being. It was found that the less social support the students have, the lower their sense of self-efficacy; the lonelier they feel and the more they experience a lower sense of well-being, the greater the likelihood that they will participate in cyberbullying, mainly by sending offensive pictures or videos.  相似文献   
2.
In this article the author examines expressions of the third-person effect found in an extensive feminist reception study investigating, for the first time, how Israeli women interpret images of women and femininity in TV commercials. Adopting the feminist and interpretive approach, the qualitative study was based on in-depth personal interviews with Israeli women from diverse cultural, economic, and social backgrounds. Grounded theory methodology, used for analysis of the interviews, revealed unexpected expressions of the third-person effect in the women's discourse on the potential influence of the images on different categories of “others.” The article presents this evidence and discusses its significance in the Israeli sociocultural context. As such, it uses different methodology in examining expressions of third-person effect than is traditionally used in this field.  相似文献   
3.
Parents of dyslexic children encounter many difficulties in understanding and accepting their children’s disability. This affects the child’s self-image and the way s/he copes (Hallahan and Kauffman 1991; Einat 2003). The goal of this study was to develop VR immersive simulated states. The simulation was designed to help the parents of dyslexic children experience the kind of errors their children make when reading. Two groups of parents of dyslexic children participated in this experiment, an experimental group (N = 37), which experienced ten 3D worlds simulating different kinds of reading errors, and a control group (N = 30), that watched a movie describing and explaining similar errors. All the subjects were administered a cognitive questionnaire (Shavit 2005) before and after the intervention. In addition, the participants in the experimental group were interviewed before and after the intervention. The results indicate that experiencing a variety of simulated types of dyslexia with virtual reality can bring about improvement in parents’ awareness of the dyslexic child’s cognitive experiences, and that this improvement is significantly greater than that achieved by watching a film about dyslexia.  相似文献   
4.
This study was designed to test the validity of a transtheoretical model's physical activity (PA) stage measure with intention and different intensities of behavior in a large population-based sample of adults living with diabetes (Type 1 diabetes, n?=?697; Type 2 diabetes, n?=?1,614) and examine different age groups. The overall specificity (classified correctly as inactive) for Type 1 diabetes was 69.3% based on the percentage of individuals in precontemplation, contemplation, and preparation not meeting Canada's PA guidelines. Sensitivity (classified correctly as active) was 82.5% based on the proportion of active participants in action and maintenance. In the Type 2 diabetes group, the overall specificity and sensitivity was 63.9% and 88.2%, respectively. No significant differences were found between the diabetes groups for stage distribution patterns, and sensitivity and specificity values. The majority of the study hypotheses related to intention and behaviors were confirmed, providing further supportive evidence for the utility of this PA staging measure for the diabetes population.  相似文献   
5.
The current study examined the use of VR (Virtual Reality) and its affect on the degree of awareness of 178 seventh and eighth graders to the emotional and social experiences of a new immigrant during his or her first months in the adoptive country. Students native to the adoptive country were divided into two groups: an experimental group, which tried out VR worlds designed to simulate the emotional and social feelings and experiences of a new immigrant teen, and a control group which viewed a movie on the same subject. In addition, we have examined another group of teen immigrants who provided us with a benchmark of the degree of awareness to be measured. Their responses were compared to those of native teenagers of the adoptive country. All the subjects responded to an awareness questionnaire before and after the experiment (Sever 1977), and had a personal interview before and after the experiment as well. The results indicate that the experience of a VR simulated emotional and social experiences of a recent immigrant teen has intensified the emotional and social awareness of the experiment group while the movie intensified the social feelings only in the control group.  相似文献   
6.
The diversity of contemporary democratic nations challenges scholars and educators to develop forms of education that would both recognize difference and develop a shared foundation for a functioning democracy. In this essay Sigal Ben‐Porath develops the concept of shared fate as a theoretical and practical response to this challenge. Shared fate offers a viable alternative to current forms of citizenship education, one that develops a significant shared dimension while respecting deep differences within a political community. It is grounded in the social and moral realities of civic life, and it seeks to weave the historical, political, and social ties among members of the nation into a form of affiliation that would sustain and expand their shared political project. Some particular educational contexts are considered through the lens of shared fate, including the resegregation of some schooling systems, linguistic diversity, and patriotic education.  相似文献   
7.
The lack of the auditory sense in the hearing-impaired raises the question as to the extent to which this deficiency affects their cognitive and intellectual skills. Studies have pointed out, that with regard to reasoning, particularly when the process of induction is required, hearing-impaired children usually have difficulties. They experience similar difficulties with their ability to think in a flexible way. Generally, a large body of literature suggests that hearing-impaired children tend to be more concrete and rigid in their thought processes. This study aimed at using Virtual Reality as a tool for improving structural inductive processes and the flexible thinking with hearing-impaired children. Three groups were involved in this study: an experimental group, which included 21 deaf and hard-of-hearing children, who played a VR 3D game; a control group, which included 23 deaf and hard-of-hearing children, who played a similar 2D (not VR game); and a second control group of 16 hearing children for whom no intervention was introduced. The results clearly indicate that practising with VR 3D spatial rotations significantly improved inductive thinking and flexible thinking of the hearing-impaired.  相似文献   
8.
In light of the present‐day proliferation of digital texts and the increase in situations that require active digital text reading in learning, it is becoming increasingly important to shed light on the comparison between print and digital reading under active reading conditions. In this study, the active reading abilities of 93 university students (83% females) were examined. Participants were asked to read, edit, recognize errors and improve the quality of short papers (600 words each) on the topic of environmental awareness, in both print and in digital formats. Surprisingly, and in contrast to many recent reports about print versus digital reading, no significant differences were found between the performances of participants in the two formats. Similarly, no significant differences were found for all categories of text errors as well as for gender. It was found that the digital readers completed their tasks faster than the print readers but their performance was not lower. Results of this study have important implications for the current debate in higher education concerning the use of digital text for learning and for designing, reviewing and editing academic works.  相似文献   
9.
ABSTRACT

Online platforms enable free-form, spontaneous, unbridled political expression, blurring the public and private, the written and spoken, and the norms of formal and casual speech. Consequently, they pose new opportunities and challenges to civic interactions, necessitating a reconfiguration of the norms informing civic exchanges. In this paper, we introduce a relational account of civility attuned to emerging modes of civic interactions online, one which goes beyond prescribing specific modes of speech and conduct. We suggest three characteristics of civility in digital contexts: commitment to ongoing and just dialogue, seeking a diverse audience with a shared goal, and horizontal accountability. We then make the case for schools’ vital role in cultivating digital civility. Rather than introducing new curricular content, we argue for reframing existing school engagement with online communication to support the development of digital civility, in light of the shifting forms of participation that typify youth civic engagement today.  相似文献   
10.
The current study examined the effect of using laptops on the spelling skills of students with learning disabilities (LD). It was conducted as part of the Israeli “Katom” (A Computer for Every Class, Student, and Teacher) Program. Participants included 93 Hebrew-speaking students with LD aged 13–16, who attend 10 special education classes in a regular middle school. We examined whether the experimental group using laptops showed significant differences in the number of their spelling errors as a result of the intervention on their pre- and post-spelling tests. We also investigated whether there would be differences on the number of spelling errors between the experimental and control groups, as measured by their pre- and post-spelling test results. The findings indicated that the participants in the experimental group significantly improved their spelling skills as opposed to the control group. It seems that the use of laptops in special education classes can enhance the spelling skills of students with LD.  相似文献   
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