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In this paper, we propose a theoretical framework for designing on-line situated assessment tools for multimedia instructional systems. Based on an ecological psychology approach to situated learning, a graph theoretic methodology is applied to monitor students' performance (solution paths) throughout the learning activity. Deviation of the student's path from the target (expert) path generates indicators which can function as alerts to the student and to the instructor. The information collected in the dribble files and presented visually enables the instructor to identify problems quickly and intervene appropriately. The feasibility of the methodology is explored in case studies describing three instructional systems that teach (1) critical thinking and problem-solving skills, (2) principles of hemodynamic monitoring and treatment, and (3) orthodontic treatment, respectively.  相似文献   
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Abstract

Twelve middle school students' use of computer tools to manage and manipulate Internet-based hypermedia resources was investigated. Tools were proposed to support higher order thinking about hypermedia resources to help students find, frame, and resolve open-ended science problems. Tools alone were insufficient to help students manage hypermedia information for solving open-ended problems. Students more frequently applied lower order tool functions (e.g., information collection) than higher order tool functions (e.g., reasoning). Students typically resolved problems with original solutions, but tools were used infrequently to develop evidence-based arguments justifying new ideas. Computer tools alone may be insufficient to help students manage extensive hypermedia resources. Together with additional support structures, however, tool potential may be realized.  相似文献   
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超文本浏览中的博物馆现象及其分析   总被引:6,自引:0,他引:6  
毕强  刘甲学  张海涛 《情报学报》2001,20(6):663-669
本文在介绍超文本系统概念的基础上 ,分析了超文本研究中的有关问题 ,着重分析了超文本系统所面临的博物馆现象 (即迷航问题 ) ,指出了超文本迷航的几个原因 ,基于当前解决迷航问题提出了几种主要解决方法 ,并阐述了这些方法的特点和不足  相似文献   
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This brief viewpoint piece depicts educational (dis)engagements apparent in researching and (re)designing higher education in and through Accessions. Accessions, a collaborative research-design project, probed at how cultures, climates and conditions of higher education may be reproducing or reshaping social inequalities and divisions. Here, questions are asked about how these might be challenged within and potentially beyond the specific locale of one university campus. This research-design project hopes to enable a critical perspective on issues of ‘participation’, ‘impact’, ‘engagement’ and ‘internationalisation’, where regulations and measures may be resisted and disrupted.  相似文献   
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多媒体教学软件的超媒体空结构——网络篇   总被引:1,自引:0,他引:1  
本文在分析当前网络多媒体教学情况的基础上,提出了具有普遍指导意义的多媒体网络教学软件空结构,介绍了空结构各模块的功能和实现方案,以及空结构的使用方法。  相似文献   
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采用面向对象技术设计多媒体CAI系统,提出多媒体CAI系统的对象模型,为开发具有智能性的CAI系统,提出了新的思路。  相似文献   
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The study examined the incremental validity of thinking styles in predicting academic achievement after controlling for personality and achievement motivation in the hypermedia‐based learning environment. Seventy‐two Chinese college students from Shanghai, the People’s Republic of China, took part in this instructional experiment. The End‐Of‐Semester test was designed to examine the students’ achievement in the course of General Psychology. The results partially supported the hypotheses concerning the relationships between students’ Type I and II thinking styles and their academic achievement in Type I test (including analysis, problem‐solving, and essay tests) and Type II test (including multiple‐choice and cloze tests), and showed that some Type III styles were significantly related to their academic achievement. Hierarchical regression analysis indicated that the capacity of thinking styles for explaining and predicting academic achievement was sometimes over and above the sum of personality traits and achievement motivation. Implications for educational practice are discussed.  相似文献   
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The counterpart to the open access to information facilitated by the Internet is the problem of the over-saturation of data and sources. A collaborative model of hypermedia is proposed as a pedagogical approach to the teaching of urban planning in which students organize and construct information from the possibilities provided by hypertext language. The methodology is structured in three phases: organization when searching for information; presentation of information using hypermedia; and assessment of the work. The results show that organization of information in the form of websites obtained the highest scores, although collaborative assessment should be restricted to subjective aspects of communication, while objective aspects should be assessed by the teacher and by groups of experts.  相似文献   
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This study examined the impact of e-book interactivity design on the learning of Chinese characters by fourth graders (10-year-old children). This study was guided by two main questions: (1) Are there any differences in achievements (Chinese character writing, lexical comprehension, and lexical usage) between groups of young learners who read e-books with different interactivity levels? and (2) Are there any differences in motivation (attention, confidence, relevance, and satisfaction) between groups of young learners who read e-books with different interactivity levels? This study was an experimental design where the independent variable was the interactivity design of digital books. A sample of 99 fourth graders participated in the study and participants were randomly assigned into these two groups, with one group reading an e-book with a low level of interactivity (pace-control only) and the other reading an e-book with a high level of interactivity (sequence- and media-control). Participants were asked to complete a pre-test first, and then they read their assigned e-books for 30 minutes. After they finished reading, they were given a post-test. The results showed a reverse interactivity effect, that is, the group reading the e-book with the low level of interactivity (pace-control only) performed significantly better in Chinese character writing, attention, and satisfaction. This might be due to young learners' limited cognitive capacity and processing ability for learning with hypermedia. This study aims to expand on existing theories on interactive learning for young learners and serves as a reference for elementary school teachers and e-book publishers.  相似文献   
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