Utopia is Intelligible and Game-Playing is What Makes Utopia Intelligible |
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Authors: | Deborah P Vossen |
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Institution: | Department of Human Kinetics, St. Francis Xavier University Antigonish, 1140 Convocation Blvd., Oland Centre, Nova Scotia B2G 2W5, Canada |
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Abstract: | Via the existential questioning outlook supplied by the Grasshopper’s three visions as relevant to the fate of humankind – oblivion, delusion, and really magnificent games – this article seeks to alleviate some of the ambiguity surrounding Bernard Suits’ provocative claim that Utopian existence is fundamentally concerned with game-playing. Specifically, after proposing an interpretation of Suits’ parable designed to enrich the logical intelligibility of his Utopian thesis, I advance the suggestion that the Grasshopper’s picture of people playing really magnificent games is reasonably interpreted as a clue that the philosopher’s quest to discern games worthy of a Utopian might very well be that which saves humanity from the desolate oblivion-delusion paradox erected as a consequence of the initial two visions. |
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Keywords: | The Grasshopper Bernard Suits Utopia fate of humankind work game play |
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