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1.
杨爽  王小根 《教育技术导刊》2009,19(10):263-266
为有效促进研究生在学习过程中深入探究,展开批判性思考,实现对知识的深度学习,将数课平台引入学习者在线学习中,以期提供具有指引性的学习支持。通过文献分析并结合研究生深度学习研究现状,构建深化认知的在线学习环境,设计引导兴趣的学习活动,从6个方面开展基于数课平台的研究生深度学习研究。该方法有利于引导学习者积极互动、深入交流,使教师与学习者及时掌握与调整学习情况,促进学习者在线深层次探究与学习。  相似文献   

2.
It is widely accepted that including writing activities in the learning process positively impacts student achievement and leads to greater depth of student understanding. This writing is often missing in the math classroom though, when the focus is misplaced on rote procedures. In these classrooms students learn mathematical processes but have little depth of understanding into the mathematical foundations, nor have an ability to clearly express their mathematical reasoning. This article promotes the use of Internet-based chat, forums, and blogs as the environment in which necessary mathematical writing can occur. Zemelman, Daniels, and Hyde provide a best practice framework through which the benefits of chat, forum, and blog writing are obvious. Student engagement with material increases in a cooperative environment, where a real audience and purpose for writing is clear, and student ownership in personal learning grows. In addition, students mature in traditional reading and writing literacy and further develop critical thinking skills.  相似文献   

3.
There is a tendency for lecture-based instruction in large introductory science courses to strongly focus on the delivery of discipline-specific technical terminology and fundamental concepts, sometimes to the detriment of opportunities for application of learned knowledge in evidence-based critical-thinking activities. We sought to improve student performance on evidence-based critical-thinking tasks through the implementation of peer learning and problem-based learning tutorial activities. Small-group discussions and associated learning activities were used to facilitate deeper learning through the application of new knowledge. Student performance was assessed using critical-thinking essay assignments and a final course exam, and student satisfaction with tutorial activities was monitored using online surveys. Overall, students expressed satisfaction with the small-group-discussion-based tutorial activities (mean score 7.5/10). Improved critical thinking was evidenced by improved student performance on essay assignments during the semester, as well as a 25% increase in mean student scores on the final course exam compared to previous years. These results demonstrate that repeated knowledge application practice can improve student learning in large introductory-level science courses.  相似文献   

4.
This work reports on the results obtained from the application of learning environments on the basis of one integrative problem and a series of other smaller problems that limit the contents to be investigated and learned by the students. This methodology, which is a variation to traditional problem-based learning approaches, is here illustrated in terms of its application in an engineering economics course, a subject that is taught in most engineering programs. The purpose of this methodology is to improve students’ learning, which is measured through the students’ academic performance and their learning strategies, and to characterise them as a function of these variables. The results obtained after the systematic application of this methodology are positive. The surveyed students showed significant changes in the examined variables as well as in their satisfaction and motivation level, and in their commitment to learning.  相似文献   

5.
6.
Rich-media representations of teaching using animated cartoons can be effective at stimulating teachers' discussion about practice and hence help them learn productively from one another about their profession. Our research aims to design web-based interactive rich-media virtual settings for teachers to learn to do the practice of teaching. For that purpose, we seek a set of operational design principles that could be used to optimally exploit web-based interactive rich-media technologies. By operational design principles, we mean guidelines that facilitate decision making in the creation of learning conditions. In this article, we report on a study of the effect of embedded animated clips of instructional practice in online interactive forum/chat to support teachers in learning to notice and interpret critical events of classroom interactions. The study showed that both novice and experienced teachers actively participated in discussion and effectively noticed important events of teaching practice. The main findings include the following: (a) Embedding animated representations of teaching in forum/chat, by serving as a common point of reference, helps both novice and experienced teachers effectively notice and discuss noteworthy events in teaching practice; (b) forum suits novice teachers better than chat; and (c) both forum and chat suit experienced teachers in different ways. This study is a critical step in a design-based research agenda toward the building of more complex virtual settings for teacher education.  相似文献   

7.
Reflective-thinking skills are important in problem-based learning environments as they help learners become deeply engaged in learning. The literature suggests several instructional-design factors (e.g., environment, teaching methods, scaffolding tools) that may prompt reflection in learners. However, it is unclear whether these factors differ based on age or developmental stage. The results of this study indicate that middle-school students perceive the learning environment factor as more important to prompting their thinking, while college students perceive the scaffolding methods factor as more important. While the elements clustered into two factors, most college students disagreed with their helpfulness in prompting reflective thinking, a finding opposite to that obtained for middle-school students. Different patterns were also found between learners’ perceptions of the most helpful elements within each factor. Based on these results, suggestions are given for designing developmentally and age-appropriate PBL learning environments that support reflective thinking.  相似文献   

8.
随着知识经济时代的发展,深度学习已成为促进学习者发展的重要方式之一,但学习不太深入的现象仍然比较普遍。目前,创新型人才培养已经成为社会各界共同追求的目标。创新型人才培养要求学习者必须改变固有思维习惯,提升批判性思维能力,而批判性思维能力的提升也会促进深度学习的有效发生。因此,基于批判性思维的深度学习研究具有一定现实意义。在深入分析深度学习和批判性思维内涵特征与实现过程基础上,提出实现深度学习的4个过程阶段,并提取批判性思维培养的7个核心过程要素。通过分析各核心过程要素特点和作用时机,将其融入深度学习4个过程阶段中,构建基于批判性思维的深度学习活动模式,以期更好地促进深度学习的有效发生。  相似文献   

9.
Education in this 21st century is concerned with developing intelligences. Problem solving in real-world contexts involves multiple ways of knowing and learning. Intelligence in the real world involves not only learning how to do things effectively but also more importantly the ability to deal with novelty and growing our capacity to adapt, select and shape our interactions with the environment. Knowledge in this new millennium is increasingly characterized by the creative integration of information and learning from diverse disciplines. Educators, policy makers and researchers need to be aware of new approaches of dealing with knowledge and information where problems can be used innovatively in pedagogies. Problem-based learning (PBL) is an inquiry-based pedagogy that is best rooted in sound understanding of the psychological processes of problem solving and the development of cognition. Whilst many educators support the need to develop multiple intelligences, few realize that one of the best ways to draw forth these intelligences is to understand the psychology of using real world problem scenarios and engaging inquiry. This paper addresses the state-of-the-art of PBL along three themes. The first is the psychology of cognition, metacognition, and self-regulation in problem-based pedagogies. The second is the idea of making thinking and mind visible through dialogue and inquiry. The third theme is the use of learning environments beyond the boundaries of the classroom to enhance problem-based thinking. Finally, the implications for educational innovation and practices are discussed.  相似文献   

10.
Contrary to classical problem-based learning, in guided problem-based learning, the learning goals are predetermined by the instructor—on the basis of a detailed decomposition of the subject matter to be studied—to activate prior knowledge and to structure self-study and subsequent group discussion. This study investigated the effects of classical problem-based learning and guided problem-based learning, for different prior knowledge levels, on perceived value and usefulness of the learning activity and on conceptual understanding of statistics. Participants randomly assigned 110 students to 10 problem-based learning groups, and subsequently, the 10 groups were allocated randomly to classical problem-based learning or guided problem-based learning. The results indicate that guided problem-based learning tends to enhance conceptual understanding of statistics more thanbreak; classical problem-based learning once students have some prior knowledge of the subject. Furthermore, guided problem-based learning tends to increase students’ awareness of the value and usefulness of the learning activity.  相似文献   

11.
This paper focuses on theory and research issues associated with the use of hypermedia technologies in education. It is proposed that viewing hypermedia technologies as an enabling infrastructure for tools to support learning—in particular learning in problem-based pedagogical environments involving cases—has particular promise. After considering research issues with problem-based learning related to knowledge transfer and conceptual change, a design framework is discussed for a hypermedia system with scaffolding features intended to support and enhance problem-based learning with cases. Preliminary results are reported of research involving a new version of this hypermedia design approach with special ontological scaffolding to explore conceptual change and far knowledge transfer issues related to learning advanced scientific knowledge involving complex systems as well as the use of the system in a graduate seminar class. Overall, it is hoped that this program of research will stimulate further work on learning and cognitive sciences theoretical and research issues, on the characteristics of design features for robust and educationally powerful hypermedia systems, on ways that hypermedia systems might be used to support innovative pedagogical approaches being used in the schools, and on how particular designs for learning technologies might foster learning of conceptually difficult knowledge and skills that are increasingly necessary in the 21st century.
Michael J. JacobsonEmail:

Michael J. Jacobson   Ph.D., is a faculty researcher at the Singapore Learning Sciences Laboratory and an Associate Professor in the Learning Sciences and Technology Academic Group at the National Institute of Education (NIE), Nanyang Technological University in Singapore. His research has focused on the design of learning technologies such as 3D multi-user virtual environments and hypermedia to foster deep conceptual understanding, conceptual change, and knowledge transfer in challenging conceptual domains. Most recently, his work has explored cognitive and learning issues related to the design of learning technologies to help students understand new scientific perspectives emerging from the study of complex and dynamical systems.  相似文献   

12.
ABSTRACT

Medical education is a domain with fast-changing knowledge and attention to knowledge application and higher order thinking; therefore, how to implement effective teaching is a crucial issue. Based on the technology-based learning model, this study provides a multi-dimensional analysis of published papers on the flipped classroom in medical education from the SCOPUS database, including the form of the learning materials, learning system or player, learning strategies, educational technology, application domains, research issues, participants, and research methods. Based on the results, the application of flipped classrooms in medical education has grown rapidly over the past decade, with the number growing dramatically from 7 papers in 2014, to 16 papers in 2015, and 22 papers in 2016. It was found that a great number of studies adopted instructional videos uploaded on online learning systems or used existing online videos to conduct before-class teaching in the before-class stage of the flipped classroom; moreover, most studies involved no online discussion in the before-class stage. As for learning strategies in the in-class stage, the most frequently adopted strategies were issue discussion, practicing or doing exercises, and problem-based learning. This implies that most studies mainly emphasized basic knowledge understanding and skills training, while little attention was paid to developing learners’ higher order thinking skills. In addition, the majority of studies explored students’ learning interest/satisfaction, learning experience, and performance on the cognitive aspect, while little research was found to investigate their preparation degree or cognitive loading. Based on the review results, this study provides the research trends and potential research issues of flipped medical education to serve as a reference for researchers, instructors, and decision makers.  相似文献   

13.
This study examines the effects of two learning environments (i.e., problem-based learning [PBL] versus lecture-based [LB] environments) on undergraduates’ study motivation. Survey results demonstrated that PBL students scored higher on competence but did not differ from LB students on autonomous motivation. Analyses of focus groups further indicated that active learning aspects, such as collaboration are perceived as motivating. However, controlling elements (i.e., mandatory presence) and uncertainty (i.e., in selecting the correct and sufficient literature) were described as detrimental for students’ motivation. In conclusion, PBL does not always seem to lead to higher intrinsic motivation. It is therefore crucial to build in the right amount of structure in learning environments and balance controlling elements versus autonomy, even in learning environments that are intended to be motivating for students.  相似文献   

14.
美国项目研究模式的学习概论   总被引:45,自引:0,他引:45  
项目学习法(Project—based Lerning)是一种项目研究模式的学习,在当今美国的中小学里正进行着广泛而生动的实战。它旨在培养学生批判性的思维技能、生成新知识的知能,以及给学生创造一个体验式的学习过程与机会。  相似文献   

15.
“基于问题的学习”在教师培训中的应用   总被引:2,自引:0,他引:2  
建构主义学习理论所倡导的"基于问题的学习"日益受到关注。该模式中,学生围绕问题解决展开知识的主动建构,并藉此过程掌握灵活的知识基础,发展高层次的思维技能和自主学习的能力。其过程包括组织小组、启动问题、持续探讨问题、成果展示及反思和评价等环节。该模式对教师培训方式的变革颇具启迪和借鉴意义。  相似文献   

16.
Fostering and enabling critical and creative thinking of students is considered an important goal, and it is assumed that in particular, talented students have considerable potential for applying such high-level cognitive processes for learning in classrooms. However, Chinese students are often considered as rote learners, and that learning environments at Chinese schools will not allow thinking critically and creatively. The present exploratory study examines these assumptions with students at top-ranking middle schools in mainland China who have been selected for their high achievement scores in the examinations required for acceptance to such schools. Our findings in eight large mathematics classrooms (n = 381) strongly suggest that it is possible to acquire knowledge by thinking critically and creatively in these traditionally instructed classes, and that higher achieving students use such processes more intensively than lower achieving students. In addition, the study provides pathways for promoting these high-level cognitive processes for learning in particularly with lower achieving students. Finally, the results indicate that the extracurricular activities that are prescribed to all students at Chinese middle schools should be redesigned to offer more opportunities for critical and creative thinking.  相似文献   

17.
介绍了互联网英语语音聊天室的功能和作用,详细分析了互联网英语语音聊天室与大学英语口语学习的密切关系,提出了大学英语口语学习的一种新理念和新方法。  相似文献   

18.
Direct instruction approaches, as well as the design processes that support them, have been criticized for failing to reflect contemporary research and theory in teaching, learning, and technology. Learning systems are needed that encourage divergent reasoning, problem solving, and critical thinking. Student-centered learning environments have been touted as a means to support such processes. With the emergence of technology, many barriers to implementing innovative alternatives may be overcome. The purposes of this paper are to review and critically analyze research and theory related to technology-enhanced student-centered learning environments and to identify their foundations and assumptions.  相似文献   

19.
Despite rapid and continued adoption of mobile devices, few learning modes integrate with mobile technologies and libraries' environments as innovative learning modes that emphasize the key roles of libraries in facilitating learning. In addition, some education experts have claimed that transmitting knowledge to learners is not the only educational goal, as cultivating problem-solving skills is also essential. By integrating the problem-based learning (PBL) model with book resources in libraries, one can identify the advantages of libraries in supporting e-Learning, resulting in innovative and valuable research. Therefore, this study presents a novel intelligent mobile location-aware book recommendation system (IMLBRS) with map-based guidance to support cooperative PBL in a real-library environment. Using map navigation and book recommendation functionalities, learners can search for books associated with problem-solving with increased ease and efficiency, thereby helping learners increase their PBL performance in a library environment. Experimental results reveal that learning performance during PBL supported by the proposed IMLBRS for book searches is superior to learning performance during PBL supported by the online public access catalogue (OPAC). Experimental results also show that the proposed system facilitates better learning performance for learners with a field-dependent learning style than for learners with a field-independent learning style. Moreover, the proposed system facilitates learner contemplation, cooperative learning, and library user education as learners interact with a real-library environment and peers during cooperative PBL.  相似文献   

20.
In this study, the researcher aimed to understand how students learned the targeted knowledge with an interactive response system (IRS) tool, and whether learners in two different learning modes: individual and group use of IRS, differed in their learning performance and knowledge retention after the IRS activity. These two kinds of IRS interaction were integrated into the course which included multiple choice questions for testing memorable knowledge and open-ended questions for enhancing organization and critical thinking ability via a methodology that involved 120 college students and included the analysis of tests, survey questionnaires and a course learning diary. Overall, the results were consistent with the consensus that students perceive the IRS as a positive addition to their classes, as its use increased course participation, fostered interaction, and promoted the general enjoyment of the class. The results revealed that the immediate learning performance of the learners who participated in the activity through group use of the IRS was better than that of the learners with individual IRS accounts; however, the individual IRS users seemed to have better learning retention of the learning contents, and showed significant improvement on the delayed tests. Furthermore, the study also confirmed that the IRS with collaborative work could promote the students’ academic and social-emotional performance because the collaborative learning allowed them to learn from peers’ opinions and to make judgments and co-examine the learning concepts again while finding the correct answer. This paper contributes data and analysis that highlight the pedagogical benefits of the implementation of an IRS, and supports the value of using the IRS for college education.  相似文献   

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