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1.
成人远程学习者特征与学习支持服务策略   总被引:2,自引:0,他引:2  
周蔚  纪河 《成人教育》2006,(9):10-12
该文从学习动机、学习方法、学习条件、学习问题等方面分析了成人远程学习者特征,并结合问卷调查的结果,提出了远程教育学习支持服务应该注意强化成人学习者的内部动机,注重组织有效的学习形式,提供有针对性的、切实到位的助学服务,从而确保远程教育的质量。  相似文献   

2.
远程教育学习者是学习者中特殊的群体,学习力是信息化时代远程教育学习者最重要的能力,对他们的成长成才至关重要.远程教育院校在教学中应注重树立学习者终身学习的理念、激发学习内驱力、提高学习能力、增强学习毅力、培养实践转化力.  相似文献   

3.
一、远程教育学习适应性及其构成1.适应性是个体发生在同外界事物关系中的一种机制。在远程教育条件下,无论是个别化学习或是协同式学习,学习者都存在下列困难:其一是学习者自学能力和控制能力较差;其二是学习资源和学习者用于学习时间的不足;其三是教材建设未能与自主学习配套  相似文献   

4.
由于学习者自身素质、师生时空隔离、学习支持服务不能满足学习需要等原因,造成了远程教育学习者学习观落后、学习技能较差、自学习能力不强等一系列学习适应性方面的问题。通过转变学生学习观、调动学生学习兴趣、培养学生学习技能、提供强有力的学习支持服务等教育对策可以帮助远程教育学习者克服学习适应性问题。  相似文献   

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评论     
王政彦博士是台湾研究成人教育的年轻专家,他不仅从宏观的角度来研究成人教育,更注重从具体和微观的方面来探讨成人的学习心理对学习成功的影响,这类研究直接有助于提高成人学习者的学习效率和成功。王博士的论文探讨了成人学习中的自律学习。自律学习也称为自我调控学习。他首先描述了自律学习的含义,即学习者在元认知、认知、情感和行为等不同层面主动参与学习过程的程度。继而介绍了现存的自律学习的研究,研究结果表明,采用自律学习有助于提高学习者的学习成绩,从而说明了自律学习在成人学习中的重要性。他进而分析了远程教育中研…  相似文献   

6.
现代远程教育中关于学习者特征分析的新构想   总被引:3,自引:1,他引:3  
本文针对现代远程教育中教学设计问题的一个方面——学习者特征分析问题进行探讨。旨在建构主义学习理论的基础上提出在现代远程教育中,充分借鉴传统班级授课制中关于学习者特征分析的经验,让学习者参加到教学设计中来,自己主动对自己的特征进行分析。论文从对学习者知识基础分析和对学习者学习风格的分析两个层次上引导学生对自身情况进行分析和选择学习方式。  相似文献   

7.
远程教育中成人学习特性的研究   总被引:32,自引:3,他引:32  
成人学习者的学习动机和学习策略是当前成人救育研究领域的重要课题.通过质的研究方法,作者认为成人学习体现出以下特性:成人学习是功利性为基础的学习;成人学习者表现出明确的自我导向意识;成人学习者强调学习内容与个体自我经验的整合;成人学习者的学习策略依据个人判断体现不同的个性特征;成人学习者注重成员之间的合作、交往和评价.  相似文献   

8.
本文根据远程教育成人学习者的学习特点,针对性地介绍了微课的概念、分类、产生根源及主要功能四个方面。提出了微课的本质是数字化学习资源,应当从实用性视角对其进行分类。传统的学习方式与信息时代背景下学习者终身学习需求之间的矛盾从根本上促使了微课的诞生与发展。微课应该从转变成人学习者的学习方式促进成人学习者的主体地位上发挥其功用。通过信息化的学习方式来解决成人学习者在学习灵活性、针对性方面的需求。  相似文献   

9.
远程成人学习者处于社会/区域环境、交流互动环境、任务操作环境三重学习环境中,对远程学习环境的设计应当坚持以学习者为中心,根据远程学习者对环境的控制程度来划分学习环境的不同层次,从统合支持的角度来设计多重学习环境的构成要素与操作模式。由于远程学习者的学习范式存在掌握学习和建构学习两种不同倾向,因此,学习环境的设计应对这两种不同倾向的学习给予不同的支持。从横向上看,远程成人学习者的学习活动是一个连续发展的动态过程,因此需要在设计时考虑三重学习环境的相互衔接问题,进行三重环境的统合设计;从纵向上看,学习者在不同学习阶段有不同的学习需求,因此需要进行年段递进的统合设计。  相似文献   

10.
远程教育学习者的分布是多层次多类型的,成人是其中主要参与者,他们大多处于在职状态,他们在学习过程中会存在极为突出的工学矛盾。本文针对成人学习者在学习过程中所遇到的问题,提出了基于智能手机的移动微型学习远程教育模式,通过智能手机这种理想的学习终端来刷新成人学习者接受教育的路径,使他们能够随时、随地方便而快捷的学习。  相似文献   

11.
成人学习及其学习策略养成   总被引:2,自引:0,他引:2  
成人在走出了发展终结论的谬误规限后,迎来了崭新的学习与教育的春天。成人学习在成人的发展与成人学习的关联中呈现了鲜活的生命力,但是成人学习并不是先验地具有发展的活力,在实践领域的开拓需要我们关注成人学习策略的养成。  相似文献   

12.
13.
The article presents and illustrates the learning journey (LJ) – a new management development approach to inter-organisational learning based on observation, reflection and problem-solving. The LJ involves managers from different organisations and applies key concepts of action learning and systemic organisational development. Made up of practitioners from 6 to 8 organisations, the LJ visits each of the organisations to explore management practices, taking into account their particular organisational context and challenges. Following a sequence of (a) becoming aware of the particular organisational context, (b) learning about established management practices and (c) working on a current challenge as ‘comrades in adversity’, the article introduces and illustrates the LJ approach. The article closes with a discussion of the approach's challenges and implications for research on – and development of – inter-organisational learning processes.  相似文献   

14.
Many studies have identified web-based cooperative learning as an increasingly popular educational paradigm with potential to increase learner satisfaction and interactions. However, peer-to-peer interaction often suffers barriers owing to a failure to explore useful social interaction information in web-based cooperative learning environments. This easily leads to learners being unable to seek appropriate learning partners for facilitating effective cooperative learning. This problem frequently causes poor learning effectiveness in web-based cooperative learning environments. Generally, instructor assigned or learner selected learning peers cannot ensure to compose suitable learning partners for individual learners in cooperative learning environments. A suitable learning partner can help the learner, who is learning in the personal way and encounters the difficulty, to solve problems. Inappropriate learning partners cannot only easily lead to poor learning interaction and achievement, but can also lead to the meaning of cooperative learning being lost. Although many web-based learning systems have already been developed to assist cooperative learning, supporting peer-to-peer interaction in computer-supported cooperative learning (CSCL) is still immature. As a result, this study presents a novel scheme for recommending appropriate learning partners for individual learners utilizing mining of learning interactive social networks in a cooperative problem-based learning (PBL) environment. Results of this study show that the proposed scheme helps encourage learners to interact with learning peers more actively and positively, and facilitates learning performance in a cooperative PBL environment.  相似文献   

15.
A distinctive feature of game-based learning environments is their capacity to create learning experiences that are both effective and engaging. Recent advances in sensor-based technologies such as facial expression analysis and gaze tracking have introduced the opportunity to leverage multimodal data streams for learning analytics. Learning analytics informed by multimodal data captured during students’ interactions with game-based learning environments hold significant promise for developing a deeper understanding of game-based learning, designing game-based learning environments to detect maladaptive behaviors and informing adaptive scaffolding to support individualized learning. This paper introduces a multimodal learning analytics approach that incorporates student gameplay, eye tracking and facial expression data to predict student posttest performance and interest after interacting with a game-based learning environment, Crystal Island . We investigated the degree to which separate and combined modalities (ie, gameplay, facial expressions of emotions and eye gaze) captured from students (n = 65) were predictive of student posttest performance and interest after interacting with Crystal Island . Results indicate that when predicting student posttest performance and interest, models utilizing multimodal data either perform equally well or outperform models utilizing unimodal data. We discuss the synergistic effects of combining modalities for predicting both student interest and posttest performance. The findings suggest that multimodal learning analytics can accurately predict students’ posttest performance and interest during game-based learning and hold significant potential for guiding real-time adaptive scaffolding.  相似文献   

16.
实验室有关范畴学习的研究只局限于对分类的研究上,这就导致在分类研究基础上提出的范畴理论不能适用于其他非分类范畴学习任务。对分类学习与推理学习进行比较,表明不同的范畴学习类型影响范畴表征,所以应当拓展实验室范畴学习的研究范围。  相似文献   

17.
This paper reports a study exploring the learning styles and perceptions of a group of undergraduate and postgraduate learners in a university in the UK in relation to using the web for learning. In particular, we explore the sequential/global learning style dimension (which is concerned with the progress of understanding) in relation to three categories of web‐based interaction: learner‐tutor, learner‐learner, and learner‐information. An Index of Learning Styles is used as the tool to explore this dimension. The findings are presented with regard to the learning preferences of a group of learners towards these three categories of interaction. We conclude with a discussion of these findings in relation to Interactive Learning Systems (ILSs) design.  相似文献   

18.
Current cultural, social, and economic trends challenge traditional concepts of learning and lifelong learning. This paper draws on the twofold nature of learning in a knowledge society and explores options for technological support. The concept of Second‐Order Learning Objects is introduced as a potential means to foster generative learning. Generative learning goes beyond that what is already known and extends or transforms the socially shared knowledge including its artefacts and practices. According to the notion of individual and social learning as a process of reflective action, the role of strategies and media for reflection and inquiry is stressed. This paper outlines the use of schematically represented strategies for learning and reflection and sketches important features of a pursuant modelling approach.  相似文献   

19.
终身学习是社会中个人根据社会发展和个人发展的需要,利用现代学习技术和手段,灵活地选择安排学习时机、时间、空间以及进程的学习制度,从终身教育走向终身学习,标志着教育乃至社会领域发生了深刻变革,是人类文明的一大进步。由此,构建终身学习体系,形成全民参与的学习型社会,是一个国家兴旺发达的保证。  相似文献   

20.
Abstract

Developing effective strategies to support secondary students with learning difficulties is important because they are the most prevalent students with special educational needs in contemporary mainstream classes. A learner‐focused instructional approach that incorporates meaning‐making, student control, and acceptance of errors, combined with explicit instruction will facilitate the learning of students with learning difficulties. This approach derives from an instructional setting model of learning difficulties, as distinct from a deficit model or an inefficient learner model, and draws on principles from constructivist learning theory and whole language theory. Guided by this model and these principles, secondary teachers can design curricula and classroom environments that support the needs of all students.  相似文献   

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