首页 | 本学科首页   官方微博 | 高级检索  
相似文献
 共查询到20条相似文献,搜索用时 750 毫秒
1.
UML在教学设计中的应用研究   总被引:3,自引:0,他引:3  
本文借助于系统工程的思想和方法,使用UML视图对教学设计进行了描述和表示,为教学设计的理论研究与实践提供了新的理论框架和建模方法。  相似文献   

2.
当前,ACD(Activity—Centered Design)作为一种新的教学设计模型,在教学设计研究领域引起了研究者的极大关注。在文献调研的基础上,我们发现有关网络协作学习的研究大都关注技术环境的层面,而忽视过程设计的层面。本文针对网络协作学习的研究现状,立足于教学设计的角度,以ACD为出发点,提出了一个网络协作学习研究的新框架,为网络协作学习的研究提供新的视角。  相似文献   

3.
认知教学设计理论比较框架   总被引:1,自引:0,他引:1  
认知领域的学习一直是教育研究的热点,不断有新的教学设计理论和模型出现。该提出了一个比较认知教学设计模型的框架,包含学习类型、学习控制、学习焦点、学习分组、学习交互、学习支持几个维度,可以用来作为理解各种教学设计模型的工具.  相似文献   

4.
以国内外高校英语教学设计发展现状为切入点,利用教育生态学理论,探索从教学目标、教学环境、教学资源、教学活动和教学评价五个维度建构适应新媒体时代的大学英语教学设计框架,旨在为外语教学设计的生态性建构提供新的思路和理论性参考。  相似文献   

5.
针对钢结构在工程中的应用,教学中结合工程实践和教学要求,自行研发了一种自反力空间钢桁架教学模型系统。该教学模型系统包括钢桁架结构、自反力框架约束系统、电控/手控加载系统、应变挠度测试系统。在模型设计完成后进行了有限元分析,得到模型各节点加载下结构理论应力及变形数据,及加载位置与变形、应力的关系,从而为教学实践提供理论参考。  相似文献   

6.
在对国内院校和培训机构实际教学现状分析的基础上,综合了传统课堂教学和网络教学中最实用的教学管理方法,提出了以班级为核心的混合教学管理设计思想和过程管理模型,并设计了混合教学管理系统功能框架,为现代教学提供一种实用的混合教学管理方法。  相似文献   

7.
本文分析了教育游戏设计的本质,并结合游戏的需要层次理论、沉浸理论,遵循教育游戏的通用标准,从教育性、娱乐性、科学性、启发性、竞争性和挑战性六个方面,整合教学内容,构建了教育游戏设计与开发模型框架。该框架清晰地描述了教育游戏开发需要的理论基础、教学系统设计及教育游戏系统中必需的子系统,旨在为今后的游戏设计与开发提供清晰的框架图,供教育游戏设计与开发者参考。  相似文献   

8.
本文分析了教育游戏设计的本质,并结合游戏的需要层次理论、沉浸理论,遵循教育游戏的通用标准,从教育性、娱乐性、科学性、启发性、竞争性和挑战性六个方面,整合教学内容,构建了教育游戏设计与开发模型框架.该框架清晰地描述了教育游戏开发需要的理论基础、教学系统设计及教育游戏系统中必需的子系统,旨在为今后的游戏设计与开发提供清晰的框架图,供教育游戏设计与开发者参考.  相似文献   

9.
首次提出面向对象教学设计(OO-ID)方法的基本体系框架,借助于统一建模语言UML构建了教学设计(OO-ID)方法视图体系、教学需求模型、教学过程模型,完成对整个教学设计的建模。为传统的教学设计引入新的方法和思珞。  相似文献   

10.
系统理论是教学设计的理论基础之一,随着系统理论向混沌理论的发展,人们对教学系统也有了不同的认识。由于网络教学系统具有非常明显的动态性、开放性和非线形,用系统论教学设计方法去设计网络教学显然有太多的局限性,而混沌理论则给网络教学设计提供了一些新的思维和启示。一、系统论教学设计的局限教学设计有四大理论基础,即教学理论、学习理论、传播理论、系统理论。正是这四大理论基础的发展推动着教学设计不断地更新换代。1985年迪克和凯利提出了基于标准系统观的教学设计模型,从此系统论在教学设计中的地位显得格外重要,系统论将世界…  相似文献   

11.
Game-based learning has been a popular development and recommended as an effective pedagogy in educating new generations of learners. Few studies, however, have demonstrated the efficacy of game-based learning on learners’ academic performance with empirical data. The described learning outcomes of game-based pedagogy within the limited available research are diverse. One prominent explanation is the lack of established guidelines. This paper addresses the issues of game design guidelines through a qualitative phenomenographic perspective of the experience of a group of students designing an educational game utilizing an adapted instructional design (ID) model – the gentry model. The results revealed the participants benefited from the process primarily in two capacities: a significant growth in their knowledge of game design and content knowledge; and great enjoyment and high motivation in the learning process. We conclude ID models with proper adaption and adjustment are effective to provide guidance and improve the efficacy of game-based learning if more ID models will be examined.  相似文献   

12.
Instructional design (ID) models have been developed to promote understandings of ID reality and guide ID performance. As the number and diversity of ID practices grows, implicit doubts regarding the reliability, validity, and usefulness of ID models suggest the need for methodological guidance that would help to generate ID models that are relevant and appropriate to the ever-changing design challenges in our world. Because the construction of an ID model involves an intricate externalization of unique sets of design experiences as well as a logical synthesis of relevant research, the purpose of this study was to formulate a methodological framework for ID model development. Through the analysis of 20 selected studies, four critical dimensions and ten synthesized procedures for constructing ID models were formulated. The resulting framework is intended to provide a useful theoretical and practical contribution to the field of ID.  相似文献   

13.
教学设计过程模式的结构与规范   总被引:2,自引:0,他引:2  
根据国际上几种典型教学设计过程模式的核心要素,基于我国的教学设计现实,结合当前基础教育课程改革,我们在长期研究和教学实践的基础上提出了教学设计的一般过程模式,并对此模式作出了阐释。  相似文献   

14.
This is a report of a developmental research study that aimed to construct and validate an instructional design (ID) model that incorporates the theory and practice of multiple intelligences (MI). The study consisted of three phases. In phase one, the theoretical foundations of multiple Intelligences and ID were examined to guide the development of such model. In phase two the model components were determined and an initial model was constructed. In phase three, the model was reviewed and validated by experts in the field of ID through a three-round Delphi study. The result was a revised and validated Multiple Intelligences Design Model. This paper presents the decision-making processes and procedures used in model development, and provides a framework for the internal validation of ID models using expert review procedures.  相似文献   

15.
Mental models are one way that humans represent knowledge (Markman, 1999). Instructional design (ID) is a conceptual model for developing instruction and typically includes analysis, design, development, implementation, and evaluation (i.e., ADDIE model). ID, however, has been viewed differently by practicing teachers and instructional designers (Kennedy, 1994). In a graduate ID course students constructed their own ID models. This study analyzed student models for (a) what ADDIE components were included (by teacher, nonteacher), and (b) model structural characteristics (by teacher, nonteacher). Participants included 178 students in 12 deliveries of a master's level ID course (115 teachers, 63 nonteachers). Our conceptual ID model is presented, and the ID model task is described. Students most frequently represented design, followed by program evaluation, needs assessment, development, and implementation. In terms of structural characteristics, 76 models were characterized as metaphoric, 61 dynamic, and 35 sequential. Three interrelated conclusions and implications for ID learning are offered. Susan G. Magliaro [sumags@vt.edu] is Director of the School of Education and the Center for Teacher Education at Virginia Tech. Neal Shambaugh is Assistant Professor of Instructional Design & Technology in the College of Human Resources & Education at West Virginia University. An erratum to this article is available at .  相似文献   

16.
通过分析现行残障者就业机制存在的问题,引入了"支持性就业"的理念。设计了支持性就业的实施流程,以期能对我国智障者的就业提供一个先进的全新模式,促进我国社会和谐发展。  相似文献   

17.
Although classroom-oriented instructional development (ID) models have the potential to help teachers think and plan for effective instruction with technology, research studies have shown that they are not widely employed. Many of these models have not factored in the complexities that teachers faced when planning for instruction in technology-enhanced learning environments (TELE). They also fail to facilitate teachers’ critical re-examination of their existing practices and exploration of other practices to take up the affordances of technologies for effective instruction. Adopting an activity theoretical perspective towards instructional planning in the TELE, this paper examines two existing ID models: Reiser and Dick [1996. Instructional planning: A guide for teachers. Boston: Allen and Bacon] and Morrison, Ross, and Kemp [2004. Designing effective instruction (4th ed.) New York: Wiley]. It then constructs a classroom-oriented expansive and reflective ID model that: (1) facilitates the teacher's re-examination of their existing practices to identify contradictions in his/her instructional planning process in the TELE; (2) treats the ID elements in a nonlinear and non-sequential way; (3) accounts for the decisions made by other participants in the TELE, especially students and other teachers; (4) supports teachers’ formulation of solutions to the contradictions and transforms practices to take up the affordances of technology in the TELE; and (5) recognizes the need for teachers to move beyond the current activity by reflecting upon it so as to enable the emergence of new norms of practice.  相似文献   

18.
Workplace motivation historically has been an HR function, with ID as a training function. This division produces a split between motivation and training, leaving them isolated from one another. Intervention design needs to include motivation throughout its phases, to maximize motivating opportunities for performance improvement. The current models included in instructional design texts and resources are important, but tend to lack some characteristics that would make them more useful and productive for designers. The purpose of this paper is to present a theoretical and conceptual framework for the devel‐opment of a new model of motivation for intervention design that is current, comprehensive, integrative, and flex‐ible. To that end, we (1) review the key points of the call for such a model; (2) present a framework for such a model; (3) offer a conceptual prototype for a model to meet designer's needs and include perspectives from experts in instructional design and performance technology, including how it fills out an integrative theoretical base of motivation for the field; and (4) present future development implications for the field.  相似文献   

19.
Instructional design (ID) professionals typically employ models that guide their practice. However, it is unclear how a specific model is selected for an instructional situation. Andrews and Goodson (1980) provided a valuable procedure for comparing instructional design models, but because of the proliferation of variations in instructional design applications during the past decade, the introduction of instructional design into new learning contexts and the emergence of alternative approaches to instructional design, there has emerged a need for a new framework which assesses the potential success of any instructional design model. A framework is presented here which is intended to provide a conceptual tool for determining appropriate instructional design applications.  相似文献   

20.
The structure characteristics of ID precision ultrathin monocrystalline silicon section cutting machine-tool spindle with force-monitoring bearings functioning as force measuring sensors were detected with the new Hilbert theory based signal-wave envelope detection method, presented to replace the conventional hardware device in order to ensure that the signal is measured online with high fidelity. According to the probability of anomalous incidents in the cutting process, a mathematical recognition model has been designed and verified on an STC-22ID machine.  相似文献   

设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号