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1.
The planned peaking for matches or events of perceived greatest priority or difficulty throughout a competitive season is commonplace in high-level team sports. Despite this prevalence in the field, little research exists on the practice. This study aimed to provide a framework for strategic periodisation which team sport organisations can use to evaluate the efficacy of such plans. Data relating to factors potentially influencing the difficulty of matches were obtained for games played in the 2014 Australian Football League season. These included the match location, opposition rank, between-match break and team “form”. Binary logistic regression models were developed to determine the level of association between these factors and match outcome (win/loss). Models were constructed using “fixed” factors available to clubs prior to commencement of the season, and then also “dynamic” factors obtained at monthly intervals throughout the in-season period. The influence of playing away from home on match difficulty became stronger as the season progressed, whilst the opposition rank from the preceding season was the strongest indicator of difficulty across all models. The approaches demonstrated in this paper can be used practically to evaluate both the long- and short-term efficacy of strategic periodisation plans in team sports as well as inform and influence coach programming.  相似文献   

2.
ABSTRACT

The extent to which travel has affected Super Rugby teams’ performances was analysed using outcomes of all matches played from the beginning of the competition in 1996 to the end of the 2016 season. Points difference and matches won or lost were predicted with general and generalized mixed linear models. The predictors were the linear effects of number of time zones crossed and travel duration based on the teams’ locations for each match and their locations in the previous week. The away-match disadvantage was also estimated, along with trends in all these effects. In 1996 the predicted combined effect of eastward travel across 12 time zones was a reduction of 5.8 points scored per match, resulting in 4.1 more matches lost every 10 matches. Corresponding effects for westward travel were 6.4 points and 3.1 matches. In 2016 effects travelling eastward were 3.7 points and 2.3 matches, whereas travelling westward the effects were 3.7 points and 1.5 matches. These travel effects were due mainly to the away-match disadvantage: 5.7 points and 3.2 matches in 1996; 5.2 points and 2.3 matches in 2016. Teams in Super Rugby are dealing successfully with long-haul travel and should now focus on reducing the away-match disadvantage.  相似文献   

3.
The aim of this study was to examine the effects of match location, quality of opposition, and match status on the technical aspects of performance within a single professional British football team. Forty matches from the 2002--2003 and 2003--2004 domestic league seasons were notated post-event using a computerized notational analysis system with 13 on-the-ball behaviours and corresponding outcomes (successful or unsuccessful) assessed. Log-linear modelling procedures indicated that the incidences of all on-the-ball technical behaviours, with the exception of "set-pieces", were influenced by at least one of the three situation variables, with both independent and interactive effects found. In contrast, logit modelling suggested that there was no general influence of the situation variables on the outcomes of the on-the-ball behaviours. The findings emphasize the need for notational analysts and coaches to consider the potential independent and interactive effects of match location, quality of opposition, and match status when assessing the technical components of football performance, particularly those relating to behaviour occurrence. Future research should consider the effects of additional situation variables purported to influence the mental, physical, technical, and tactical components of football performance.  相似文献   

4.
Rugby League (RL) is a high-impact collision sport characterised by repeated sprints and numerous high-speed impacts and consequently players often report immediate and prolonged muscle soreness in the days after a match. We examined muscle soreness after matches during a full season to understand the extent to which match characteristics influence soreness. Thirty-one elite Super League players provided daily measures of muscle soreness after each of the 26 competitive fixtures of the 2012 season. Playing position, phase of the season, playing surface and match characteristics were recorded from each match. Muscle soreness peaked at day 1 and was still apparent at day 4 post-game with no attenuation in the magnitude of muscle soreness over the course of the season. Neither playing position, phase of season or playing surface had any effects on the extent of muscle soreness. Playing time and total number of collisions were significantly correlated with higher ratings of muscle soreness, especially in the forwards. These data indicate the absence “contact adaptations” in elite rugby players with soreness present throughout the entire season. Strategies must now be implemented to deal with the physical and psychological consequences of prolonged feeling of pain.  相似文献   

5.
In this study, we examined the relationship between home and away matches on mood. In addition, the relationships between game location, game outcome, behavioural factors, and mood were investigated among 12 professional English rugby league players competing in the Super League. Participants completed daily diaries for 27 days. The diary consisted of six analogue scales measuring mood (relaxed-tense, energetic-weary, depressed-elated, tired-alert, anxious-calm, cheerful-miserable) as well as behavioural factors and self-rated performance. There were no significant differences in self-reported mood states leading up to home or away matches except for players feeling more tired when playing away. Significant relationships between mood and behaviours (e.g. sleep and eating) and subjective performance were observed. The outcome of the match was found to influence mood, with a defeat resulting in decreased mood. Our results show that game location did not influence mood and therefore does not provide an explanation for the home advantage.  相似文献   

6.
Abstract

The aim of this study was to examine the effects of match location, quality of opposition, and match status on the technical aspects of performance within a single professional British football team. Forty matches from the 2002–2003 and 2003–2004 domestic league seasons were notated post-event using a computerized notational analysis system with 13 on-the-ball behaviours and corresponding outcomes (successful or unsuccessful) assessed. Log-linear modelling procedures indicated that the incidences of all on-the-ball technical behaviours, with the exception of “set-pieces”, were influenced by at least one of the three situation variables, with both independent and interactive effects found. In contrast, logit modelling suggested that there was no general influence of the situation variables on the outcomes of the on-the-ball behaviours. The findings emphasize the need for notational analysts and coaches to consider the potential independent and interactive effects of match location, quality of opposition, and match status when assessing the technical components of football performance, particularly those relating to behaviour occurrence. Future research should consider the effects of additional situation variables purported to influence the mental, physical, technical, and tactical components of football performance.  相似文献   

7.
Abstract

In this study, we examined the relationship between home and away matches on mood. In addition, the relationships between game location, game outcome, behavioural factors, and mood were investigated among 12 professional English rugby league players competing in the Super League. Participants completed daily diaries for 27 days. The diary consisted of six analogue scales measuring mood (relaxed – tense, energetic – weary, depressed – elated, tired – alert, anxious – calm, cheerful – miserable) as well as behavioural factors and self-rated performance. There were no significant differences in self-reported mood states leading up to home or away matches except for players feeling more tired when playing away. Significant relationships between mood and behaviours (e.g. sleep and eating) and subjective performance were observed. The outcome of the match was found to influence mood, with a defeat resulting in decreased mood. Our results show that game location did not influence mood and therefore does not provide an explanation for the home advantage.  相似文献   

8.
Identifying match events that are related to match outcome is an important task in football match analysis. Here we have used generalised mixed linear modelling to determine relationships of 16 football match events and 1 contextual variable (game location: home/away) with the match outcome. Statistics of 320 close matches (goal difference ≤ 2) of season 2012–2013 in the Spanish First Division Professional Football League were analysed. Relationships were evaluated with magnitude-based inferences and were expressed as extra matches won or lost per 10 close matches for an increase of two within-team or between-team standard deviations (SD) of the match event (representing effects of changes in team values from match to match and of differences between average team values, respectively). There was a moderate positive within-team effect from shots on target (3.4 extra wins per 10 matches; 99% confidence limits ±1.0), and a small positive within-team effect from total shots (1.7 extra wins; ±1.0). Effects of most other match events were related to ball possession, which had a small negative within-team effect (1.2 extra losses; ±1.0) but a small positive between-team effect (1.7 extra wins; ±1.4). Game location showed a small positive within-team effect (1.9 extra wins; ±0.9). In analyses of nine combinations of team and opposition end-of-season rank (classified as high, medium, low), almost all between-team effects were unclear, while within-team effects varied depending on the strength of team and opposition. Some of these findings will be useful to coaches and performance analysts when planning training sessions and match tactics.  相似文献   

9.
The objectives of the study were to analyse game interruptions of league soccer in detail and the tactical use of game interruptions. Sixteen matches of a German first league soccer team were observed. An observational system was designed to assess interruption types, score, duration of interruption, location of interruption, time of interruption and number of occurrences. Results showed that there is an average of 108 interruptions per match. Throw-ins (40) and free kicks (33) were most frequent. Goal kicks (17), corner kicks (10), substitutions (4), and kick offs (3) occurred less often. Drop balls, penalties, and injuries occurred least often. For 38% of the total match time observed, matches were halted. The mean duration of running and interrupted match parts were 32.1 s and 18.7 s, respectively. The analysis showed significant differences concerning the influence of the location of interruption, score, and time of interruption on the duration of different interruption types (P < 0.05). The results of the study showed the tactical use of game interruptions during league soccer matches, e.g. goal kicks of the leading team take longer towards the end of the match. Examining game interruptions has turned out to be a valuable source of information adding to our knowledge of soccer. We have shown evidence that the durations of many interruptions serve tactical purposes, a well-known hypothesis in practice.  相似文献   

10.
The aim of this study was to assess the effects of quality of opposition and match status on technical and tactical volleyball performances, as measured by block, attack, serve, and set actions related to the tasks, space, players, and efficacy of selected game actions. Twenty-five matches from the men's World Cup 2007 were notated and through cluster analysis were classified as "high" (HIGH), "intermediate" (INT) or "low" (LOW) quality. The difference between points scored and points allowed was used to define match status. Multinomial logistic regression identified an association of match status with: set direction (likelihood ratio test [LRT]?=?15.5, P?=?0.017) and block typology (LRT?=?9.6, P?=?0.047) in HIGH vs. HIGH matches; attack player (LRT?=?17.4, P?=?0.026) and block typology (LRT?=?9.2, P?=?0.010) in LOW vs. LOW matches; and serve type (LRT?=?17.4, P?=?0.002), block strategy (LRT?=?53.7, P?<0.001), and serve efficacy (LRT?=?26.0, P?=?0.001) in HIGH vs. LOW matches. Results suggest that volleyball teams took more risky decisions in unbalanced situations. They also carried less risk through technical and tactical decisions in balanced and moderate situations whether they had the advantage or not. Therefore, strategic behaviour was affected by the interaction of quality of opposition and match status, providing a better understanding of volleyball game performance and new insights for practice, competition, and research.  相似文献   

11.
Abstract

The objectives of the study were to analyse game interruptions of league soccer in detail and the tactical use of game interruptions. Sixteen matches of a German first league soccer team were observed. An observational system was designed to assess interruption types, score, duration of interruption, location of interruption, time of interruption and number of occurrences. Results showed that there is an average of 108 interruptions per match. Throw-ins (40) and free kicks (33) were most frequent. Goal kicks (17), corner kicks (10), substitutions (4), and kick offs (3) occurred less often. Drop balls, penalties, and injuries occurred least often. For 38% of the total match time observed, matches were halted. The mean duration of running and interrupted match parts were 32.1 s and 18.7 s, respectively. The analysis showed significant differences concerning the influence of the location of interruption, score, and time of interruption on the duration of different interruption types (P < 0.05). The results of the study showed the tactical use of game interruptions during league soccer matches, e.g. goal kicks of the leading team take longer towards the end of the match. Examining game interruptions has turned out to be a valuable source of information adding to our knowledge of soccer. We have shown evidence that the durations of many interruptions serve tactical purposes, a well-known hypothesis in practice.  相似文献   

12.
This study estimated the expected point value for starting possessions in different field locations during rugby league match-play and calculated the mean expected points for each subsequent play during the possession. It also examined the origin of tries scored according to the method of gaining possession. Play-by-play data were taken from all 768 regular-season National Rugby League (NRL) matches during 2010–2013. A probabilistic model estimated the expected point outcome based on the net difference in points scored by a team in possession in a given situation. An iterative method was used to approximate the value of each situation based on actual scoring outcomes. Possessions commencing close to the opposition’s goal-line had the highest expected point equity, which decreased as the location of the possession moved towards the team’s own goal-line. Possessions following an opposition error, penalty or goal-line dropout had the highest likelihood of a try being scored on the set subsequent to their occurrence. In contrast, possessions that follow an opposition completed set or a restart were least likely to result in a try. The expected point values framework from our model has applications for informing playing strategy and assessing individual and team performance in professional rugby league.  相似文献   

13.
ABSTRACT

The aim of this study was to assess if tactical and technical performance indicators (PIs) could be used in combination to model match outcomes in Australian Football (AF). A database of 101 technical PIs and 14 tactical PIs from every match in the 2009–2016 Australian Football League (AFL) seasons was merged. Two outcome measures Win-loss and Score margin were used as dependent variables. The top 45 ranked technical and tactical PIs from a feature selection process were used to model match outcome using decision tree and Generalised Linear Models (GLMs). Of the top 45 selected features, this included seven tactical PIs. The Win-loss-based Decision tree model achieved a classification accuracy of 89.0% and GLM 93.2%. A Score margin-based GLM achieved a root mean squared error (RMSE) of 6.9 points. A combined approach to the classification of match outcomes provided no improvement in model accuracy compared with previous literature. However, this study has established the relative importance of technical and tactical measures of performance in relation to successful team performance in AF.  相似文献   

14.
Place kicks in Rugby Union present valuable opportunities to score points outside the spatiotemporal dynamics of open play but are executed under varying performance constraints. We analysed effects of specific task constraints and relevant contextual factors on place kick performance in the 2015 Rugby Union World Cup. Data were collected from television broadcasts for each place kick. In addition to kick outcomes, contextual factors, including time of the kick in the match, score margin at the time of the kick, and outcome of the kicker’s previous kick, were recorded. Effects of spatial task constraints were analysed for each kick, using distance (m) and angle (°) of the kick to the goalposts. A binomial logistic regression model revealed that distance from, and angle to, the goalposts were significant predictors of place kick outcome. Furthermore, the success percentage of kickers who missed their previous kick was 7% lower than those who scored their previous kick. Place kick success percentage in the 10 minutes before half-time was 8% lower than the mean tournament success percentage, which was 75% (95% CI 71–78%). The highest kick success percentage was recorded when scores were level (83%; 95% CI 72–91%). Our data highlighted how subtle changes in task constraints and contextual factors can influence performance outcomes in elite performers in international competition. Fluctuations in place kick success suggested that individual constraints, such as thoughts, emotions and fatigue, induced during competition, could interact with perceptions to influence emergent performance behaviours.  相似文献   

15.
Within society, there are many publications regarding expectations of firm performance. These include analysis, industry insiders and ranking service. Within sports, bookmakers provide betting odds that reflect the expected outcome of matches and are determined by several factors. The purpose of this study is to analyse the determinants of expected match outcome (i.e. betting odds) and compare them to those of actual match outcome. Data from the 2010/2011 season of the German Bundesliga (soccer) are made available that are combined with betting odds for each match. Regression results show that several factors, such as difference in standing between team and opponent, difference in competitions played, difference in points earned over the last five matches, differences in standing last season and home advantage significantly influence expected match outcome. On the contrary, actual match outcome is only determined by the latter two factors.  相似文献   

16.
论足球守门员的战术意识   总被引:1,自引:0,他引:1  
守门员的战术意识是正确应用守门技术的指导思想,只有充分认识和理解了守门员战术意识的重要性,才能正确地指导守门员的训练和比赛。论述了足球守门员战术意识所包含的主要内容:选位意识、出击意识、预先反应意识、层次感意识。  相似文献   

17.
ABSTRACT

This systematic review aimed to identify and summarise associations between currently identified contextual factors and match running in senior male professional rugby league. Eligible articles included at least one contextual factor and used GPS to measure at least one displacement variable within competitive senior, male, professional rugby league matches. Of the 15 included studies, the identified contextual factors were grouped into factors related to individual characteristics (n = 3), match result (n = 4), team strength (n = 2), opposition strength (n = 3), match conditions (n = 6), technical and tactical demands (n = 6), spatial and temporal characteristics (n = 7), and nutrition (n = 1). Speed was the most commonly reported measure of match running (100%), followed by distance (47%), and acceleration (20%). Inconsistencies were found between studies for most contextual factors on match running. Higher speeds were generally associated with higher fitness, encountered earlier in the match and whilst defending. All 15 studies utilised a univariate approach to quantify associations of a contextual factor. The inconsistencies found in the associations of given contextual factors highlight the complex and multi-faceted nature of match running. Therefore, practitioners should consider contextual factors when analysing and interpreting GPS data.  相似文献   

18.
通过对2007中国足球超级联赛15支球队30轮210场主、客场比赛的调研统计。比较主、客失球状况,寻找出主、客场比赛失球的差异,探讨影响防守中失球的主、客场因素,有针对性减少主、客场比赛的失球差别,提高客场比赛能力提供些借鉴。  相似文献   

19.
为加深对曲棍球项目特征的认识,更好促进我国曲棍球项目的发展,采用文献研究法和观察法,对曲棍球运动的竞赛特征和竞技能力特征进行分析和探讨。研究表明:1)曲棍球项目的竞赛特征集中表现为"对抗",且对抗日趋激烈。规则是对抗的前提,也限定了对抗的范围。比赛在对抗方式、对抗方向、对抗手段上呈现出复杂多变的特点。此外,曲棍球对抗还表现为不同的竞技风格的对抗。2)曲棍球竞技能力各要素呈现出复杂多元的特征。球员竞技能力和教练组的综合能力组成了球队整体竞技能力。要提高曲棍球各项竞技能力,需充分把握比赛的特点和要求,从实战要求出发,注重体能训练的专项化设计,注重创造条件提高技能的自动化程度,注重简化战术思维的培养,注重通过高水平实战增加专项心理能力和智能,注重培养球队核心的领导和模范作用,注重提高教练组的综合能力,注重竞技能力间的整合等。  相似文献   

20.
《Sport Management Review》2020,23(3):443-454
The regulation of on-field competition by officials is an important aspect of the management of sport. Increasingly, sports are providing technological support for officials to aid their decision making. In this paper, the authors analyse the impact of such an innovation by exploring the impact of the introduction and subsequent extended role of the television match official on the award of sanctionable offences of players in matches played in the group stages of the European Rugby Cup (ERC) and European Rugby Champions Cup (ERCC) over 15 seasons from 2000/01 to 2015/16. Rugby Union is an important sport to reflect upon because of the central role that the referee plays in rule interpretation and game management and the level of home advantage tends to be relatively high in the sport. Indeed, 65% of all matches in the sample analysed resulted in home wins. Results suggest that crowd effects and referee experience influence referee decisions, but the effects vary depending on the type of incident being considered. The main finding and contribution of the paper is that the introduction of the television match official has influenced the incidence of sanctions issued to both teams. However, the increase in the number of yellow cards awarded to away teams implies that home bias has increased since the introduction of the television match official. This suggests that referees may have been consciously or unconsciously seeking to avoid contributing to home bias before the introduction of a further official who is remote from the effects of the crowd. Recognising that such an adjustment takes place according to the circumstances is important information for the training of officials; particularly as a television match official may not be present in all games that they will referee.  相似文献   

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