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1.
Through a partnership with a local school, the Smithsonian Institution and the Information Policy and Access Center at the University of Maryland conducted an exploratory study to examine the motivations and needs of families visiting museums with children with Autism Spectrum Disorders (ASDs). This study represents one of the first undertakings to study visitors with ASDs, especially children, through a primarily qualitative data collection. Interest‐driven enjoyment emerged as a primary motivation, though to relax and to socialize outside of the family boundaries were not ranked as important motives for visiting museums. Children, who were directly interviewed, gave positive assessments of their museum experiences, while parents commented that challenges, both museum‐ and family‐related (crowds, loud noise, not feeling welcome, and a child's unpredictable behavior) surfaced in public settings like museums. Parents desired a “typical family outing” with their ASDs child, stating that manageable and safe environments helped families experience a museum.  相似文献   

2.
Aspiring museums professionals often have to volunteer outside of formal study programmes in order to gain paid work in the UK museums sector. Volunteering for work experience however, has been largely ignored by previous studies of museum volunteers. This paper aims to provide an insight into the extent of volunteering for work experience and the experiences of these would-be museum workers. The paper presents the result of a postal questionnaire and interviews with both volunteers and managers. A key problem for museums is the resources needed to provide meaningful work experience. For volunteers, a worthwhile work experience placement appears to be almost entirely due to luck and finding a mentor. Voluntary experience therefore seems to be more about developing contacts than learning museum-specific skills. Recommendations are made for improving the volunteers’ experience.  相似文献   

3.
随着近年来我国自然科学类博物馆数量和规模的迅速增长,人才问题日益凸显。本报告通过问卷调查和访谈的方法,对我国自然科学类博物馆人才队伍结构以及人才队伍培养的现状、问题与需求进行调研和分析,认为我国自然科学类博物馆人才队伍存在学历结构偏低、经验不足等问题,同时人才培养缺少有效途径、有针对性的培养方案和足够的资源支撑。在此基础上,本文提出了建立人才队伍培养的差异化方案、专业化的人才队伍评估体系以及多元化的人才队伍培养资源等对策建议。  相似文献   

4.
Studies exploring very young children visiting museums and art galleries are few. The majority of research about museum and gallery visitors explores family group interactions. This paper examines the findings of a study involving three‐ and four‐year‐old children visiting an art exhibition in a national museum on more than one occasion. The children's construction of knowledge about being a museum visitor and exhibitor indicates their ability to develop an appreciation of art and an understanding of the purposes of museums and art galleries.  相似文献   

5.
The status of climate change education at nature‐based museums (i.e., zoos, aquariums and nature centers) was examined, with a particular focus on centers participating in a National Network for Ocean and Climate Change Interpretation (NNOCCI) leadership training program. Study 1 revealed that, relative to nature‐based museums that did not participate in the training, NNOCCI‐participating institutions provided resources for staff to work on the topic and professional development programs and were more likely than non‐participating museums to be comfortable with and provide climate change education programming. Study 2 confirms these results via visitor reports about the exhibits they observed. Study 2 also reveals that, relative to non‐visitors and visitors to non‐participating nature‐based museums, visitors to NNOCCI‐participating nature‐based museums were more knowledgeable about and concerned about climate change and ocean acidification, hopeful about their ability to talk about the topic, and likely to engage in climate change actions than those who did not visit these centers. Importantly, results from both studies indicate that nature‐based museums, especially NNOCCI participating museums, have an institutional culture supportive of climate science education and suggests that NNOCCI interpreter training programming facilitates this culture which in turn is reflected in visitor engagement.  相似文献   

6.
This paper presents results from 21 semi-structured interviews with museum information professionals who were asked about their experiences working with information resources, tools, and technologies in museums. The interviews were analyzed to develop an understanding of the information literacy skills of museum information professionals. This paper presents the results of this analysis, and discusses the state of information literacy in museums, and the increasing need for museum information professionals to possess information literacy skills. The results illustrate how information literacy is defined by information professionals in museums, and how perceptions of information literacy and its importance to museums have changed over time.  相似文献   

7.
This paper details findings from a collaborative research project that studied children learning to 3D print in a museum, and provides an overview of the study design to improve related future programs. We assessed young visitors’ capacity to grasp the technical specificities of 3D printing, as well as their engagement with the cultural history of shoemaking through the museum's collection. Combining the museum's existing pedagogical resources with hands‐on technology experiences designed by Semaphore researchers, this study enabled both researchers and museum education staff to evaluate the use of 3D‐driven curriculum and engagement materials designed for children visiting cultural heritage museums. This study raises critical questions regarding the practicality of deploying 3D media to engage young learners in museums, and this paper illuminates the challenges in developing models for children to put historical and contextual information into practice.  相似文献   

8.
Following passage of the Americans with Disabilities Act of 1990 (ADA), many museums improved the accessibility of their facilities. Even so, individuals with disabilities still lag behind in participation and engagement in museum experiences. Universal Design for Learning (UDL) provides an alternate model for the design of museum programs and exhibit spaces, one that is more aligned to progressive concepts of disability, providing not only physical access but also access to engagement in learning. In this article we argue that UDL has the potential to substantially improve the design of informal learning environments. Through two illustrative examples, we describe how the UDL design guidelines can be used to improve the probability that engagement will occur as individuals interact with exhibits, programs, and people in museums.  相似文献   

9.
Abstract George Brown Goode, a former Assistant Secretary of the Smithsonian in the late 1880s, said that the nature of museum work is not only knowledge creation, but also knowledge dissemination, and, ultimately, learning: “The museum likewise must, in order to perform its proper functions, contribute to the advancement of learning through the increase as well as through the diffusion of knowledge” (1991, 337). Elaine Heumann Gurian noted that: “The use of the Internet will inevitably change museums. How museums respond to multiple sources of information found on the Web and who on staff will be responsible for orchestrating this change is not yet clear. The change, when it comes, will not be merely technological but at its core philosophical” (2010, 95). The catalyst for this change—and for accelerating the pace of change—is Web 2.0.  相似文献   

10.
In this paper, I suggest that museums have not explored their potential opportunities enough when dealing with their communities under stressful conditions. Each reader, however, should decide when what I am talking about is no longer appropriate for museums in general or your museum in particular. While some museums have moved more in the direction of serving their communities, I am struck by how little philosophical change has actually taken place in most museums after a year into this universal economic downturn. I argue that incorporating a broader palette of social services may make institutions more useful, but at some point these institutions might cease to be traditional museums. My question would be: “Should you care?” I do not suggest that all museums become full‐service community centers, though some might explore that option. Perhaps the question might become: How do we expand our services so that we make museums’ important physical assets of safe civic space and objects useful for tangible three‐dimensional learning into more relevant programs that reach all levels of community, and are rated by many more as essential to their needs and their aspirations for their children?  相似文献   

11.
Abstract Can museums still be valuable to populations that don’t visit them? The city of Oaxaca, Mexico is home to a flourishing museum scene, but despite a desire by those museum professionals to serve the Oaxacan community, the city’s museums largely lack a local visiting base. This article, which reflects on ethnographic fieldwork conducted in Oaxaca in 2010, explores the implications of the disjunction between intention, assumption, and reality in some of Oaxaca’s museums, especially the Museo Textil de Oaxaca, a small private textile museum in the city’s historical center. By considering the museum’s inherent value and its innovative attempts to tangibly impact a specific community outside of the museum edifice, I suggest a way to rethink impact in museums by, in effect, turning them inside out: shifting the focus away from “public value driven by a universal right to cultural access” ( Stein 2012, 219 ), toward more tangible, external outcomes, including direct interventions in the dynamic world beyond the quiet galleries.  相似文献   

12.
How does what we remember about history relate to true historical understanding, and how can the museum become a location for these conversations? During the summer of 2011, the National Museum of American History challenged audiences to consider issues of historical memory and national history through the performance of an interactive museum theater program, The Time Trial of John Brown. Using the Time Trial approach as a case study, this article reveals that interactive theater in museums can provide a platform from which audiences assert their own historical understanding while learning firsthand about their role in creating a shared knowledge of American history. As the role of museums evolves in the twenty‐first century, new attention must be paid to this personal process of examining and creating history and memory through performance. It is through performance and participation that history and memory are both examined and created by the audience.  相似文献   

13.
Abstract Although John Dewey's educational concepts have been discussed previously in relation to museums, his own writing about museums has received little attention. Dewey, who visited museums frequently throughout his life, recognized the powerful educational value of museums. He assigned a central role to museums as integrative components of raw experiences in his educational theory, and he made extensive use of student visits to museums at the Chicago Laboratory School. Early twentieth‐century museum educators and directors applied Dewey's ideas, and advocated a museum education philosophy, based on the progressive education movement, that has significance for current exhibition and educational practice.  相似文献   

14.
The recent development of personal digital collections systems on museum websites has prompted researchers to examine the motivations and expectations of museum visitors as they interact with those systems. Results from an online survey completed by visitors to six different museum websites show that users of personal digital collections systems are primarily motivated by a desire to create simple collections of objects and images, and are less influenced by the more complicated features museums have implemented to encourage user participation. The significance of these findings is explored through a discussion of user expectations and motivations with respect to creating personal digital collections, and an attempt is made to reconcile some of the disparities between the perceptions of survey respondents and the experiences of museum professionals developing and implementing personal digital collections systems.  相似文献   

15.
The author suggests that especially in museums, particularly art museums, creating truly visitor‐friendly environments eludes most institutions. The special, sometimes magical, experience of direct contact with original works of art can be encouraged by management decisions that make the museum a more accessible place. This ranges from technological fixes to simply insisting on friendliness from staff. Examples from the author's experience are provided.  相似文献   

16.
We conducted a random telephone survey of 182 parents to assess their reactions as well as their children's reactions to child kidnapping stories in the news. Children below age 13 experienced more fright-related feelings and more concern for their personal safety than adolescents did. Children who were heavy viewers of TV news also were more frightened. Parents rated themselves as more upset by the stories than their children were. Parents' fright responses and coping strategies were more prevalent among those who paid close attention to the high-profile news stories and those who regularly viewed TV series about missing persons. The findings are discussed in terms of cultivation theory and developmental differences in how children process information.  相似文献   

17.
以色列的两位学者基于社会文化理论设计了调查内容与方法,对4家自然历史博物馆的学生集体参观学习的过程、活动形式、交流互动和博物馆工作人员的导览内容、方式进行了分析,讨论了组织学生集体参观科技类博物馆不同策略下的学习效果。研究结果显示:传统的参观导览内容与方式,既不符合当代的科学教育发展趋势和博物馆对学习效果的新追求,也不适用于科技类博物馆基于实物展品的体验式学习和探究式学习。本研究的内容、方法、结果及其理论基础,对我国科技类博物馆均有启发。  相似文献   

18.
This article presents results from 21 semi-structured interviews with museum information professionals who were asked about their experiences working with information resources, tools, and technologies. These interviews were analyzed to develop profiles of four types of information professionals working in museums. The article presents these profiles, focusing on the responsibilities of today's museum information professionals and their role in meeting user needs in the modern museum, thereby improving understanding of the evolving role of museum information professionals.  相似文献   

19.
This article discusses a study focused on investigating the effects of an art museum cultural experience on learning and behaviors of visitors with special needs. The participants, selected by specific inclusion and exclusion criteria, were 10 families with children diagnosed with Autism Spectrum Disorder. The author examined how the museum environment, with its opportunities for free‐choice, object‐based, and inquiry‐based learning, helped facilitate their educational and social needs. To record changes in the subjects' content knowledge and behavior, the author employed a mixed‐methods design, including the standardized Social Responsiveness Scale, parent surveys, behavioral observations, task evaluations, and parent interviews. The findings demonstrate that participation in a tailored educational museum program positively influences cognitive and social behaviors of children living with autism, thereby contributing to their overall well‐being. The paper also discusses implications for other museums nationwide working to establish quality access programs with long‐term benefits for special needs communities.  相似文献   

20.
There is no doubt that museums now operate in a distinctly different market to those of the past. Rottenberg [Rottenberg, B. (2002). Museums, information and the public sphere. Museum International, 54(4), 21-28] identifies the two major trends in museums in the latter years of the 20th century as being ‘the prevalence of a new market-orientated ideology that stressed the importance of revenue generation’ and ‘the introduction of new technologies that transfixed not only the museum profession, but also the world’. The main impact, which these and other changes have had is the revision of the museum into a setting for recreational experiences [Foley, M. and McPherson, G. (2000). Museums as leisure. International Journal of Heritage Studies 16(2), 161-174; Stephen, A. (2001). The contemporary museum and leisure: Recreation as a museum function. MuseumManagement and Curatorship 19(3), 297-308], rather than an educative one. This paper attempts to address some of these shifts in ideology and purpose.The main concern that museums face as they become more ‘recreation-focused’ is that they will lose what has long been believed to be their ‘integrity’, and thus stray from their original missions to preserve and educate, with critics suggesting that they may simply become arenas for pleasure rather than education.This paper concludes that in future, it seems inevitable that museums will become ‘hybrid places, combining recreation and learning, allowing visitors diversions from the intense stimuli of strolling through galleries and viewing multitudinous objects’ [Kotler, N. (2004). New ways of experiencing culture: the role of museums and marketing implications. Museum Management and Curatorship, 19(4), 417-425], with entertainment and education working together to fulfil the museum's mission. Museums need not be afraid of using entertainment, but should embrace it as a tool for learning, potentially attracting a wider and more diversified public.  相似文献   

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