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Educational technology research and development - This paper provides a theory-based critique and response to the Giannakas et al. [Educational Technology Research and Development, 66,...  相似文献   
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Educational technology research and development - Between 2010 and 2019, ETR&D experienced increased publication of a specific type of research that does not provide useful knowledge to the...  相似文献   
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Instructional theory is intended to guide instructional designers in selecting the best instructional methods for a given situation. There have been numerous qualitative investigations into how instructional designers make decisions and the alignment of those decisions with theoretical influences. The purpose of this research is to more quantitatively explore the question of how instructional designers actually use instructional planning theory to judge the usefulness of instructional methods. We asked 56 instructional designers to rate the usefulness of 31 instructional methods for six different cognitive domain content level conditions. The results show that content level has a statistically-significant influence on a designer’s judgments regarding the usefulness of an instructional method. A designer’s gender also has a statistically-significant influence on a designer’s judgments regarding methods, but a weak effect size limits this result. Overall, the results provide evidence that supports the core principles of instructional planning theory, specifically method generality. The results also provide instructional designers further guidance in selecting the most useful instructional methods for cognitive domain content levels.  相似文献   
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An instructional designer’s values about instructional methods can be a curse or a cure. On one hand, a designer’s love affair for a method may cause them to use that method in situations that are not appropriate. On the other hand, that same love affair may inspire a designer to fight for a method when those in power are willing to settle for a less effective, efficient, and appealing method. The purpose of this research is to explore instructional designers’ values about methods and their willingness to sacrifice those methods in situations involving both lean and rich conditions. We asked 33 instructional designers to rate the usefulness of 31 instructional methods for No Conditions (values), Learning Domains (lean conditions), and Scenarios (rich conditions). The results show that instructional designers readily sacrifice their values for both lean and rich conditions. Furthermore, the precision of designer judgments about useful instructional methods increase as conditions become richer. Overall, the results provide evidence that supports the core principles of instructional planning theory, specifically associated with the interaction between conditions and values. The results also provide instructional designers guidance in selecting the most useful instructional methods.  相似文献   
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Eclectic instructional design is the process whereby a designer blends ideas from multiple learning theories to construct a learning experience that works better than a course designed from only one theoretical influence. Eclectic instructional designers are those who do not get hung up or rely consistently on any one theory for their designs. They consider learning theories and their associated methods more as a toolbox than as dogma. With this perspective, they design instruction that works better.  相似文献   
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Merrill’s (Education Tech Research Dev 50(3):43–59, 2002, First principles of instruction. In: Reigeluth CM, Carr-Chellman A (eds) Instructional-design theories and models: building a common knowledge base, vol III. Lawrence Erlbaum Associates, Hillsdale, NJ, pp 41–56, 2009) first principles have become ubiquitous in the instructional design literature and in the syllabi of instructional design graduate programs. Some consider first principles to be universal, that they are applicable to all instructional situations. To examine this closer, this research examines the galaxy question posed by Reigeluth and Carr-Chellman (Situational principles of instruction. In: Reigeluth CM, Carr-Chellman A (eds) Instructional-design theories and models: building a common knowledge base, vol III. Lawrence Erlbaum Associates, Hillsdale, NJ, pp 57–68, 2009a), which hypothesizes that universal principles and/or methods of instruction are unlikely. To examine the galaxy question, and to replicate and generalize instructional theory findings from previous research, this research asked two groups of instructional designers (one group from an Introductory instructional design course, and another group in a Capstone course) to rate the usefulness of 26 instructional methods for No Conditions (values), Situation (first principles), and Scenarios (rich conditions). The results show no significant difference in values about methods between the two groups, suggesting that the source of designer values comes from individual learning experiences, and not dominant group socialization as predicted. Furthermore, the results replicate and generalize findings from prior research. Overall, the results suggest that first principles are not universal, and the researcher suggests that another first principle be added to Merrill’s first principles model to better represent the interests of the affective domain.

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