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毛世昌 《科学.经济.社会》2010,28(4):177-183
恒河作为印度最神圣的河流,承载印度文化,是印度人民的精神依托。这是印度文化的一大特色。恒河孕育了印度本土的三个宗教;印度的无数迷人的神话故事都和恒河有着不解之缘;恒河滋养了无数的圣人,圣人在恒河岸边的静修林里悟出了宗教圣典,就连被誉为"古代印度的百科全书"印度两大史诗《罗摩衍那》和《摩诃婆罗多》的作者瓦尔米基和毗耶娑都是恒河边的大仙。现代印度文化的代表泰戈尔和恒河有着深厚的情结。恒河和印度人的生死观念紧紧相关,它不仅是生命的象征,在恒河沐浴,死后把骨灰洒在恒河里可以洗涤罪孽,免除轮回之苦,径直升入天界,与梵合一。恒河的圣性延绵不绝,因而她滋育出了圣雄甘地、神圣的泰戈尔文学家族和伟大的尼赫鲁政治家族。这样,印度恒河畔的许多圣地和教徒们对圣地的趋之若鹜就可以理解了。 相似文献
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Paul J. Ford 《Ethics and Information Technology》2001,3(2):113-121
This is a follow-up article toPhilip Brey's ``The ethics of representation andaction in Virtual Reality' (published in thisjournal in January 1999). Brey's call for moreanalysis of ethical issues of virtual reality(VR) is continued by further analyzing issuesin a specialized domain of VR – namelymulti-user environments. Several elements ofBrey's article are critiqued in order to givemore context and a framework for discussion.Issues surrounding representations ofcharacters in multi-user virtual realities aresurveyed in order to focus attention on theimportance of additional discussion andanalysis of specialized aspects of VR. 相似文献
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Amy M. Johnson Gamze Ozogul Matt D. DiDonato 《European Journal of Engineering Education》2013,38(5):519-531
Computer-based multimedia presentations employing animated agents (avatars) can positively impact perceptions about engineering; the current research advances our understanding of this effect to pre-college populations, the main target for engineering outreach. The study examines the effectiveness of a brief computer-based intervention with animated agents in improving perceptions about engineering. Five hundred sixty-five elementary, middle-, and high-school students in the southwestern USA viewed a short computer-based multimedia overview of four engineering disciplines (electrical, chemical, biomedical, and environmental) with embedded animated agents. Students completed identical surveys measuring five subscales of engineering perceptions immediately before and after the intervention. Analyses of pre- and post-surveys demonstrated that the computer presentation significantly improved perceptions for each student group, and that effects were stronger for elementary school students, compared to middle- and high-school students. 相似文献
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《Legal Reference Services Quarterly》2013,32(1-2):47-105
No abstract available for this article. 相似文献
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阐述了元宇宙的3类“数字人”——虚拟人(VH)、化身(Avatar)、虚拟数字人(VDH)的区别与应用场景,并提出了一种期刊视频的封面设计以及“虚拟数字人”视频的剪辑方法。文中的“虚拟数字人”视频创作案例是对学术期刊视频融合出版具体实践的有益探索。 相似文献
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通过系统性的文献梳理,综述式地呈现了现有研究中精准提出的38个元宇宙概念,并分解出138个关键词;进而基于要素组合的方式,分类、抽象与提炼出15个子要素与三大核心要素;最终,在此基础上构建一个元宇宙的概念框架。其中,技术性要素是构建元宇宙的基石,元宇宙也是技术变革的产物;文明性要素是衡量元宇宙发展的重要标准,高度繁荣的数字文明是元宇宙演化的必要条件;连接性要素是元宇宙价值的根本体现,虚实共生、虚实相融将是元宇宙与现实世界发展的未来趋势。基于这三大要素的元宇宙概念框架能为后续研究提供分析依据。 相似文献
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