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1.
This paper describes a study designed to test whether situated conceptions of learning can be measured using questionnaires, and the relations between these aspects of students’ awareness, their awareness of other environmental variables, and their learning outcomes. A situated conception of learning is one that is evoked and adopted by students in response to their perceptions of their learning tasks in a particular context. It may reflect the aims they have for their studies, once they have started that study and experienced that study environment. The results from this small-scale, limited-context study showed that when students perceived the learning environment as being more supportive of learning, they were more likely to describe a situated conception of learning that was more closely aligned with those promoted by the University. They also had higher scores on the deep approach to learning scale, lower scores on the surface approach scale, and expected to leave university with a higher degree classification. These associations, which suggest that situated conceptions, like prior experience of learning, may be a crucial indicator of learning approach and outcomes of learning, are sufficiently large to warrant more rigorous investigations.  相似文献   

2.
Scottish educational policy advocates the benefits of collaborative learning as a way of developing critical life skills, across the primary curriculum. In this paper, the rationale for collaborative learning, and specifically the Critical Skills (CS) approach, is considered along with an account of the perspectives of primary teachers implementing the methodology in their classroom. Based on the results of semi-structured interviews and an electronic survey, this article considers teachers’ opinion on the effectiveness of the CS approach, and highlights challenges relating to attaining, effectively retaining and analysing the evidence of impact gained via collaborative learning. It concludes that the latest technologies, including multi-touch technology, present scope to ease the challenge of assessing the collaborative process.  相似文献   

3.
大学生感知的课堂学习环境对其学习方式的影响   总被引:1,自引:0,他引:1  
本研究应用对全国15所高校3013名大一学生的调查数据,探讨了大学生感知的大学数学课堂学习环境对其学习方式的影响.研究发现:(1)大学生感知的大学数学课堂学习环境就整体而言处于良好状态,但他们对其中不同维度的感知存在一定差异.(2)大学生采用的学习方式并不像传统上所假设的那样是单向度的,即要么以深层学习方式为主导,要么以表层学习方式为主导.(3)大学生感知的大学数学课堂学习环境与其采用的学习方式具有非常紧密的联系.大学课堂学习环境中"兴趣与满意度"因素是预测学生深层学习方式最重要的指标,"互助合作"因素也是比较重要的预测指标,而"难度"因素则是预测学生表层学习方式最重要的指标.鉴于此,本研究认为,大学课堂学习环境变革是转变高校教与学方式,提高高校教与学质量的一个重要突破口.  相似文献   

4.
基于对话的网络教学方法策略   总被引:3,自引:0,他引:3  
交流和沟通是网络教学活动的核心所在,信息的传递与知识的建构均是在交流过程中形成的。对网络教育的施教者和学习者而言,最根本之道就是以对话的理念和原则来开展网络学习,把在线对话作为网络教学的基本方法策略。教师必须转变自身的角色定位,掌握在线对话教学的基本技能。  相似文献   

5.
This study developed a gesture-based learning approach to build a virtual interactive learning environment for preschoolers by combining a gesture-based computing device and a game-based learning model. Using sequential analysis, this study investigated how this approach influenced children’s learning performance, motor skills, and motion behaviors. A quasi-experiment was conducted with 142 kindergarten-level-3 preschoolers. The results showed that the gesture-based learning approach improved the students’ learning performance and motor skills compared with the traditional activity-based learning approach. The main learning pattern showed that the preschoolers controlled their body motion behaviors and movements to learning cognitive knowledge, which achieving a flow state that improved preschoolers’ learning performance and motor skills. In addition, the main motion pattern showed that the preschoolers interacted with the game by coordinating their body movement with the projected human skeleton’s movement, which improved their motor skills.  相似文献   

6.
Lifelong learning puts learner self-direction centre-stage. However, increased responsibility should not come at the price of over-burdening or abandonment of learners as they progress along their learning journey. This paper introduces an approach to wayfinding support for lifelong learners based on self-organisation theory. It describes an architecture which supports the recording, processing and presentation of collective learner behaviour designed to create a feedback loop informing learners of successful paths towards the attainment of learning goals. The approach is presented as an alternative to methods of achieving adaptation in hypermedia-based learning environments which involve learner modelling. The article concludes with a discussion of the questions being addressed in our ongoing research.  相似文献   

7.
In this study, a mission synchronization-based peer-assistance approach is proposed to improve students’ learning performance in digital game-based learning activities. To evaluate the effectiveness of the proposed approach, an experiment has been conducted in an elementary school natural science course to examine the participants’ learning attitudes, collaboration skills, and learning achievements. From the experimental results, it was found that the educational game with the mission synchronization-based peer-assistance mechanism not only benefited the students in terms of promoting their learning achievements and attitudes, but also improved their collaboration skills via encouraging them to actively provide assistance to their peers during the gaming process. Finally, to further investigate the factors that might affect the performance of the mission synchronization-based peer-assistance approach, the students’ learning behaviors are summarized and discussed.  相似文献   

8.
用研究性学习的方法培养学生自主学习物理的意识   总被引:1,自引:0,他引:1  
研究性学习是一种全新的学习方法和课程形式,在高中物理教学中,利用它可以转变学生的学习方法,培养学生自主学习的意识,可以发挥学生自我学习的潜能,培养学生科学探究的精神。  相似文献   

9.
This article argues for a flexible model of learning for adults which allows them to make choices and contextualise their learning in a manner appropriate to their own professional practice whilst also developing as a member of a learning community. It presents a design based around online ‘learning activities’ which draws on ideas of constructivism, collaborative learning and reflective practice. The model was developed for adult learning in Higher Education, and has been adapted and extended to a number of different programmes. Implementation of the model for the Teaching Qualification (Further Education) has been the subject of an interpretative evaluation using a multiple methods approach. Learners' experiences of this programme together with issues associated with the application of the model to other programmes are discussed.  相似文献   

10.
Although computer-supported collaborative learning has been successfully applied in educational settings to improve group learning performance, most such systems still lack effective strategies for knowledge representation which could help reduce discussion time. In this study, concept mapping, already applied as a tool to help visualize and organize existing or newly learned knowledge, is incorporated to address this problem in a newly developed concept map and computer-supported collaborative learning system (CMCLS). It was designed as a quasi-experiment study and was carried out with 77 university students. The system was first used by the groups of students to illustrate their knowledge and achieve consensus during a learning activity, after which their performance and feelings of satisfaction with this innovative approach were evaluated. Patterns of learning within the proposed framework were explored. The learning behaviors, including the actions and interactions with peers of the participants during the learning activity were recorded. Finally, lag-sequential analysis was used to compare the interactions and the differences in the behavior patterns of the two groups, one using the newly developed CMCLS consensus map-embedded approach and a control group which did not use this approach. The results showed significant improvement in the learning achievement of students using the novel approach, as well as a higher degree of perceived usefulness and satisfaction. The novel consensus map-embedded approach was useful for knowledge construction and for assisting with integration of the team members’ results to produce the final ER diagram.  相似文献   

11.
Concept maps have been recognized as an effective tool for students to organize their knowledge; however, in history courses, it is important for students to learn and organize historical events according to the time of their occurrence. Therefore, in this study, a time sequence-oriented concept map approach is proposed for developing a game-based environment to facilitate students' learning of historical events and their organization during the gaming process. With this approach, students can easily learn the precedence relationships among the historical events that occurred in different time periods with the time sequence-oriented concept map. To evaluate the effectiveness of the proposed approach, a historical role-playing game has been developed for an elementary school history course to examine the students' performance in terms of learning motivation, self-efficacy and learning achievements. A subject unit, the “Siege of Fort Zeelandia by Zheng Cheng-Gong,” was chosen as the history topic. The results show that the proposed approach can significantly enhance the students' learning achievement, but did not affect their learning motivation or self-efficacy for the history course. As a consequence, it is concluded that students can benefit from concept maps in terms of enhancing their learning achievement, but they do not necessarily enjoy using concept maps in game-based learning activities.  相似文献   

12.
依据调查数据,利用数理统计学原理,对西安科技大学学生学习方法进行了相关性及显著性分析.  相似文献   

13.
文章就如何为中小学教师提供更适合其学科特点和学习需求的职后培训,并为其探寻一种快捷有效的终身学习新途径以促进其专业化发展的问题作了深入研究,将移动学习引入到生物教师职后培训项目中,旨在为研修学员提供一个"利用自己目前拥有的移动设备进行非正式学习"的实践机会:即通过培训,使学习者能基于智能手机、平板电脑等移动设备,利用无处不在的手机网络、Wi-Fi网络等,通过移动设备上的APP、web2.0社会性软件,获取优质的学习资源,构建移动个人学习环境,与更多的学习者进行多层次的交流,实践随时随地、微小化、碎片式的有效学习。经过培训后,证实这些研修学员从移动学习的意识、技术、实践等层面都有所提高,能够自觉地将移动学习作为终身学习的方式,最大限度地促进自身的专业化发展。  相似文献   

14.
合作学习方法在课堂教学中的有效应用   总被引:31,自引:0,他引:31  
合作学习能形成和改变学习的学习态度,增进合作学习技能,并创立紧密结合与整合学习为一体的学习方式,从而发展学习批判性思维、推理及解决问题的能力。  相似文献   

15.
New infrastructures that dramatically change our possibilities for knowledge production and learning have also brought forward ideals on ‘new’ connectivity. Two important ideals of connectivity are that of the individual who tailors his or her knowledge among expansively dispersed resources, and the ideal of access to multiple, diverse resources that provide individuals rich learning opportunities. In order to better understand what cultural norms are implied in our ideals of connectivity, we argue, they must be tested in the crucible of empirical data through the analysis of the actual socio-technical practices of different social and cultural groups. Through a combination of ego-network analysis and a qualitative, in-depth discursive approach, we analyze the networked learning practices of three ethnically different groups in the Netherlands from an extensive research study called ‘Wired Up'. We comparatively describe Dutch youth as ‘unrooted' learners, Moroccan-Dutch youth as ‘routed' learners, and Turkish-Dutch youth as ‘rooted' learners. We propose the idea of the Networked Configuration for Learning as a means to contrast the learning opportunities individuals and groups have in relation to particular offline and online connections, their historical geographies, the development of learning ‘places’, and particular learning affinities.  相似文献   

16.
开设研究性学习课程是我国本次课程改革的一个重要措施。然而 ,这一课程又同时被理解为一种学习方式 ,从而使人们对研究性学习与探究学习的关系产生了种种模糊认识。一些人认为 ,这两种学习方式是完全一样的 ,只是名称不同 ;而另一些人认为 ,研究性学习是比探究学习更加“高级”的学习方式 ,它应该包含探究学习。本文提出 ,应该将研究性学习看成是探究学习的特殊形式 ,主要用于面向跨学科的现实问题的研究性学习课程中 ;除了在研究性学习课程中促进学生探究学习以外 ,还应该在学科教学中采用灵活多样的方式促进学生开展探究学习  相似文献   

17.
病因的Margaret Martinez等人在1997-1999的研究中,提出了在线学习倾向这一概念,并将它分成了四种类型:变通型、实干型、顺应型和逆反型。Martinez等人认为在线学习者的学习倾向是引起个体学习差异的主要因素,它是影响学习差异的最外层,正因为学习倾向不同,才使得人们的学习偏好、学习风格、学习能力和认知等方面的不同。本研究旨在通过本地化问卷调查,从心理纬度调查我国在线学习者的在线学习情感投入度、在线学习策略及自治力等方面的情况,并以此求证Martinez等人的在线学习倾向模型是否符合我国在线学习者的实际情况,用以指导网络学习环境的分析、设计、开发、实施和评估工作,为建立“以学习者为主体”的个性化的在线学习环境提供理论依据和实践指导。  相似文献   

18.
ABSTRACT

Facilitating students’ deep-strategy behaviors and positive learning performances of science inquiry is an important and challenging educational issue. In this study, a contextual science inquiry approach is proposed for developing a 3D experiential game to cope with this problem. To evaluate the impacts of the game on students’ science learning approaches, learning achievements and problem-solving awareness as well as the learning behavioral patterns of the students with different learning achievements, a quasi-experiment was conducted in an elementary school geoscience course. The participants were two classes of sixth graders. One class was the experimental group who learned with the 3D experiential game, and the other was the control group who learned with the conventional technology-enhanced learning approach. The experimental results showed that the students learning with the 3D experiential gaming system showed better learning achievements, problem-solving tendency, deep learning strategies, and deep learning motive than those who learned with the conventional technology-enhanced learning approach. Moreover, the higher-achievement students showed more behavioral patterns of deep learning strategies than the lower-achievement students. The findings of this study provide a good reference for helping lower-achievement students improve their learning performance.  相似文献   

19.
Because learning English is extremely popular in non-native English speaking countries, developing modern assisted-learning schemes that facilitate effective English learning is a critical issue in English-language education. Vocabulary learning is vital within English learning because vocabulary comprises the basic building blocks of English sentences. Therefore, numerous studies have attempted to increase the efficiency and performance of learning English vocabulary. ‘The situational learning approach’ proposed that ‘context’ is an important consideration in the language learning process and can enhance learner learning interest and efficiency. Restated, meaningful vocabulary learning occurs only when the learning process is integrated with social, cultural and life contexts. With the rapid development of context-awareness techniques, the development of context-aware mobile learning systems, which can support learners in learning without constraints of time or place via mobile devices and associate learning activities with real learning environment, enables the conduct of a novel context-aware ubiquitous learning mode to enhance English vocabulary learning. Accordingly, this study proposes a personalised context-aware ubiquitous learning system (PCULS) for learning English vocabulary based on learner location as detected by wireless positioning techniques, learning time, individual English vocabulary abilities and leisure time, enabling learners to adapt their learning content to effectively support English vocabulary learning in a school environment. Experimental results indicated that the accuracy of the employed wireless positioning scheme is over 92%, which is sufficient to help learners detect their locations. Additionally, the PCULS has been successfully implemented on PDA devices in a school environment to support effective situational English vocabulary learning. Experimental result indicates that the learning performance of learners who used personalised English vocabulary learning systems with context awareness (i.e. PCULS) was superior to learners who used personalised English vocabulary learning systems without context awareness.  相似文献   

20.
This paper brings together some key concepts and proposes a conceptual framework for understanding and evaluating determinants of learning outcomes. The framework facilitates the process of theorizing and hypothesizing on the relationships and processes concerning lifelong learning as well as their antecedents and consequences. The specific aims are to outline a general approach for evaluating learning outcomes, identify data gaps within this approach, and discuss some of the implications for research and development. Along with more specific frameworks, this general approach can be used to guide policy relevant research in education. In particular, it can be used to inform efforts aimed at establishing a coherent information system on the impact of lifelong learning on both economy and society.  相似文献   

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