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1.
The way that users provide feedback on items regarding their satisfaction varies among systems: in some systems, only explicit ratings can be entered; in other systems textual reviews are accepted; and in some systems, both feedback types are accommodated. Recommender systems can readily exploit explicit ratings in the rating prediction and recommendation formulation process, however textual reviews -which in the context of many social networks are in abundance and significantly outnumber numeric ratings- need to be converted to numeric ratings. While numerous approaches exist that calculate a user's rating based on the respective textual review, all such approaches may introduce errors, in the sense that the process of rating calculation based on textual reviews involves an uncertainty level, due to the characteristics of the human language, and therefore the calculated ratings may not accurately reflect the actual ratings that the corresponding user would enter. In this work (1) we examine the features of textual reviews, which affect the reliability of the review-to-rating conversion procedure, (2) we compute a confidence level for each rating, which reflects the uncertainty level for each conversion process, (3) we exploit this metric both in the users’ similarity computation and in the prediction formulation phases in recommender systems, by presenting a novel rating prediction algorithm and (4) we validate the accuracy of the presented algorithm in terms of (i) rating prediction accuracy, using widely-used recommender systems datasets and (ii) recommendations generated for social network user satisfaction and precision, where textual reviews are abundant.  相似文献   

2.
Integrating useful input information is essential to provide efficient recommendations to users. In this work, we focus on improving items ratings prediction by merging both multiple contexts and multiple criteria based research directions which were addressed separately in most existent literature. Throughout this article, Criteria refer to the items attributes, while Context denotes the circumstances in which the user uses an item. Our goal is to capture more fine grained preferences to improve items recommendation quality using users’ multiple criteria ratings under specific contextual situations. Therefore, we examine the recommenders’ data from the graph theory based perspective by representing three types of entities (users, contextual situations and criteria) as well as their relationships as a tripartite graph. Upon the assumption that contextually similar users tend to have similar interests for similar item criteria, we perform a high-order co-clustering on the tripartite graph for simultaneously partitioning the graph entities representing users in similar contextual situations and their evaluated item criteria. To predict cluster-based multi-criteria ratings, we introduce an improved rating prediction method that considers the dependency between users and their contextual situations, and also takes into account the correlation between criteria in the prediction process. The predicted multi-criteria ratings are finally aggregated into a single representative output corresponding to an overall item rating. To guide our investigation, we create a research hypothesis to provide insights about the tripartite graph partitioning and design clear and justified preliminary experiments including quantitative and qualitative analyzes to validate it. Further thorough experiments on the two available context-aware multi-criteria datasets, TripAdvisor and Educational, demonstrate that our proposal exhibits substantial improvements over alternative recommendations approaches.  相似文献   

3.
Aspect mining, which aims to extract ad hoc aspects from online reviews and predict rating or opinion on each aspect, can satisfy the personalized needs for evaluation of specific aspect on product quality. Recently, with the increase of related research, how to effectively integrate rating and review information has become the key issue for addressing this problem. Considering that matrix factorization is an effective tool for rating prediction and topic modeling is widely used for review processing, it is a natural idea to combine matrix factorization and topic modeling for aspect mining (or called aspect rating prediction). However, this idea faces several challenges on how to address suitable sharing factors, scale mismatch, and dependency relation of rating and review information. In this paper, we propose a novel model to effectively integrate Matrix factorization and Topic modeling for Aspect rating prediction (MaToAsp). To overcome the above challenges and ensure the performance, MaToAsp employs items as the sharing factors to combine matrix factorization and topic modeling, and introduces an interpretive preference probability to eliminate scale mismatch. In the hybrid model, we establish a dependency relation from ratings to sentiment terms in phrases. The experiments on two real datasets including Chinese Dianping and English Tripadvisor prove that MaToAsp not only obtains reasonable aspect identification but also achieves the best aspect rating prediction performance, compared to recent representative baselines.  相似文献   

4.
The matrix factorization model based on user-item rating data has been widely studied and applied in recommender systems. However, data sparsity, the cold-start problem, and poor explainability have restricted its performance. Textual reviews usually contain rich information about items’ features and users’ sentiments and preferences, which can solve the problem of insufficient information from only user ratings. However, most recommendation algorithms that take sentiment analysis of review texts into account are either fine- or coarse-grained, but not both, leading to uncertain accuracy and comprehensiveness regarding user preference. This study proposes a deep learning recommendation model (i.e., DeepCGSR) that integrates textual review sentiments and the rating matrix. DeepCGSR uses the review sets of users and items as a corpus to perform cross-grained sentiment analysis by combining fine- and coarse-grained levels to extract sentiment feature vectors for users and items. Deep learning technology is used to map between the extracted feature vector and latent factor through the rating-based matrix factorization model and obtain deep, nonlinear features to predict the user's rating of an item. Iterative experiments on e-commerce datasets from Amazon show that DeepCGSR consistently outperforms the recommendation models LFM, SVD++, DeepCoNN, TOPICMF, and NARRE. Overall, comparing with other recommendation models, the DeepCGSR model demonstrated improved evaluation results by 14.113% over LFM, 13.786% over SVD++, 9.920% over TOPICMF, 5.122% over DeepCoNN, and 2.765% over NARRE. Meanwhile, the DeepCGSR has great potential in fixing the overfitting and cold-start problems. Built upon previous studies and findings, the DeepCGSR is the state of the art, moving the design and development of the recommendation algorithms forward with improved recommendation accuracy.  相似文献   

5.
Recommender systems are techniques to make personalized recommendations of items to users. In e-commerce sites and online sharing communities, providing high quality recommendations is an important issue which can help the users to make effective decisions to select a set of items. Collaborative filtering is an important type of the recommender systems that produces user specific recommendations of the items based on the patterns of ratings or usage (e.g. purchases). However, the quality of predicted ratings and neighbor selection for the users are important problems in the recommender systems. Selecting suitable neighbors set for the users leads to improve the accuracy of ratings prediction in recommendation process. In this paper, a novel social recommendation method is proposed which is based on an adaptive neighbor selection mechanism. In the proposed method first of all, initial neighbors set of the users is calculated using clustering algorithm. In this step, the combination of historical ratings and social information between the users are used to form initial neighbors set for the users. Then, these neighbor sets are used to predict initial ratings of the unseen items. Moreover, the quality of the initial predicted ratings is evaluated using a reliability measure which is based on the historical ratings and social information between the users. Then, a confidence model is proposed to remove useless users from the initial neighbors of the users and form a new adapted neighbors set for the users. Finally, new ratings of the unseen items are predicted using the new adapted neighbors set of the users and the top_N interested items are recommended to the active user. Experimental results on three real-world datasets show that the proposed method significantly outperforms several state-of-the-art recommendation methods.  相似文献   

6.
Session-based recommendation aims to predict items that a user will interact with based on historical behaviors in anonymous sessions. It has long faced two challenges: (1) the dynamic change of user intents which makes user preferences towards items change over time; (2) the uncertainty of user behaviors which adds noise to hinder precise preference learning. They jointly preclude recommender system from capturing real intents of users. Existing methods have not properly solved these problems since they either ignore many useful factors like the temporal information when building item embeddings, or do not explicitly filter out noisy clicks in sessions. To tackle above issues, we propose a novel Dynamic Intent-aware Iterative Denoising Network (DIDN) for session-based recommendation. Specifically, to model the dynamic intents of users, we present a dynamic intent-aware module that incorporates item-aware, user-aware and temporal-aware information to learn dynamic item embeddings. A novel iterative denoising module is then devised to explicitly filter out noisy clicks within a session. In addition, we mine collaborative information to further enrich the session semantics. Extensive experimental results on three real-world datasets demonstrate the effectiveness of the proposed DIDN. Specifically, DIDN obtains improvements over the best baselines by 1.66%, 1.75%, and 7.76% in terms of P@20 and 1.70%, 2.20%, and 10.48% in terms of MRR@20 on all datasets.  相似文献   

7.
Graph neural networks have been frequently applied in recommender systems due to their powerful representation abilities for irregular data. However, these methods still suffer from the difficulties such as the inflexible graph structure, sparse and highly imbalanced data, and relatively shallow networks, limiting rate prediction ability for recommendations. This paper presents a novel deep dynamic graph attention framework based on influence and preference relationship reconstruction (DGA-IPR) for recommender systems to learn optimal latent representations of users and items. The entire framework involves a user branch and an item branch. An influence-based dynamic graph attention (IDGA) module, a preference-based dynamic graph attention (PDGA) module, and an adaptive fine feature extraction (AFFE) module are respectively constructed for each branch. Concretely, the first two attention modules concentrate on reconstructing influence and preference relationship graphs, breaking imbalanced and fixed constraints of graph structures. Then a deep feature aggregation block and an adaptive feature fusion operation are built, improving the network depth and capturing potential high-order information expressions. Besides, AFFE is designed to acquire finer latent features for users and items. The DGA-IPR architecture is formed by integrating IDGA, PDGA, and AFFE for users and items, respectively. Experiments reveal the superiority of DGA-IPR over existing recommendation models.  相似文献   

8.
This paper presents a novel genetic-based recommender system (BLIGA) that depends on the semantic information and historical rating data. The main contribution of this research lies in evaluating the possible recommendation lists instead of evaluating items then forming the recommendation list. BLIGA utilizes the genetic algorithm to find the best list of items to the active user. Thus, each individual represents a candidate recommendation list. BLIGA hierarchically evaluates the individuals using three fitness functions. The first function uses semantic information about items to estimates the strength of the semantic similarity between items. The second function estimates the similarity in satisfaction level between users. The third function depends on the predicted ratings to select the best recommendation list.BLIGA results have been compared against recommendation results from alternative collaborative filtering methods. The results demonstrate the superiority of BLIGA and its capability to achieve more accurate predictions than the alternative methods regardless of the number of K-neighbors.  相似文献   

9.
Recommender systems are based on inherent forms of social influence. Indeed, suggestions are provided to the users based on the opinions of peers. Given the relevance that ratings have nowadays to push the sales of an item, sellers might decide to bribe users so that they rate or change the ratings given to items, thus increasing the sellers’ reputation. Hence, by exploiting the fact that influential users can lead an item to get recommended, bribing can become an effective way to negatively exploit social influence and introduce a bias in the recommendations. Given that bribing is forbidden but still employed by sellers, we propose a novel matrix completion algorithm that performs hybrid memory-based collaborative filtering using an approximation of Kolmogorov complexity. We also propose a framework to study the bribery effect and the bribery resistance of our approach. Our theoretical analysis, validated through experiments on real-world datasets, shows that our approach is an effective way to counter bribing while, with state-of-the-art algorithms, sellers can bribe a large part of the users.  相似文献   

10.
This paper constructs a novel enhanced latent semantic model based on users’ comments, and employs regularization factors to capture the temporal evolution characteristics of users’ potential topics for each commodity, so as to improve the accuracy of recommendation. The adaptive temporal weighting of multiple preference features is also improved to calculate the preferences of different users at different time periods using human forgetting features, item interest overlap, and similarity at the semantic level of the review text to improve the accuracy of sparse evaluation data. The paper conducts comparison experiments with six temporal matrix-based decomposition baseline methods in nine datasets, and the results show that the accuracy is 31.64% better than TimeSVD++, 21.08% better than BTMF, 15.51% better than TMRevCo, 13.99% better than BPTF, 9.24% better than TCMF, and 3.19% better than MUTPD ,which indicates that the model is more effective in capturing users’ temporal interest drift and better reflects the evolutionary relationship between users’ latent topics and item ratings.  相似文献   

11.
Detecting sentiments in natural language is tricky even for humans, making its automated detection more complicated. This research proffers a hybrid deep learning model for fine-grained sentiment prediction in real-time multimodal data. It reinforces the strengths of deep learning nets in combination to machine learning to deal with two specific semiotic systems, namely the textual (written text) and visual (still images) and their combination within the online content using decision level multimodal fusion. The proposed contextual ConvNet-SVMBoVW model, has four modules, namely, the discretization, text analytics, image analytics, and decision module. The input to the model is multimodal text, m ε {text, image, info-graphic}. The discretization module uses Google Lens to separate the text from the image, which is then processed as discrete entities and sent to the respective text analytics and image analytics modules. Text analytics module determines the sentiment using a hybrid of a convolution neural network (ConvNet) enriched with the contextual semantics of SentiCircle. An aggregation scheme is introduced to compute the hybrid polarity. A support vector machine (SVM) classifier trained using bag-of-visual-words (BoVW) for predicting the visual content sentiment. A Boolean decision module with a logical OR operation is augmented to the architecture which validates and categorizes the output on the basis of five fine-grained sentiment categories (truth values), namely ‘highly positive,’ ‘positive,’ ‘neutral,’ ‘negative’ and ‘highly negative.’ The accuracy achieved by the proposed model is nearly 91% which is an improvement over the accuracy obtained by the text and image modules individually.  相似文献   

12.
Collaborative filtering aims at predicting a test user’s ratings for new items by integrating other like-minded users’ rating information. The key assumption is that users sharing the same ratings on past items tend to agree on new items. Traditional collaborative filtering methods can mainly be divided into two classes: memory-based and model-based. The memory-based approaches generally suffer from two fundamental problems: sparsity and scalability, and the model-based approaches usually cost too much on establishing a model and have many parameters to be tuned.  相似文献   

13.
韩玺  韩文婷 《现代情报》2021,41(1):78-87
[目的/意义] 在线医评信息对构建互联网医疗信任十分重要,但目前医评网站中医生人均评论十分有限。因此,探索用户生成在线医评信息的影响因素有利于促进互联网医疗的发展。[方法/过程] 对34位健康信息用户进行半结构化访谈,基于扎根理论对资料进行开放性编码、主轴编码和选择性编码。[结果/结论] 通过分析得到45个初始概念、15个范畴及对应的用户认知、用户个体特征、医疗环境和医生特征4个主范畴,在此基础上构建了用户生成在线医评信息的影响因素模型,并从医疗政策、医疗服务提供者、网络医疗平台和网络用户4个方面提出相应的激励对策。研究结果对在线医评信息生成的影响因素提供了理论支持,对促进在线医评信息的生成提供了对策和思路。  相似文献   

14.
Inferring users’ interests from their activities on social networks has been an emerging research topic in the recent years. Most existing approaches heavily rely on the explicit contributions (posts) of a user and overlook users’ implicit interests, i.e., those potential user interests that the user did not explicitly mention but might have interest in. Given a set of active topics present in a social network in a specified time interval, our goal is to build an interest profile for a user over these topics by considering both explicit and implicit interests of the user. The reason for this is that the interests of free-riders and cold start users who constitute a large majority of social network users, cannot be directly identified from their explicit contributions to the social network. Specifically, to infer users’ implicit interests, we propose a graph-based link prediction schema that operates over a representation model consisting of three types of information: user explicit contributions to topics, relationships between users, and the relatedness between topics. Through extensive experiments on different variants of our representation model and considering both homogeneous and heterogeneous link prediction, we investigate how topic relatedness and users’ homophily relation impact the quality of inferring users’ implicit interests. Comparison with state-of-the-art baselines on a real-world Twitter dataset demonstrates the effectiveness of our model in inferring users’ interests in terms of perplexity and in the context of retweet prediction application. Moreover, we further show that the impact of our work is especially meaningful when considered in case of free-riders and cold start users.  相似文献   

15.
In community-based social media, users consume content from multiple communities and provide feedback. The community-related data reflect user interests, but they are poorly used as additional information to enrich user-content interaction for content recommendation in existing studies. This paper employs an information seeking behavior perspective to describe user content consumption behavior in community-based social media, therefore revealing the relations between user, community and content. Based on that, the paper proposes a Community-aware Information Seeking based Content Recommender (abbreviated as CISCRec) to use the relations for better modeling user preferences on content and increase the reasoning on the recommendation results. CISCRec includes two key components: a two-level TransE prediction framework and interaction-aware embedding enhancement. The two-level TransE prediction framework hierarchically models users’ preferences for content by considering community entities based on the TransE method. Interaction-aware embedding enhancement is designed based on the analysis of users’ continued engagement in online communities, aiming to add expressiveness to embeddings in the prediction framework. To verify the effectiveness of the model, the real-world Reddit dataset (4,868 users, 115,491 contents, 850 communities, and 602,025 interactions) is chosen for evaluation. The results show that CISCRec outperforms 8 common baselines by 9.33%, 4.71%, 42.13%, and 14.36% on average under the Precision, Recall, MRR, and NDCG respectively.  相似文献   

16.
Modeling user profiles is a necessary step for most information filtering systems – such as recommender systems – to provide personalized recommendations. However, most of them work with users or items as vectors, by applying different types of mathematical operations between them and neglecting sequential or content-based information. Hence, in this paper we study how to propose an adaptive mechanism to obtain user sequences using different sources of information, allowing the generation of hybrid recommendations as a seamless, transparent technique from the system viewpoint. As a proof of concept, we develop the Longest Common Subsequence (LCS) algorithm as a similarity metric to compare the user sequences, where, in the process of adapting this algorithm to recommendation, we include different parameters to control the efficiency by reducing the information used in the algorithm (preference filter), to decide when a neighbor is considered useful enough to be included in the process (confidence filter), to identify whether two interactions are equivalent (δ-matching threshold), and to normalize the length of the LCS in a bounded interval (normalization functions). These parameters can be extended to work with any type of sequential algorithm.We evaluate our approach with several state-of-the-art recommendation algorithms using different evaluation metrics measuring the accuracy, diversity, and novelty of the recommendations, and analyze the impact of the proposed parameters. We have found that our approach offers a competitive performance, outperforming content, collaborative, and hybrid baselines, and producing positive results when either content- or rating-based information is exploited.  相似文献   

17.
Recommender systems’ (RSs) research has mostly focused on algorithms aimed at improving platform owners’ revenues and user’s satisfaction. However, RSs have additional effects, which are related to their impact on users’ choices. In order to avoid an undesired system behaviour and anticipate the effects of an RS, the literature suggests employing simulations.In this article we present a novel, well grounded and flexible simulation framework. We adopt a stochastic user’s choice model and simulate users’ repeated choices for items in the presence of alternative RSs. Properties of the simulated choices, such as their diversity and their quality, are analysed. We state four research questions, also motivated by identified research gaps, which are addressed by conducting an experimental study where three different data sets and five alternative RSs are used. We identify some important effects of RSs. We find that non-personalised RSs result in choices for items that have a larger predicted rating compared to personalised RSs. Moreover, when a user’s awareness set, which is the set containing the items that she can choose from, increases, then choices are more diverse, but the average quality (rating) of the choices decreases. Additionally, in order to achieve a higher choice diversity, increasing the awareness of the users is shown to be a more effective remedy than increasing the number of recommendations offered to the users.  相似文献   

18.
A recommender system has an obvious appeal in an environment where the amount of on-line information vastly outstrips any individual’s capability to survey. Music recommendation is considered a popular application area. In order to make personalized recommendations, many collaborative music recommender systems (CMRS) focus on capturing precise similarities among users or items based on user historical ratings. Despite the valuable information from audio features of music itself, however, few studies have investigated how to utilize information extracted directly from music for personalized recommendation in CMRS. In this paper, we describe a CMRS based on our proposed item-based probabilistic model, where items are classified into groups and predictions are made for users considering the Gaussian distribution of user ratings. In addition, this model has been extended for improved recommendation performance by utilizing audio features that help alleviate three well-known problems associated with data sparseness in collaborative recommender systems: user bias, non-association, and cold start problems in capturing accurate similarities among items. Experimental results based on two real-world data sets lead us to believe that content information is crucial in achieving better personalized recommendation beyond user ratings. We further show how primitive audio features can be combined into aggregate features for the proposed CRMS and analyze their influences on recommendation performance. Although this model was developed originally for music collaborative recommendation based on audio features, our experiment with the movie data set demonstrates that it can be applied to other domains.  相似文献   

19.
Graph neural networks (GNNs) have shown great potential for personalized recommendation. At the core is to reorganize interaction data as a user-item bipartite graph and exploit high-order connectivity among user and item nodes to enrich their representations. While achieving great success, most existing works consider interaction graph based only on ID information, foregoing item contents from multiple modalities (e.g., visual, acoustic, and textual features of micro-video items). Distinguishing personal interests on different modalities at a granular level was not explored until recently proposed MMGCN (Wei et al., 2019). However, it simply employs GNNs on parallel interaction graphs and treats information propagated from all neighbors equally, failing to capture user preference adaptively. Hence, the obtained representations might preserve redundant, even noisy information, leading to non-robustness and suboptimal performance. In this work, we aim to investigate how to adopt GNNs on multimodal interaction graphs, to adaptively capture user preference on different modalities and offer in-depth analysis on why an item is suitable to a user. Towards this end, we propose a new Multimodal Graph Attention Network, short for MGAT, which disentangles personal interests at the granularity of modality. In particular, built upon multimodal interaction graphs, MGAT conducts information propagation within individual graphs, while leveraging the gated attention mechanism to identify varying importance scores of different modalities to user preference. As such, it is able to capture more complex interaction patterns hidden in user behaviors and provide a more accurate recommendation. Empirical results on two micro-video recommendation datasets, Tiktok and MovieLens, show that MGAT exhibits substantial improvements over the state-of-the-art baselines like NGCF (Wang, He, et al., 2019) and MMGCN (Wei et al., 2019). Further analysis on a case study illustrates how MGAT generates attentive information flow over multimodal interaction graphs.  相似文献   

20.
To achieve personalized recommendations, the recommender system selects the items that users may like by learning the collected user–item interaction data. However, the acquisition and use of data usually form a feedback loop, which leads to recommender systems suffering from popularity bias. To solve this problem, we propose a novel dual disentanglement of user–item interaction for recommendation with causal embedding (DDCE). Different from the existing work, our innovation is we take into account double-end popularity bias from the user-side and the item-side. Firstly, we perform a causal analysis of the reasons for user–item interaction and obtain the causal embedding representation of each part according to the analysis results. Secondly, on the item-side, we consider the influence of item attributes on popularity to improve the reliability of the item popularity. Then, on the user-side, we consider the effect of the time series when obtaining users’ interest. We model the contrastive learning task to disentangle users’ long–short-term interests, which avoids the bias of long–short-term interests overlapping, and use the attention mechanism to realize the dynamic integration of users’ long–short-term interests. Finally, we realize the disentanglement of user–item interaction reasons by decoupling user interest and item popularity. We experiment on two real-world datasets (Douban Movie and KuaiRec) to verify the significance of DDCE, the average improvement of DDCE in three evaluation metrics (NDCG, HR, and Recall) compared to the state-of-the-art model are 5.1106% and 4.1277% (MF as the backbone), 3.8256% and 3.2790% (LightGCN as the backbone), respectively.  相似文献   

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