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1.
基于XML的MARC元数据互操作的实现   总被引:2,自引:0,他引:2  
MARC是图书馆界开发的一套高质量的数据描述元数据格式.MARC不能与Internet的信息分类和搜索服务之间实现互操作,MARC的互操作问题成为数字图书馆研究中的热点.基于XML的MARC元数据互操作的实现方式是:利用XML的DTD机制,定义一个MARC DTD,解决MARC元数据的XML描述问题;用XML元语言描述MARC元数据信息,并根据这些元数据信息建立相应的元数据信息检索数据库.这使图书馆现有的大量MARC格式的书目数据在Internet环境中得以充分的利用.  相似文献   

2.
与标准的方法XQuery查询语言不同,XML文档的关键字查询能使用户方便地访问XML数据,不必考虑数据复杂模式和掌握复杂查询描述语言。文章对关键字查询中索引技术进行研究,提出了一种基于Dewey编码的查询索引进行解决,以综合分析XML数据的值信息和结构信息,达到子树返回和路径返回的精确查询的目标。  相似文献   

3.
XML的数据存储实例分析   总被引:1,自引:0,他引:1  
XML是一种标准化的可以在Web上表示结构化信息的文本格式,利用它可以存储有复杂结构的数据信息。随着XML的发展,出现了许多与之相关的技术,如样式表技术和文件对象模型(DOM)。通过实例分析可知,使用XML作为存储数据的手段非常有意义。人们可以通过DOM对XML文件进行读写、查询和排序,与用RDBMS存储数据相比XML有一定的优势,并且可以和RDBMS存储数据相结合。  相似文献   

4.
XML技术与数据库技术的比较及应用   总被引:4,自引:0,他引:4  
数据库管理系统是一种技术十分成熟、应用非常广泛的系统,而XML是一种发展势头十分强劲的新的数据管理技术。随XML的逐步成熟,是否有一天将用XML替代数据库,直接将数据存放在可实现Web环境下信息共享与数据交换的XML文件中,以利于直接交换?本文将XML技术与数据库技术进行了比较,并就其应用方面进行了探讨。  相似文献   

5.
为了将大量的数据以关系数据库的形式存储和保存,将这些关系数据转换成XML文档,给出一个基于查询的关系模式到XML模式转换的有效算法。通过分析数据值基数和用户查询模式,采用列间的相等合并的方式,解决隐式参照完整性问题,最终结果用XML Schema表示。此算法能够避免关系模式转换成错误的XML Schema,并且能够全面有效地表达关系模式中的信息,实现有效信息的充分利用。  相似文献   

6.
XML与数据库     
XML技术有着广阔的应用前景 ,在一定程度上形成了对数据库技术的挑战 ,随着XML的逐步成熟 ,是否有一天将用XML替代数据库 ,直接将数据存放在XML文件中 ,以利于直接交换 ?或是以XML为中介来实现数据库之间的信息交互 ?怎样实现交互 ?本文对此进行了探讨 .  相似文献   

7.
针对地震数据环境下如何进行信息资源建设、实现信息资源共享的问题,从面向对象的角度出发将UML与XML Schema结合起来,提出一种使用UML建模创建XML Schema元数据的方法。并通过XML Schema模式向关系模式的映射来存储XML元数据。文中对地震信息元数据XML Schema的建立进行了详细阐述,对UML如何转换XMLSchmea进行了深入研究。应用实例表明,基于XML Schema存储映射策略能够完整地将XML地震信息元数据存储于关系数据库中,有效地实现了关系模式下XML地震信息元数据的存取。  相似文献   

8.
基于Web的数据挖掘方法的研究及实现   总被引:2,自引:0,他引:2  
Web上有海量的数据信息,数据挖掘是从大量的数据中发现隐含的规律性内容,充分利用有用数据,废弃无用数据,解决数据的应用质量问题。通过对Web的数据挖掘和XML特点进行分析,讨论了使用XML实现基于Web的数据挖掘方法,提出了一种结合HTML、XML、JAVA的新型数据挖掘技术。  相似文献   

9.
介绍高校信息化的现状,对信息化进行中出现的信息孤岛问题进行分析,给出解决信息孤岛、实现数据共享的方法,即采用XML技术对异构系统数据进行集成,利用XML技术实现数据交换。  相似文献   

10.
XML与数据库     
XML技术有着广阔的应用前景.在一定程度上形成了对数据库技术的挑战.随着XML的逐步成熟.是否有一天将用XML替代数据库.直接将数据存放在XML文件中.以利于直接交换?或是以XML为中介来实现数据库之间的信息交互?怎样实现交互?本文对此进行了探讨。  相似文献   

11.
虚拟演播室技术是将摄像机拍摄的真实影像与计算机建立的虚拟场景进行合成.在视频合成中,虚拟场景的视觉效果直接影响着最终的视频输出效果.文章从视觉心理维度探讨虚拟演播室视频合成中的色彩、构图等,以达到较好的视觉效果和服务主题的目的.  相似文献   

12.
This study examined whether developing earlier forms of knowledge in specific learning environments prepares students better for future learning when they are placed in an unfamiliar learning environment. Forty‐one students in the fifth and sixth grades learned to program robot movements using abstract concepts of speed, distance and direction. Students in high‐transparency environments learned visual programming to control robots (eg, organizing visual icons), and students in low‐transparency environments learned syntactic programming to control robots (eg, text‐based coding). Both groups received feedback and models of solutions during the learning phase. The assessment midway showed students in both conditions learned equally well when solving problems using familiar materials. However, a difference emerged when students were asked to solve new problems, using unfamiliar materials. The low‐transparency group was more successful in adapting and repurposing their knowledge to solve novel problems that required the use of unfamiliar high‐transparency materials. Students in the high‐transparency group were less successful in adapting their knowledge when solving new problems using unfamiliar low‐transparency materials. Both groups then proceeded to learn in the opposing transparency environments. The posttest revealed the benefits of initial learning in low‐transparency environments as students performed better on repeated and new inferential problems across virtual and physical platforms.  相似文献   

13.
张国民 《现代教育技术》2010,20(12):137-140
该研究以准实验研究方法为主,结合初中信息技术教育中对程序设计模块的教学要求,对如何运用虚拟机器人实施程序设计教学进行了设计和实践;最后,运用问卷、访谈等方式对实施效果进行了调查。研究结果表明在信息技术课程中利用虚拟机器人教学能起到一举两得的作用,使学生不仅学习了程序设计的基本知识也学习了机器人相关的知识,同时利用虚拟机器人于程序设计教学在一定程度上提高了学生学习程序设计的兴趣和动力。  相似文献   

14.
基于虚拟现实技术开发软件对反恐排爆机器人虚拟实验系统进行功能开发,该系统应用于反恐排爆机器人教学,建立D-H机械臂坐标系,实现反恐排爆机器人结构认知、装配操作、工作空间、关节运动控制,实现人机交互,利用D-H参数法建立反恐排爆机器人运动学模型,进行了正、逆运动学求解及轨迹规划。系统有着较好的沉浸性与交互性,能够完成反恐排爆机器人的虚拟实践教学。  相似文献   

15.
无标定情况下的视觉定位是机器人视觉伺服领域的热点和难点。提出一种基于快速自适应滤波的机器人无标定手眼协调方法。首先根据机器人三维基坐标建立运动空间和图像特征空间的微分映射关系,在不预先标定视觉传感器与机器人参数情况下,设计一个直接估计增益矩阵 Kk 的自适应滤波器,在线辨识图像雅可比矩阵。采用最小二乘法获得状态估计的初始值,在此基础上设计视觉控制器和计算运动控制量。在 MAT?LAB 环境下建立机器人手眼协调控制系统仿真模型,将该方法用于观测噪声统计特性未知情况下的定位反馈,并对机器人空间螺旋运动的跟踪情况进行分析。实验结果表明,该自适应滤波器能够完成不规则环境下视觉引导的追踪任务,定位效果优于常规卡尔曼滤波和 Sage-Husa 自适应滤波,具有较强的鲁棒性。  相似文献   

16.
Betty’s Brain is an open-ended learning environment in which students learn about science topics by teaching a virtual agent named Betty through the construction of a visual causal map that represents the relevant science phenomena. The task is complex, and success requires the use of metacognitive strategies that support knowledge acquisition, causal map construction, and progress monitoring. Previous research has established that middle school students struggle at such tasks without proper scaffolding and feedback. In Betty’s Brain, this feedback is provided by Betty and Mr. Davis, another virtual agent designed to provide guidance and suggestions as students work. This paper discusses our implementation of contextualized conversational (CC) feedback, and then presents the results of an experimental study exploring the effects of this feedback in two 8th-grade science classrooms. The results illustrate some advantages of the CC feedback in comparison with a baseline dialogue mechanism that presents similar strategies in a non-conversational, non-contextualized form. While both groups showed significant pre-to-post test learning gains, the difference in learning gains between the groups was not statistically significant. However, students who received CC feedback more often performed actions in accordance with the advised strategies, and they created higher quality causal maps.  相似文献   

17.
INTRODUCTIONAutonomousnavigationisoneofthemostimportanttopicsinthemobilerobotareaandcanbecategorizedintotwoparts:reactivenavigation(Haddadetal.,1998)andpathplanning.Thefirstoneislocalpathplanningbasedandthesecondoneplansapathintheglobalworkspace .Localpat…  相似文献   

18.
The application of Biggs’ and Collis’ Structure of Observed Learning Outcomes taxonomy in the evaluation of student learning about cell membrane transport via a computer‐based learning environment is described in this study. Pre‐test–post‐test comparisons of student outcome data (n = 80) were made across two groups of randomly assigned students: one that received visual and haptic feedback, and one that relied on visual feedback only as they completed their virtual investigations. The results of the Mann–Whitney U‐test indicated that the group mean difference scores were significantly different statistically (p = .043). Practically speaking, this study provides some early evidence suggesting that the haptic augmentation of computer‐based science instruction may lead to a deeper level of processing. The strengths and weaknesses of this current diagnostic approach and a novel approach based on a non‐verbal model of cognition are discussed in light of their potential contributions to the teaching and learning of science.  相似文献   

19.
A novel robot navigation algorithm with global path generation capability is presented. Local minimum is a most intractable but is an encountered frequently problem in potential field based robot navigation. Through appointing appropriately some virtual local targets on the journey, it can be solved effectively. The key concept employed in this algorithm are the rules that govern when and how to appoint these virtual local targets. When the robot finds itself in danger of local minimum, a virtual local target is appointed to replace the global goal temporarily according to the rules. After the virtual target is reached, the robot continues on its journey by heading towards the global goal. The algorithm prevents the robot from running into local minima anymore. Simulation results showed that it is very effective in complex obstacle environments. Project (No. 69904009) supported by the National Natural Science Foundation of China  相似文献   

20.
为提高实验教学效果,设计并实现了基于X3DOM的工业机器人虚拟样机,无插件的设计方案使得样机的连接和使用能够通过浏览器进行,降低了对操作环境的要求。其中用X3DOM实现三维模型显示,用HTML5实现控制界面和运动控制算法,二者相结合实现机器人运动学模型到三维模型的映射和虚拟样机的基本功能。此外虚拟样机通过TCP通讯实现了工业机器人的远程控制,能够进行实时的虚实结合实验。最后通过实验验证了机器人虚拟样机的准确性、同步性以及远程控制的实时性。  相似文献   

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