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1.
This paper sets out to appraise (from the perspective of members) the impact of a localized, football-based mental health intervention. Commissioned in late 2015, the ‘Redcar and Cleveland Boot Room (BR)’ was implemented in response to mass redundancy in the local area, coupled with regional suicide rates in men that exceed the national average. Interactive discussions with BR members revealed that: (a) the language of football and shared identity were important for initiating and sustaining engagement in the BR; (b) peer-support and mentoring combined with member-led activities were active ingredients of the BR and (c) that the BR was an effective vehicle for building mental health resilience. This evaluation adds to the evidence base on the value of football as a context to engage adult males in community-based interventions targeting mental health resilience.  相似文献   
2.
As technology becomes more accessible and acceptable in the preschool setting, teachers need effective strategies of incorporating it to address challenging behaviors. A nonconcurrent delayed multiple baseline design in combination with an alternating treatment design was utilized to investigate the effects of using iPad tablets to display video self‐modeling and activity photos for three preschoolers during circle time. During baseline, all three children demonstrated low levels of engagement and high levels of off‐task behavior compared to peers. The intervention phase consisted of alternating between showing the child the self‐video and photos prior to circle time. A child preference phase was conducted whereby each child self‐selected the video or photo prior to circle time. For all three children both videos and photos led to increased engagement and decreased off‐task behaviors. During the child preference phase, all three children selected the video most frequently. Social validity data demonstrated teacher and child preference for the video self‐modeling condition.  相似文献   
3.
Healthcare can be maintained well, when diagnosis is quick, accurate, cost-effective and painless. DNA and RNA based diagnosis may not reveal the right information for certain diseases. Identification and quantification of proteins and their folding mechanism are very important in diagnosis of diseases. Small quantities of proteins, which generally escape from detection and are responsible for the diseases, now can be quantified by protein nanotechniques which aids in the diagnosis. In this review, we have summarized the recent developments in nanotechnologies such as protein microarrays, biosensors etc. and their application in diagnosis of diseases at proteomics level have also been discussed.  相似文献   
4.
Visualisation is a powerful tool in research; visual, dynamic and interactive representations help learners using simulations and microworlds to gain qualitative understanding of concepts. Recorded video can bring reality to computer assisted learning. The author argues that the two approaches, while complementary, are not entirely compatible; that is, the use of video images in simulations often implies a trade-off against qualitative modelling power. Appropriate roles for video are discussed in the light of this contention.  相似文献   
5.
乡愁     
我的脑子不止一次被心理学家称为的老屋妄想症所麻痹。我和妻子买了一栋老房子,包含所有老房子存在的问题,例如白蚁,  相似文献   
6.
The Disabilities Information Flow (DIF) project at the University of St Andrews has sought to provide a means of efficiently managing all student disabilities information within the institution and provide appropriate role‐based service interfaces for all staff who need to routinely interact with this information. This paper describes the software engineering processes used for the context analysis, design and implementation of the DIF.  相似文献   
7.
Over the past decade, there has been ongoing debate relating to the use of suitable pedagogical approaches for designing learning environments to develop skillful games players. There has, however, been little consideration of the “digital age of learning” and the global success of the digital video game industry. Using the educational work of James Gee, this article attempts to rationalize how a “digital video games approach” differs from other learner-centered pedagogies currently employed for teaching and coaching games. Examination of the literature suggests that the learning gains from Teaching Games for Understanding and the Constraints Led Approach ignore the meta-cognitive dimension of learning how to play games—surely an important consideration for long-term development. Accordingly, by drawing on experiences from digital video game design, we examine how games practitioners might utilize such an approach for meta-cognition in coaching or teaching practice to stimulate player learning.  相似文献   
8.
职业教育基本问题访谈录(Ⅰ)职业教育是什么   总被引:2,自引:0,他引:2  
全国教育科学“十五”规划国家一般课题《职业教育几个基本问题研究》(BJA010100)课题组就“职业教育的基本问题”对国内外职业教育界的专家、学者进行了访谈,使我们看到了对此问题的不同角度和层面的理解。这是一次思想的碰撞,有利于我们深化对职业教育基本问题的认识。本刊特将访谈记录分专题编辑处理,并从本期起连续刊发,本期论题为“职业教育是什么?”[编者按]  相似文献   
9.
In this paper, the authors report on the importance of using Intensive Interaction for the development of non-verbal communication for people with autism. The complexity of learning non-verbal communication means that it cannot be taught in any sense in a traditional, didactic manner. While a person may have the cognitive abilities to follow instructions and be taught the need to behave a certain way in social situations, which will not allow them to properly assimilate and understand social expectations and how to operate in social contexts. This paper suggests that the use of Intensive Interaction creates frequent opportunities for a person to take part in face-to-face interactions and consequently allow for the gradual development of non-verbal communication.  相似文献   
10.
ABSTRACT

Increased industrial activity during the Victorian period led to the creation of industrial townships such as Crewe, whose growth was stimulated and sustained by the involvement of the London and North Western Railway Company. As in other townships, the paternalism of employers was reflected in company involvement in all aspects of the social, political and economic life of Crewe and the influence that was exerted on the population through the company’s middle-class managers. Men such as manager Francis Webb and company clerk Thomas Abraham had a significant impact on the sporting life of the town, and this paper explores their life courses to chronicle their involvement. These men were not public-school- or university-educated but they shared similar attitudes to sport with their middle-class counterparts in the South, and this paper uses their biographies to suggest that individuals concerned with the organisation of amateur sport across the country adhered to the basics tenets of the amateur ethos. The authors also reinforce the notion that, while the creation of governing bodies was certainly important in structuring late-nineteenth-century sport, the commitment and motivation of the individual was always critical in ensuring that local sport was played ‘in the right way’.  相似文献   
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