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Image and text matching bridges visual and textual modality differences and plays a considerable role in cross-modal retrieval. Much progress has been achieved through semantic representation and alignment. However, the distribution of multimedia data is severely unbalanced and contains many low-frequency occurrences, which are often ignored and cause performance degradation, i.e., the long-tail effect. In this work, we propose a novel rare-aware attention network (RAAN), which explores and exploits textual rare content for tackling the long-tail effect of image and text matching. Specifically, we first design a rare-aware mining module, which contains global prior information construction and rare fragment detector for modeling the characteristic of rare content. Then, the rare attention matching utilizes prior information as attention to guide the representation enhancement of rare content and introduces the rareness representation to strengthen the similarity calculation. Finally, we design prior information loss to optimize the model together with the triplet loss. We perform quantitative and qualitative experiments on two large-scale databases and achieve leading performance. In particular, we conduct 0-shot test for rare content and improve rSum by 21.0 and 41.5 on Flickr30K (155,000 image and text pairs) and MSCOCO (616,435 image and text pairs), demonstrating the effectiveness of the proposed method for the long-tail effect.  相似文献   
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Abstract

The transformation of library metadata encoded in MARC to linked data will enable libraries to participate in the Semantic Web. This transformation, however, will be an iterative development dependent upon community-based decisions. The PCC, as a community-based organization, is ideally positioned to lead this transformation. As PCC guides this transition, three broad areas must be resolved: the conversion of legacy data to linked data, the use of identifiers to support controlled headings, and the transformation of current workflows to linked-data counterparts. By embracing the Web as a community, PCC can confirm its relevance in a complex web of global data.  相似文献   
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随着现代信息技术的快速发展,"互联网+"这一概念频繁出现在公众视野。同时,,对高校体育事业的发展也产生了不可估量的影响。在《体育发展"十三五"规划》中,再次表明要实施"互联网+体育"战略,要将"互联网+"与全民运动融合到一起。本文在简要分析高校大学生课外体育活动现状基础上,重点探讨了基于手机APP创新普通高校课外体育活动的具体建议。  相似文献   
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沙敏 《档案管理》2020,(3):115-116
本文通过研究当前高校档案管理的重要性,结合实际的档案需求情况,分析了档案专题数据库基本的几种类型,来满足高校群体对档案信息的个性化需求,并通过对档案专题数据库模式的分析,制定了具体的应用措施,以便能够为相关人员提供信息参考。  相似文献   
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[目的/意义]本文通过对2019年国际数字图书馆联合会议(Joint Conference on Digital Library,JCDL)的录用论文进行整体回顾,梳理了本届年会的最新研究成果与学科发展动态,以助国内图情领域学者更好地了解本届年会成果,把握国际数字图书馆领域研究的前沿热点问题。[研究设计/方法]采用文献综述的方法进行研究。[结论/发现]本届年会更加关注数字图书馆如何通过多源数据的融合、数字人文馆藏资源的利用等实现信息服务深度融合;数字图书馆如何通过海量大数据挖掘与利用、用户行为分析提升其服务水平;如何通过对学术文本资源深入挖掘,实现信息计量学在学术评审、学术评价等方面的创新应用。[创新/价值]本文揭示了国际数字图书馆领域的最新发展态势,展望了未来数字图书馆领域的学术前沿方向。  相似文献   
7.
Platform-based customer agility is the ability to leverage the voice of the customer on a platform to achieve market intelligence and to explore competitive action opportunities. Prior studies have indicated the critical role of customer agility in enabling the survival and prosperity of contemporary organizations in a turbulent business environment, although how to develop this capability is not answered. The current research attempts to fill this theoretical gap. Drawing on the information management literature, we propose an integrative information management framework to investigate the process of developing customer agility. By conducting a case study of a leading e-commerce platform in China, we identify three types of platform-based customer agility (i.e. reactive customer agility, proactive customer agility, and coactive customer agility) in different phases of the growth of the platform. Furthermore, a process model is developed from the case study. It shows that platform-based customer agility is achieved by establishing information management structure, developing information management capability, and instilling information management culture. This study contributes to the knowledge on customer agility and information management. Detailed recommendations are also provided for potential practitioners.  相似文献   
8.
The outbreak of the COVID-19 pandemic has created significant challenges for people worldwide. To combat the virus, one of the most dramatic measures was the lockdown of 4 billion people in what is believed to be the largest quasi-quarantine in human history. As a response to the call to study information behavior during a global health crisis, we adopted a resource orchestration perspective to investigate six Chinese families who survived the lockdown. We explored how elderly, young and middle-aged individuals and children resourced information and how they adapted their information behavior to emerging online technologies. Two information resource orchestration practices (information resourcing activities and information behavior adaptation activities) and three mechanisms (online emergence and convergence in community resilience, the overcoming of information flow impediments, and the application of absorptive capacity) were identified in the study.  相似文献   
9.
In this paper, we introduce a novel knowledge-based word-sense disambiguation (WSD) system. In particular, the main goal of our research is to find an effective way to filter out unnecessary information by using word similarity. For this, we adopt two methods in our WSD system. First, we propose a novel encoding method for word vector representation by considering the graphical semantic relationships from the lexical knowledge bases, and the word vector representation is utilized to determine the word similarity in our WSD system. Second, we present an effective method for extracting the contextual words from a text for analyzing an ambiguous word based on word similarity. The results demonstrate that the suggested methods significantly enhance the baseline WSD performance in all corpora. In particular, the performance on nouns is similar to those of the state-of-the-art knowledge-based WSD models, and the performance on verbs surpasses that of the existing knowledge-based WSD models.  相似文献   
10.
Abstract

The Mystery Room is an educational escape room based on information literacy and applied to multiple audiences, including first-year students and library student employees. In this article, we explain how we developed the game, its theoretical underpinnings, and why it’s a flexible workshop for a variety of audiences.  相似文献   
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